I have to agree with Dan here. The live action **** doesn't do anything for me. GR Alpha was cool, but ultimately pointless. I don't know why Ubi is obsessed with live action marketing. It almost ALWAYS comes off as a B-Grade Fan movie but with a high budget. I'll reserve final judgment till I've seen it - it might just be excellent - but frankly there is a ****ing black hole of actual information regarding the game.
I feel that Ubi doesn't have much confidence in the game. It seems like they are rushing to finish a buggy mess and meet the looming deadline. I also feel that the core gameplay would be paper thin...they don't show anything because we've basically seen it all. I'll bet my left arm that there is no PvP in-game. GRW is shy of making any promises...and as such it's coming off as a limp noodled, generic frankenstien of better games.
My reaction to their marketing material has gone from "somewhat eager" to downright militant now...every single time I see a fluffy article from their official channels, I get pissed off.
While I do agree with you that many of the cosmetic and aesthetic choices in Siege don't make much sense from an authenticity and realism perspective...but In both the games and the TC novels, Rainbow had members from GIGN, GSG-9 and Spetsnaz 'Alfa' (In fact in 'The Bear and The Dragon, Rainbow and a Spetsnaz unit they trained ran a joint op against Chinese forces)Originally Posted by EchoFiveKilo Go to original post
I'm glad they are adding in lesser known CTU/CQB units. The SAS and Delta is represented in almost every damn game.
I totally understand the points about the distinctive look of each operator in R6 siege. They should look the same, would look the same in real life.
However, the developers realised early on that the core gameplay design relied on the different capabilities of the operators. The game comes alive when you are able to recognise them by their distinctive appearance, and the tactics have to change dynamically based on which operators have been selected. There is a real incentive to gather intel as early as you can in order to adapt how you approach either your defence or your attack.
If you dismiss R6 Siege based on the "cartoon" look of the characters you are really missing out on a great game. Any game has to let some "reality" go in order to be a game and it only then becomes how far that goes. With R6 Siege the developers have made the right decision to forego this particular bit of authenticity as it drastically improves the communication and teamwork.
But there in lies the problem. They wanted it to make a difference, but it really doesn't. Between drones, cameras, and a score system telling you which operative is identified and who they are, even a moment of them on screen, even if you can't tell who the are, is enough for the computer to do it for you. And I'd take the game more seriously if it didn't toss the idea of operatives countering different operatives if they actually gave you the opportunity to use that.
Thatcher counters Mute? Well, I'm sure glad the game doesn't even give me the chance to know he's picked so I can even do anything about it. And they want operatives "easily identifiable", but have four operatives dressed almost exactly the same, are putting in alternative skins that are drastically different from the original, and have at this point put so many into the game that you have to rely on metagames around certain maps to have any idea what to expect. And they intend to add even more, so it's only going to get worse.
This was why I began to hate the game. Operatives like Thermite are effectively required, and people like Mute counter him, which you need Thatcher to deal with. You can't plan anything in this game beyond your team comp and some vague idea of what is possible in the game. They tout is as tactical and requiring planning, but you don't have any information beyond "it's this map" to use to make these plans. They want a game based on intelligence gathering an decision making, but there are very few actual decisions in this game beyond where to flank and what angles to watch.
I get that R6 is not for everyone, Thepollie, but it doesn't negate the point that identifying the operators is a key part of the game, especially in ranked and competitive play, where you can turn of the indicators and rely on just communication if you want. I understand the intention is to force the "tactical realism" mode onto the top tiers of ranked play, which is a great idea in my book.
If the look of the Operators had no bearing on the game then I'd accept the point that it lacks authenticity for a simple aesthetic dumbing down to atttract casual players, but it is such a key feature that it goes beyond this first impression.
Well another Ghost Recon full length movie is coming so maybe its going to be in the setting of Ghost Recon Future Soldier. Besides its probably going to be epic like Ghost Recon AlphaOriginally Posted by EchoFiveKilo Go to original post
I agree, all this silence really shows us that Ubi isn't confident with GR:W. I really hope this doesnt kill the series, and that they start working from the ground up to make something better, in the event that Wildlands bombs.Originally Posted by shobhit7777777 Go to original post
Also, for R6, a police unit would be ill-equipped and ill-trained against a high level terrorist threat such as the ones portrayed in Siege. For realism purposes, you need to have the best of the best - and that is the Tier 1 operator (such as Delta, Swedish SOG, Norwegian FSK, German KSK, Polish GROM) not a police unit, ESPECIALLY not one like BOPE, or SAT.
Originally Posted by GiveMeTactical Go to original post
If the trailer is as good as the trailers commissioned for The Division, yeah, it's gonna be almost as good. Lol.![]()
Hopefully the beta will confirm for you whether or not you like the game without you having to spend any money.Originally Posted by Sp--pyBrown Go to original post