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  1. #211
    Sp--pyBrown's Avatar Senior Member
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    Originally Posted by ThePollie Go to original post
    If anyone joins your game, the AI are all removed.


    Unless you have 4 human players, you will always have AI in your team. I really don't understand the devs' rationale. They claim freedom of choice but they won't let the player control the AI separately, let alone leave them at the rally point or soul swap to actually get them to move to a better position. It's absolutely ridiculous. I wonder if this is the reason they've reduced the amount of mentions to this "freedom of choice" they so liked to talk about...
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  2. #212
    Zoream's Avatar Senior Member
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    Originally Posted by Sp--pyBrown Go to original post
    Unless you have 4 human players, you will always have AI in your team. I really don't understand the devs' rationale. They claim freedom of choice but they won't let the player control the AI separately, let alone leave them at the rally point or soul swap to actually get them to move to a better position. It's absolutely ridiculous. I wonder if this is the reason they've reduced the amount of mentions to this "freedom of choice" they so liked to talk about...
    I think you are incorrect, you only get AI teammates if solo.
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  3. #213
    V.M.R_JaRuTo's Avatar Senior Member
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    I wonder what is behind the Squad upgrade menu we all have seen in the video, apart from Items, Physical upgrades - a big mystery. That's a long shot but maybe in Squad menu there are upgrades, special abilities to extend the basic command wheel? Nah... But being a realistic, I think there are just stats for upgrade each Ghost member in your squad and maybe, just maybe, you can equip your team how you want.
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  4. #214
    Sp--pyBrown's Avatar Senior Member
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    Originally Posted by V.M.R_JaRuTo Go to original post
    I wonder what is behind the Squad upgrade menu we all have seen in the video, apart from Items, Physical upgrades - a big mystery. That's a long shot but maybe in Squad menu there are upgrades, special abilities to extend the basic command wheel? Nah... But being a realistic, I think there are just stats for upgrade each Ghost member in your squad and maybe, just maybe, you can equip your team how you want.


    If you scalp and hang 250 cartel symphatizers, you'll unlock the Squad Super Heal ability that will grant your team invincibility for 30 seconds. 500 headshots also hitting a pair of buttocks in the same shot will unlock the Pink Tophat also which isreallycoolicantwaittounlockit
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  5. #215
    Originally Posted by Sp--pyBrown Go to original post
    If you scalp and hang 250 cartel symphatizers, you'll unlock the Squad Super Heal ability that will grant your team invincibility for 30 seconds. 500 headshots also hitting a pair of buttocks in the same shot will unlock the Pink Tophat also which isreallycoolicantwaittounlockit
    Unlock Pink Top Hat? If Siege is anything to go by Ubi will try and charge £4 for hats.
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  6. #216
    brmptn-ste's Avatar Member
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    Remove the spawn vehicles option as it feels less real less fun as off geting a vehicle and driving to location solo or coop or finding heli in a base after takeing it over more real more fun
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  7. #217
    S.V.'s Avatar Senior Member
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    Originally Posted by DesperateRook53 Go to original post
    Cmon Ubi, about time for an updated Co-op walk through!
    your desire is an order:

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  8. #218

    concerns

    Hey ubi, I hope you hear this. From what I seen in the latest footage of Ghost Recon Wildlands, it seems like a huge improvement over what was shown last year but I still have some concerns. I don't know if there is time to make changes but I'm just gonna put this here in hopes that these issues will be fixed before launch.

    1. AI still seems dumb. Their detection meter fill up too slowly (I saw from one gameplay footage, the player was literally in front the enemy and enemy took too long to respond). They also can't see very far as well. The AI should know how and when to take cover even when they do not know where the player is (for example: the player is a sniper and the enemy is aware there is a sniper around). I believe this to be essential even in lower difficulties to encourage tactical gameplay.

    2. I hope there is a little variety in the main missions of the game. So far I see, the main mission involves infiltrating a base/ outpost/ compound to do something and then get out. I hope this isn't every main missions in the game.

    3. I feel like in singleplayer, my tactics will limited by my AI teammates. While I'm glad that I can command my AI teammates, the commands that I can give seem quite limited; I would like to be able to command each individual teammates and able to change their loadout (so I can give them roles like one of them to be sniper and positioned him/her on a vantage point).
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  9. #219

    Character movement, bodies of enemies and multiplayer

    First let me start by saying I think the game is awesome! You should be able to move while laying prone on your back looking up. You should also be able to sit on your butt and move. Why can't we roll when laying prone? The enemy bodies shouldn't disappear. You should be able to move them from out of sight of the other enemies before alerting them. Anybody else agrees? Will we get multiplayer were you can play with other factions against other players?
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  10. #220
    GiveMeTactical's Avatar Banned
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    So many questions... so little time

    If they were not able to do this in 4 or 5 years, it is highly doubtful, they will do all of the feedback given after the beta in 1 month.

    But hey... those that were dying to get a mediocre fun game will have it for day 1.
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