Still have no idea what causes it. But seeker mines on certain people(must be gear related) are still detonating meters away from the target in perfect conditions. If it's not bad enough the bad wrap a skillplayer gets as is, you have on top glitched pathfinding, unable to cancel, never ending cooldown, the list goes on and on and thats just a few for seekers lets not get into first aid.
Ugh.
I've not had the issues on PVP only PVE, I run the cluster mines.
You throw out a seeker and it will put out the red line for the target and then explode nowhere near it's target.
You throw out a seeker and it splits into separate seekers, 5 will explode on target and 1 will be stuck trying to get to a target. This leaves the skill in the skill activated state and you are not able to self detonate the mine. So instead of having a 7.5s cooldown I have to wait in cover for 45s lifetime of the mine then 7.5s for cooldown. When you run a seeker/turret build with high skill and no armor that means death in solo play.
These are daily occorances
I run a seeker build but never noticed this will have to watch out for it, does it still deal the damage? I run high skill power and get cooldown super quick.Originally Posted by Sofaman 1001001 Go to original post
That sharp angle thing is most likely intentional for both PVE and PVP allowing target to get away from the explosion.Originally Posted by LordInsanity Go to original post
Wouldn't make any sense if there is one skill in game that can't be avoided.
It's only in PvP guys.
What happens is, with certain people in a 1v1 for example... The seekers will go out to the target even in a straight line... 4 will detonate about 10 meters away from target, the other 2 will detonate about 3m from target doing little damage, sometimes just bleed and stagger.
No idea what causes it.
It depends on the distance from the target that it explodes, but it's no where near the damage it should cause.Originally Posted by nairda2k9 Go to original post
I did get 2 seekers stuck last night in the underground, both times I'm in a different room to the seeker so I can't give an explanation as to why they might have got stuck. One did get stuck until it almost ran out of time then the target moved and then it attacked.