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  1. #1

    Leaning mechanics of GR:Wildlands (Hints in the "Story of GRW video by Polygon)

    I just thought that if there was anything left to say about cover mechanics or leaning mechanics in GR:W than this thread should be it , for now.

    and the reason i thought about starting this thread about a subject that has been discussed before is because, of all places, i have found a subtle hint on the leaning mechanics in the game in the "Story and narrative of GRW" video.

    look here:
    https://youtu.be/VrDqtbeemes?t=391

    check the crosshair as the player is looking at the heli - an arrow appear above the crosshair and then, for a brief moment, shows on the right side.
    To me this looks like i would want to see the leaning mechanics implemented - if the arrow appears above cover than you can pop over it. if you lean to the side - the arrow will be on the side. it seems to function as any hard cover mechanic only without needing to press any button to glue to cover but only stand near it.

    it's not enough to ease my mind - we still dont know how the leaning looks in 1st or 3rd person, and how much exposed you are when leaning, but at least that's a hint it's there.
    Now i just want to see it in action and not in ADS to see how exposed i am when leaning - will the operative lean out gently or make a full step outside of cover....
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  2. #2
    ThePollie's Avatar Senior Member
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    I well and truly hope that contextual leaning is not all we have. Having zero control unless we are close to an object is just aggravating and doesn't allow wiggle room in other situations.


    -

    And I shall elaborate.

    If contextual-leaning is the only mechanic we have, then you can't lean without cover. Obviously, but this is a problem. This means you can't;
    1, Lean around cover that is at a distance.
    2, Unless it is extremely customizable, you will find yourself leaning when you don't want to, and potentially in the wrong direction.
    3, These systems are often terrible for clearing buildings, as they rarely work in tight doorways. Without a manual lean, your only options are the standard pie maneuver and then to step right in, rather than support it with a leaning peek as you enter.
    4, and obviously, any coding failure with the system recognizing circumstances will hinder you further.

    There are other problems with this sort of system, but I needn't list every last one. I truly hope there will be some sort of toggle to ensure it doesn't force a lean every time you try to aim your weapon.
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  3. #3
    GiveMeTactical's Avatar Banned
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    I still don't understand though... you are in TPV except when ADS, you can see just about 180 degree when looking at what is in front of you so even if they give us peek and lean, what is the use if you can easily see who is around the corner w/o even having to expose yourself one bit?

    What am I missing here??? do you also go into FPV when you get close to a wall? is that even an option?
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  4. #4
    ThePollie's Avatar Senior Member
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    No idea. They are being stupidly secretive with even small details, so nobody really knows anything for sure, we can only speculate on previous, similar systems.

    Battlefield 4 had a contextual cover system and it sucked. I didn't like it then, I won't like it now. And the problem isn't just information gathering. If you're trying to line up a shot and the game decides to jerk you to the left, because "muh cover peek", then it can throw you off. Additionally, you may already have a shot without peeking, but the game decides to peek anyway and unnecessarily exposes you.
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  5. #5
    GiveMeTactical's Avatar Banned
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    n FC4 this work and fairly well I might add but it was FPV so I don't know how it will here
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  6. #6
    ThePollie's Avatar Senior Member
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    It may have worked well, but there are better systems.
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  7. #7
    GiveMeTactical's Avatar Banned
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    No doubt but my point here, in this particular case, being that the game will be in TPV 99% of the time except that 1% when you are ADS then cover is moot because if you are standing or crouched behind a big bolder, you will be able to see on top of the boulder and to the right or left without fear of breaking a nail.

    As opposed to being in TPV where all you can see now is the bolder in front and you must/need to use peek or lean.

    And since we have agreed that snap-to-cover is arcade-ish at best... what else is there.
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  8. #8
    ThePollie's Avatar Senior Member
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    I'd like to think we'd be behind our sights more than just 1% of the time.

    As for what else is there? Manual. Leaning.
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  9. #9
    GiveMeTactical's Avatar Banned
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    Only 1% of the time we will be in First Person View and that is when you ADS, the rest of the time you will be in Third Person View but no matter... 90 10 if you want.

    Again, I may be dense and my explanations are only obvious to me but TPV gives you almost Superman View so why use cover for what purpose if behind cover you can see whether an enemy is to your front, left, right or even around the corner.

    Breaching is another ball of wax... sure.
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  10. #10
    ThePollie's Avatar Senior Member
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    Oh, no argument there. TPV gives you stupid amounts of information at zero risk, and has always bothered me. I'd rather a FPV mode exclusively, but Ubisoft has decided otherwise and refuses to allow the option.
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