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  1. #1

    DZ fix suggestion

    I posted this as a comment in another thread, but I'd like to see what other players think about it:

    - DZ gets split into 3 separate DZs.
    1. DZ A: The DZ in it's current form. This is where you would end up if you just wander in to the DZ.
    2. DZ B: This is a DZ exactly the same as DZ A, except that it uses new gear only. Only players fully geared in one of a few new gear sets (I'll cover that further down) will have access. Those using any gear/mod/weapon that isn't part of the new gear, would not have access to this DZ.
    3. DZ C: This is a PVP mission based DZ, that again only allows you access with the new gear. You would choose to join this from any DZ entrance. These would be missions where half the players are designated a rogues, and half non rogue, and would either be like a standard mission except rogues take the place of NPCs, or a complete task X before the other side does/escapes/etc. Again, only players in full new gear would have access.

    New gear sets and weapons: RED
    These would be 3 heavily balanced gear sets, each if which would be weighted to either Firearms, Stamina, or Electronics. Red gear talents and major attributes are set in stone and can not be changed. Minor attributes can still be recalibrated. Multi piece talents would require 2 pieces to be worn, 3 would simply increase the level of the 2 piece talent, and 4 would give a slight boost to your dominant stat (stamina, firearms, or electrics). Red weapons would have two set talents for balancing purposes, and one that can recalibrated.

    End result:
    1. A more balanced PVP experience.
    2. A structured PVP system.
    3. No change to the current DZ for those who like it as is.
    4. No nerfs required, so it won't impact PVE players.

    I think everybody wins in this situation.

    Opinions?
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  2. #2
    Sounds pretty good tbh although I would like to have a mission based dz with old gear as well.
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  3. #3
    ChenBop's Avatar Senior Member
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    Mar 2016
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    Im a huge advocate of PVP specific gear. Gear sets was the beginning of the end of the Darkzone.
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  4. #4
    Originally Posted by Nopvedz4you Go to original post
    Sounds pretty good tbh although I would like to have a mission based dz with old gear as well.
    Isn't that just a standard mission? Unless you meant a PVP mission in the DZ, in which case, we're back to an unbalanced PVP situation in the standard gear.

    Originally Posted by S3anS3an Go to original post
    Im a huge advocate of PVP specific gear. Gear sets was the beginning of the end of the Darkzone.
    Agreed. PVP simply can't be balanced with the old gear in play, without nerfing it in a way that negatively affects PVE.
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  5. #5
    Originally Posted by nuclearbroccoli Go to original post
    I posted this as a comment in another thread, but I'd like to see what other players think about it:

    - DZ gets split into 3 separate DZs.
    1. DZ A: The DZ in it's current form. This is where you would end up if you just wander in to the DZ.
    2. DZ B: This is a DZ exactly the same as DZ A, except that it uses new gear only. Only players fully geared in one of a few new gear sets (I'll cover that further down) will have access. Those using any gear/mod/weapon that isn't part of the new gear, would not have access to this DZ.
    3. DZ C: This is a PVP mission based DZ, that again only allows you access with the new gear. You would choose to join this from any DZ entrance. These would be missions where half the players are designated a rogues, and half non rogue, and would either be like a standard mission except rogues take the place of NPCs, or a complete task X before the other side does/escapes/etc. Again, only players in full new gear would have access.

    New gear sets and weapons: RED
    These would be 3 heavily balanced gear sets, each if which would be weighted to either Firearms, Stamina, or Electronics. Red gear talents and major attributes are set in stone and can not be changed. Minor attributes can still be recalibrated. Multi piece talents would require 2 pieces to be worn, 3 would simply increase the level of the 2 piece talent, and 4 would give a slight boost to your dominant stat (stamina, firearms, or electrics). Red weapons would have two set talents for balancing purposes, and one that can recalibrated.

    End result:
    1. A more balanced PVP experience.
    2. A structured PVP system.
    3. No change to the current DZ for those who like it as is.
    4. No nerfs required, so it won't impact PVE players.

    I think everybody wins in this situation.

    Opinions?
    Well that was the plans back in 2013 with multiball DZ but massive was so smart they had to downgrade the game to this
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  6. #6
    Originally Posted by Nopvedz4you Go to original post
    Sounds pretty good tbh although I would like to have a mission based dz with old gear as well.
    Isn't that just a standard mission? Unless you meant a PVP mission in the DZ, in which case, we're back to an unbalanced PVP situation in the standard gear.

    Originally Posted by S3anS3an Go to original post
    Im a huge advocate of PVP specific gear. Gear sets was the beginning of the end of the Darkzone.
    Agreed. PVP simply can't be balanced with the old gear in play, without nerfing it in a way that negatively affects PVE.
    Share this post

  7. #7
    Yeah that's what I meant a pvp mission in dz, and tbh I don't mind the way the dz is now so don't really see it as unbalanced.
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