🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1
    SKORPIQN's Avatar Senior Member
    Join Date
    Sep 2015
    Posts
    1,187

    Premature Detonation.

    Still have no idea what causes it. But seeker mines on certain people(must be gear related) are still detonating meters away from the target in perfect conditions. If it's not bad enough the bad wrap a skillplayer gets as is, you have on top glitched pathfinding, unable to cancel, never ending cooldown, the list goes on and on and thats just a few for seekers lets not get into first aid.

    Ugh.
    Share this post

  2. #2
    woksu's Avatar Senior Member
    Join Date
    Apr 2016
    Location
    Finland
    Posts
    812
    Do you want to describe the situation more?
    Because if you are talking about situations where player does some diagonal runs + combat rolls it is no gear related, that is how you can avoid seeker damage when you don't have lag.
     1 people found this helpful
    Share this post

  3. #3
    I've not had the issues on PVP only PVE, I run the cluster mines.

    You throw out a seeker and it will put out the red line for the target and then explode nowhere near it's target.

    You throw out a seeker and it splits into separate seekers, 5 will explode on target and 1 will be stuck trying to get to a target. This leaves the skill in the skill activated state and you are not able to self detonate the mine. So instead of having a 7.5s cooldown I have to wait in cover for 45s lifetime of the mine then 7.5s for cooldown. When you run a seeker/turret build with high skill and no armor that means death in solo play.

    These are daily occorances
    Share this post

  4. #4
    nairda2k9's Avatar Banned
    Join Date
    Jul 2016
    Posts
    2,104
    Originally Posted by Sofaman 1001001 Go to original post
    I've not had the issues on PVP only PVE, I run the cluster mines.

    You throw out a seeker and it will put out the red line for the target and then explode nowhere near it's target.

    You throw out a seeker and it splits into separate seekers, 5 will explode on target and 1 will be stuck trying to get to a target. This leaves the skill in the skill activated state and you are not able to self detonate the mine. So instead of having a 7.5s cooldown I have to wait in cover for 45s lifetime of the mine then 7.5s for cooldown. When you run a seeker/turret build with high skill and no armor that means death in solo play.

    These are daily occorances
    I run a seeker build but never noticed this will have to watch out for it, does it still deal the damage? I run high skill power and get cooldown super quick.
    Share this post

  5. #5
    I noticed this only if the target makes a sharp angle, then the seeker will either get stuck in the object or blow up..
    Share this post

  6. #6
    woksu's Avatar Senior Member
    Join Date
    Apr 2016
    Location
    Finland
    Posts
    812
    Originally Posted by LordInsanity Go to original post
    I noticed this only if the target makes a sharp angle, then the seeker will either get stuck in the object or blow up..
    That sharp angle thing is most likely intentional for both PVE and PVP allowing target to get away from the explosion.
    Wouldn't make any sense if there is one skill in game that can't be avoided.
     1 people found this helpful
    Share this post

  7. #7
    Kalibhan's Avatar Senior Member
    Join Date
    Feb 2016
    Posts
    1,438
    Seeker mines can explode on skill devices like turrets. Other thing is elevated places, some times sm explode when "jumping"
    Share this post

  8. #8
    SKORPIQN's Avatar Senior Member
    Join Date
    Sep 2015
    Posts
    1,187
    It's only in PvP guys.

    What happens is, with certain people in a 1v1 for example... The seekers will go out to the target even in a straight line... 4 will detonate about 10 meters away from target, the other 2 will detonate about 3m from target doing little damage, sometimes just bleed and stagger.

    No idea what causes it.
    Share this post

  9. #9
    Whiskey_OMeGa's Avatar Senior Member
    Join Date
    May 2016
    Location
    Luzern, Switzerland
    Posts
    630
    I've heard if you review baseball stats in your head during, it helps.
    Share this post

  10. #10
    Originally Posted by nairda2k9 Go to original post
    I run a seeker build but never noticed this will have to watch out for it, does it still deal the damage? I run high skill power and get cooldown super quick.
    It depends on the distance from the target that it explodes, but it's no where near the damage it should cause.

    I did get 2 seekers stuck last night in the underground, both times I'm in a different room to the seeker so I can't give an explanation as to why they might have got stuck. One did get stuck until it almost ran out of time then the target moved and then it attacked.
    Share this post