OMG I loved Mercenaries! Not very tactical but damn was that game fun when it came to wreaking havoc.Originally Posted by mythomaniac Go to original post
lol... I did after I posted that...looks greatOriginally Posted by oVoPicasso Go to original post
Yep, it's not so easy to become a Ghost...Originally Posted by xRaDiKaL87 Go to original post
The dual primaries are still a stupid design choice, and I'm alarmed about Gunsmith being accessible in the middle of nowhere. It looked like there was a whole range of weapons available to the player on the fly...not good.
The game itself though overall looks pretty good. I enjoy these narrated gameplay videos.
Great video!
I could be wrong, but I believe you can "unequip" one of your primaries so it's an empty slot. So it's just a matter of not compromising and re-equipping the LMG when the shiz hits the fan hah!Originally Posted by DanHibikiFanXM Go to original post
Believe it's left on the d-pad to switch(semi, burst auto). I've been watching these gameplay videos religiously.Originally Posted by RCW1965 Go to original post
Now that's the first half decent news I've heard of this damn game. This still leaves into question if it will be available in the retail version and they aren't going to screw us over. Will I be able to order around each squad member individually or will it be only as a group? Will there be some kind of command interface? As far as the resource feature, it doesn't belong in a Ghost Recon game at all and I could care less for it. Why should a special operative have to scavenge for resources just to obtain a weapon or gadget that SOCOM can easily provide for them? This is akin to the stupid wolverine health system, it just makes no sense for this type of game. The character upgrade system in the first Ghost Recon would have been much more believable.Originally Posted by AI BLUEFOX Go to original post
You would create your character, start out with a decent rank for each attribute such as your ability to remain hidden, and you would earn more points throughout your campaign to upgrade all attributes. If they insist, they can restrict what weapons will be available based on your overall rank, of which you will have to earn by playing the campaign mode. Whatever weapons you unlock in the campaign will also be available for multiplayer This kind of system would have been even better for this game than even the first one due to the campaigns longevity. Modifying your weapon on the fly should never be allowed either, it seems like it would make the game way too easy. They make it seem like I'll have every single weapon and attachment at my disposal at all times, which is not realistic in the slightest. I would have taken a slightly different approach. You would start off in a safe house, gather your Intel, and you would have a limited amount of items you can carry with you towards your destination based on your means of travel. It could be a chopper, a truck, a boat or any other means. If you are going by foot, you can only take with you what you can realistically carry on your back. This is where the weight and balance transfer becomes most important. The characters still seem like they have no weight to them. It makes the game feel more arcadish then it probably already will be even on the hard mode.