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  1. #1

    Remove armour from game for more build diversity

    Hi guys, I would like to see massive just giving us base armour on all of our gear pieces for 1.6. This would give players more choices on rolling their gear for different options instead of armour,amour,armour. This would create more build diversity in the game, maybe some new weapons and different enemy fractions would also be nice.
    I've heard rumours of new pvp modes which would be great, the game is just getting a bit boring at the moment.
    What would you like to see for 1.6?
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  2. #2
    Goo-Goo-Man's Avatar Senior Member
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    Some type of story continuation would be good.
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  3. #3
    I say leave armor, but improve other stats to be as impactful as +armor. If you want build diversity, giving us more choices would be better instead of removing one of them.
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  4. #4
    LepantoESP's Avatar Senior Member
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    Removing armour will simply gravitate people to other stats. Won't really change much.
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  5. #5
    MerlinMMXX's Avatar Senior Member
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    Without the mitigation armor offers, npcs would hit like a train. It would be like 1.3 all over.

    Removing armor on a pvp version of gear is fine, but our pve sets being affected for the sake of pvp AGAIN is unacceptable.
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  6. #6
    Originally Posted by Beattybongo Go to original post
    Hi guys, I would like to see massive just giving us base armour on all of our gear pieces for 1.6. This would give players more choices on rolling their gear for different options instead of armour,amour,armour. This would create more build diversity in the game, maybe some new weapons and different enemy fractions would also be nice.
    I've heard rumours of new pvp modes which would be great, the game is just getting a bit boring at the moment.
    What would you like to see for 1.6?
    no
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  7. #7
    TheToxicAgent's Avatar Banned
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    Originally Posted by Beattybongo Go to original post
    different enemy fractions would also be nice.
    I'd love to see enemy fractions as well.
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  8. #8
    's Avatar Senior Member
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    Originally Posted by Beattybongo Go to original post
    enemy fractions
    ^
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  9. #9
    woksu's Avatar Senior Member
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    Originally Posted by MerlinMMX Go to original post
    Without the mitigation armor offers, npcs would hit like a train. It would be like 1.3 all over.

    Removing armor on a pvp version of gear is fine, but our pve sets being affected for the sake of pvp AGAIN is unacceptable.
    Removing armor from PVP would not be fine at all.
    That would remove all chances of ever fighting back when you are attacked since TTK would go way below 1sec.

    But what I would love to see is fixed armor on items; masks always have let's say 1400 armor, chest 3333 etc.
    No armor could be rolled as major attribute or gear mod attribute.
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  10. #10
    MerlinMMXX's Avatar Senior Member
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    Originally Posted by woksu Go to original post
    Removing armor from PVP would not be fine at all.
    That would remove all chances of ever fighting back when you are attacked since TTK would go way below 1sec.

    But what I would love to see is fixed armor on items; masks always have let's say 1400 armor, chest 3333 etc.
    No armor could be rolled as major attribute or gear mod attribute.
    I thought the general consensus was that pvpers wanted TTK lowered?

    Sorry, my bad.
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