Few problems I've seen.
1), Right off the bat, very start of the video, the Developer takes cover. Annnd his head and shoulder stuck way out of cover and he continues to take damage as a man hoses him. This comes up multiple times in the video and confirmed a huge issue I had worried about out from the start.
2), To distract an enemy he shoots out a window. I mean, just throwing a rock and having everyone turn around is rather stupid too, but this doesn't feel much better.
3), The Cartel carries boxes of ammo that, assumably, coincide with every weapon the player can carry?
4), Supposedly, the Developer was on the verge of being spotted. Maybe I can't read the UI on that, maybe there wasn't any real warning, but it didn't seem like it. And the melee felt unnecessary, I'd have just shot him.
5) "Quiet running", "Detection", "Bullet resistance". Oh, boy. Is there going to be a point you can just sprint across open, well-lit ground in front of ten men and, because "skills", they don't see or hear it?
6), Yeah, the AI seems utterly oblivious. Between standing out in the open on a rooftop for several seconds, outright sprinting across streets, and generally having little regard for line-of-sight, the Developer goes undetected. You can cite difficulty, but if this was Normal, I'm concerned how much better Hard might be, assuming it affects the AI detection at all. If it does, there's hope. If it doesn't, then that's the last nail in the coffin. This game simply won't put up an engaging fight if that's how blind the AI is.
7), Seems confirmed, you can just up and swap weapons at literally any time, even in combat. So, why two primaries again? Why not just let the player carry one of every weapon type? The restriction seems arbitrary if you can just open a wallet and pull out a sniper rifle at any time. I suppose it does make you vulnerable while you navigate menus, but that's hardly punishing unless you're an idiot and decide to stop in the street to do so.
8), "Even one bullet can kill the player", sounds good to me. Between this and removing enemy markers, might actually get a challenge out of it.
9), During the escape in the minigun-capped humvee, the window operatives were twisting all kinds of wack. That was some funny stuff to watch happen. Seriously, go watch that. Imagine the Jell-O spine that man must surely have.
10), Gunsmith! First proper look of it, looks nice. More options than I'd originally anticipated. Nice to see. Look forward to seeing the character creator, as well.
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