Leaderboard is for unemployed players who spend lot of hours in the game. It's just grinding.
It's weekly updated, it's just a number. The first player will be a player who played a lot of hours in the week. He will not be a skilled player.
I think it's a bad idea if the original purpose was to create competition between us. It will just discourage the majority of the gamers and create a clear distinction between players.
1.6 will be a very good patch, but this point is useless and lying about who is the best player.
"The activities tracked are divided between PvP and PvE. For PvP, they include Rogues killed, Manhunts survived and Extractions hijacked. For PvE, we’ll be tracking activities like NPC enemies killed, locked chests looted and items extracted."
Everything should be a percentage ratio. Success vs failure.
So for PvP: rogues killed:killed by rogues, Manhunts survived:killed while manhunt, extractions completed:extractions hijacked.
PvE: NPC kill:death or downed by NPC, locked chest looted:keys lost/stolen, items extracted:items hijacked/stolen or lost
Making it percentage based would make it a little more fair for the other players that don't put in as much time as others.
BTW, I'm just using examples of stats they plan on tracking, personally I think they could pick better things to track but that's how I'd work what they selected.
In all honesty, they shouldn't even implement a leader board until they fix the lag with their servers. The game is laggy as it is and adding a ladder board that's constantly tracking all of these events will just add more lag to their already crappy servers.
Prove to us that you can make a patch update with no bugs and then implement a leader board. Until then, work on fixing bugs instead of distracting us with grinding for new gear every update!
I totally agree!Originally Posted by djShiftySeaN Go to original post