1)can kensei use his overhead unblockable right away without doing two heavy attacks beforehand like in this gif
2) is there any reason to use kensei over orochi considering they have the same health and orochi is much faster? does he have any advantages AT ALL when compared to orochi?
hopefully there are some kensei players that can answer these![]()
I'm not a qualified Kensei expert but I'll notify some ti help ya.
Won't stop me from trying, but people can just correct me if i'm wrong regarding the first one.
Answer is No, there is actualy more than one way to produce the unblickable attack. One example being guard breaking someone, throwing them and then throw a Heavy attack.
And yes, there are reasons you would pick Kensei over Orochi, but it also depends on how you'd want to play.
Kensei is a character with quite a high skill ceiling, but you gotta work quite the bit to get to a level where you can match the others. I'd say it's pretty hard to actually compare an assassin which is mean for killing other players with a Vanguard which is more of a balanced class that you'd Group with the minions(playign dominion).
While the Orochi's kit is definitely easier to use than the Kensei's, which kind of makes the Roachi stronger. But at the same time, once you get to know your Kensei it's all good. But at least I wouldn't claim that the Roach has any real advantage.
You could pretty much make the same comparison between a Berserker and a Raider.
Note that this is only an opinion after playing against the two classes for a very long time rather than playing them myself. As said, I'll notify some experts for you.
Yeah, while I have played a lot as the Kensei, I definitely wouldn't call myself an expert or anything. But I will still try to offer whatever info I can.
For your first question, the Kensei has this unique class mechanic that deals with 3 step combos, with the third step being your combo finisher. The cool thing is that it's not just attacks that count towards the combo steps, but guard breaks and throws also count. So you could do a simple Light Attack, Light Attack, Heavy Attack combo and since the Heavy Attack will be the third step of the combo it will count as a finisher. But you can also do things like Guard Break, Throw, Heavy Attack and the Heavy Attack will still be considered a finisher because the GB and Throw count towards your first two combo steps.
So you can come up with your own combos using Light Attacks, Heavy Attacks, Guard Breaks and Throws. And depending on what direction you use as your Heavy Attack combo finisher it will have different qualities. So a Top Heavy combo finisher will come out as an Unblockable. Meanwhile, a Side Heavy Attack combo finisher will come out as an Uninterruptible Attack.
The awesome thing is that the Top Heavy Unblockable finisher can be cancelled into the Side Heavy Uninterruptible finisher to mix up your opponent. This can be seen in the above gif that you posted. He quickly cancels the Unblockable into the Uninterruptible to throw off his opponent's guard, similar to a feint. And that is just one way to mixup your opponent. There is even more stuff you can do involving feints and stuff to vary up your offense to keep them guessing. Some cool stuff.
The other thing that the Kensei has that is a bit confusing for the opponent is that their side dash light attack comes out from the opposite direction. So for example, when you dodge left your attack will come out from the right. It can be a bit confusing for players to defend against, though experienced players will catch on and block or even parry it if you start spamming it repeatedly.
Just a note, in the above gif he used two light attacks while out of reach of the Conqueror to set up his mixup. It's something that you have to do against a Conqueror because his unique class mechanic is almost a direct counter to the Kensei's combo mechanic. The Conqueror's block will interrupt your combos so you will never get to your third attack combo ender. But if you start your combo up from out of his reach you can overcome this problem.
Hopefully some of this is useful to you. Dudes like HandheldBrando could probably offer even more insight into the Kensei. Take care.
does feinting count in a 3-step combo? for example: one heavy attack, one heavy feint and then go directly into a combo finisher? or even two heavy feints and then a combo finisher (unlikely but worth an ask I supposeOriginally Posted by Voidrek Go to original post)
While I am not positive, I don't believe that works. Hopefully one of the other Kensei players can confirm that. That would be pretty sick, though. But I think it would be similarly broken like the old Orochi Storm Rush was where you could constantly feint it over and over again to throw your opponent off.Originally Posted by sleepercell99 Go to original post
But like I said, I am not positive about that.
No it doesn't work. A Feint interrupt any combo. You have to start a new combo after a Feint.Originally Posted by sleepercell99 Go to original post
....What ?!
No. Well. Actually there's what we could call "soft" feints and "hard" feints.
Hard feints are perform by cancelling a heavy attack soon after starting it by pressing the default button to revive teammates.
That stops the combo.
Soft feints are when your character can "transform" an attack into an other.
For example the top heavy finisher of the kensei can be transformed into any side finisher attack.
Any heavy of the Raider can be transformed into the pommel top dash attack.
A little tip: you can also cancel his top heavy finisher into a dash, which opens another set of mixups (dash-> guard break, dash-> light attack, etc)
All the kensei gameplay revolves around his good reach and putting your opponent into a guess game thanks to his top heavy finisher. If you can do both these thing consistently, Kensei is one of the best characters out there, in my opinion.
Is this true?Originally Posted by Ryumanjisen Go to original post