my only complaint with the progression is the contract orders (weekly orders pretty much) i feel like they should give more exp/steel then ones we do daily since they are only given once a week 99% of the time i finish them all in a day and they take more time to complete then daily's
(p.s btw this progression system reminds of clash royale progression except worse x2 since instead of waiting 3-8h for a chest to unlock you have to wait a whole day to really gain more rewards again)
(p.p.s it only takes me 3 wins which give 30 steal to gain the same as 1 weekly order reward which is complete ******** for a WEEKLY reward it should be like 200-500 steel stop catering people who cant play a lot that's their own fault if i want to play a lot i should be rewarded as such)
END OF RANT
I like the Orders system, but I would like more equal footing for PVE/co-op. Especially since some of us don't want to play Dominion (or perhaps Elimination). The Rainbow 6 Siege system irritates me because it totally shafts people who prefer Terrorist Hunt. I believe PVP already gives "more" over PvAI matches (as it usually does for whatever reason in games, typically because of people farming it I guess?).
Or if it must happen, let players choose AI difficulties and vary rewards based on that. Level 3 bots are no joke for the most part, and are quite fun to practice against.
(Just saw Solid----B's post as well, pretty much straight up agree with him. There should little to no difference between PVE and PVP in terms of rewards, due to how this game plays out. It's easy to visibly show difference in playtime/stats elsewhere!)
As a compromise, I think it would be reasonable to allow players to reroll unfinished contract orders once per cycle to offset some of the annoyance of having to play specific classes or game modes. This could even be done at the cost of steel or salvage.