Not sure why it should cost someone a med kit to revive an unconscious agent. For that reason I never do it, unless the person is like right next to an extraction. Honestly, what should happen is that if you revive the person, you should get 50% of their unused inventory and crafting materials. This way the agent gets healed, and you get a "good guy" bonus. Just my thoughts.
I honestly dont care if they ever change it, as I will continue to play survival no matter what. It does suck to be killed by someone because they want your medkit and 2 fabrics, lol.
I always revive someone when I have the chance, for karma reasons. Every once in a while I get downed at an inopportune time and someone rescues me. I want to make sure that I haven't overextended my credit in that department.
Though I do think its weird that we actually have the option to kill and loot someone when they're down while in the PvE mode. They must have overlooked that when slapping a PvE mode onto this at the last second.
It saves time.Originally Posted by googlebright Go to original post
Better than hovering for 5 minutes over their body waiting for them to finally expire.