The note or 1.6 doesn't adress some issue:
-LZ overall design and activities (HVT/S&D/Roaming/... )
-Armor on mods: if it's turned into flat hp as well write it somewhere
-Firearm scaling after 4800 points. Maybe the change of stamina will make inverting in firearm worth it but we'll see i guess
-Strafe animation
-AB with uncomplicated and provident (legacy guear) because it's will still work as long as those skills are on the free slot. Uncomplicated is an issue because of it's lack of requirement on pc (edit: famas becomes exotic weapon).
-Cover: nerfing heal is an indirect thing to promote it but it will still be ignored in CQC. Basically if you and i are at close range what makes me take cover over running around? Builds can't make up entirely for a lacking base game mechanic.
-Downed state in pvp aka Major issue.
I want to point out that rewarding body shot with crit on SEEKR is a bit ******ed from a design pov. It was the same issue with former deadeye. You probably think it will be fine because it need two shots (unlike one for deadeye to crit) and because you've nerfed hip fire but on paper it seems stupid to reward bodyshot as it doesn't require anything in particular.
Edit:
-Seekr is even more stupid as it will lead to people using their smgs build on crack over crit dmg specially for dz 7-9 that are designed as CQC. That will be ridiculous.
-Changes to armor make Barrett's chest even more op
And maybe you should learn to read. For your information, solo PvE players only really got any loving in 1.4 because Massive finally realised that so many players had been driven away from the game that people were finding it difficult to group up. That's why a lot of activities were set to scale based on group size. So 1.6 and Last Stand come around and what PvE content do we get? Legendary Mission modes (which are tuned towards highly organised groups) and an incursion, which again is group play.Originally Posted by Plunderage Go to original post
And to alleviate your concerns, I can quite easily solo all weekly HVTs and challenging mission mode, which is why I was so keen on having something new to do.
Lastly, thanks for the thinly veiled "Git Gud" advice. I'll be sure to assess it's true worth. Oh hey, it doesn't have any. Go figure.
I can read some guys protest against the lack of pve content.
This guys are talking like if The Division was a Mmo with a monthly fee or a cash shop.
You have problably spend more than 100 hours in this game. I think this worth it for a video game ! Are you complaning with such anger at ohter video game where you spend 100 hours in the pve content ? I guess not.
Get respectfull for the devellopers which are a lot present like if this game was a Mmo with monthly fees. Do you know lots of Pay to play games where there is a State of the game every week ?
If you are here, I guess that you love the game like I do. And you want more and more because you love it ! But this game have to get an end and Pvp content is more profitable in terms of hours of devellopement and play time for players.
If you bored about this game, go played other games, and come back when Pve content will be added if this happen.
So, on a set that is all about using the shield you are taking away the use of the shield mods to give back the smg crit chance? Makes no sense to me. I can see people just using 3 pieces of it so they can still use the shield they want and not lose it over smg doing more crits.
Mod 1: Reactive Targeting (Equips a stronger and lighter shield that pulses hostiles who shoot at it.)Originally Posted by Fizzy002 Go to original post
Oh no I can do way more damage with crits but they wont pulse if they shoot me
Mod 2: Assault Shield - Equips a shield that grants the user's sidearm increased damage, knockback, increased accuracy, and faster reload speed.
doesnt effect SMGs with D3 set, so NO LOSE
Mod 3: Kinetic Breaker - Grants the user a small portion of incoming damage as healing.
ok no, that healing I could barely tell was even happening is going away... oh wait no one is using this Mod
So where is your exact problem with this?
It definitely appears that way, steer clear. No love whatsoever for the PVE crowd.Originally Posted by LanceCr1m1nal03 Go to original post
"Summary of PvP balancing
Hip fire stability while moving has been decreased and a new hip fire camera has been added.
The damage gap between body damage and headshots has been lowered.
When combat rolling, there’s now a one second delay before you can roll again.
You can no longer reload your weapon while sprinting.
Medkits can now be used at full health and remove certain status effects.
The Rejuvenated talent has been changed to give additional resistance to status effects.
Adrenaline no longer gives an overheal from medkits, instead it will give a heal over time.
Your enemy’s health bar will flash whenever they use a medkit.
Survivability talents like On the Move, Battle Buddy and Critical Save have seen some balancing changes."
----------------------------------------------------------------------------
this is pvp balancing only? It does sound like worse PVE?
about the PVE talking - I was hoping for some ending - like what happens with Risk Vellisi, or the survalist or the division agent, if it will be in Season Pass 2, I'm afraid I will not wait for it.
Also I would be interested in dark zone PVE - the last 3 zones look really cool, but I don't like 8x8 grouping, or any grouping at all, so nothing for me I guess. Why not have the zone open for everybody - outside of that arena mode? similar to the way how survival is a different mode now. They don't have to add a new zone - just to make PVE there - like some criminal groups imitating players rogues, some lairs, some voiced missions - to uncover what happened there with the first wave - now it looks like unused potential to me...
And PVE is really cool in this game, because it was tactical - I don't think it is possible to use the same tactics in PvP (like that clunky delayed and lagging cover sticking), so I was hoping for some additional tactics - not making PVE miserable for some players because of PvP?
Maybe I'm wrong, but it looks like that...
My point was that the devs wanted more people to use the shield so they introduced this set specifically for that purpose and being level 30 you shouldn't lose out on the mods for your skill to add crit back to SMG. The set is pretty much fine the way it is, you want to do way more dmg then use another gear set. I actually enjoy using the reactive targeting shield for it's HP alone, I can keep heavies and elite/named bosses occupied and my shield can last an entire mission/incursion without having to redeploy it.Originally Posted by Plunderage Go to original post