Many of you already touched these points earlier.
Game is so big that I'd be ok if I could clear zones from enemies and they'd stay that way. I definately don't want bases/outposts spawning back after a while. But best option would be their living breathing world where they would have some kind of migrate system and resource pool for troops. Meaning they would either move from other area or very slowly spawn far away and move from there to the places where they're needed. But eventually they should run out of troops even if that would be really unlikely.
Perhaps if you hit protection part of cartel it will affect spawning? Fingers crossed
I really would like reinforments and UNIDAD to come from somewhere and not just spawn behind next ridge and keep appearing always at the same time. That would get old fast.
From what weve seen so far it looks extremely barren, Do we know if cities and towns are in the game and if so how many?Originally Posted by SwiftyLovesYou Go to original post
hey, nobody argues that a true deep living world is better than a fake one, but having the game engine track supplies of each outpost so if you sabotage a supply route than it's destination will suffer - that's a really fantastic feature, but also SO complex that it is unlikely to happen. even awesome features like MGSV's "enemies will reinforce their own troops according to how you attack them" is sorta "fake", but it works in a gameplay sort of way so that's OK by me.Originally Posted by ThePollie Go to original post
there are restrictions to game development and if i had to chose between UBI putting their money into better AI when fighting or stealth and between weather supply chains are real or fake - i'd chose the former.
I honestly think it would be amazing if the cartel had systems inside of it that you could hurt and cripple it by chose certain missions - like doing a mission on a weapon factory or import would cause them to use worse firearms, or do another missions on their recruitment units will make other outposts have less guards because they couldnt recruit men efficiently or hurt money smuggling operations to make the cartel poorer and hurt it in various ways. this sounds feasible... but i dont know if UBI is aiming there.
if it's trickery you can see, if its convincing enough and saves money for the devs to put elsewhere - than im fine with it. if the mechanics work as if the fake system was real - im kinda OK with it. its the nature of the business.Originally Posted by ThePollie Go to original post
if there is a truck that roams the land in a very random fashion and it spawned in a random location on a road and headding no where but sabotaging it will reduce income to an outpost than im almost OK with it being fake. if it was really heading from one outpost to another it could be cooler (gameplay wise as well) but i understand the reasons (both development time\budget in creating this AND gameplay dowsides) and will accept why it isnt "real".
But there in lies the heart of the problem. Ultimately, the illusion will die and we will see it for the lie it is. I am fine with that. What I am not fine with is being told one thing and being given another. If they can't make it real and have to fudge the details, fine. Just admit it and don't advertise that it's the real deal when you know full-well it won't be. All I ask for on that department is honesty, which is something a lot of companies seem to have trouble grasping.