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  1. #11
    Neumeusis's Avatar Senior Member
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    Originally Posted by nairda2k9 Go to original post
    I wish they would take the pts and shove it, why test a game you already bought so they can see if it works? That's what they are paid to do but the people who participate does it for free! What a cheek these people have absolute joke
    Well, things are not that simple.
    Games are now so complex that it is very hard for a QA Team to test everything in a reasonable time-span. And The Division is very, very complex.

    Even worse for 1.6 Patch, which is supposed to put emphasis on PvP : reaching a correct balance is very hard for a dedicated team, as each member have his own habits and this put a huge bias on the statistical results.
    And a dedicated QA Team is usually not very big (20 people or so, often less)(not talking about big testing campaigns, that can be hundred of people big : we are way past this step for The Division), so they would never - ever - be able to cover the same ground as a few thousands of players.

    So in this case a PTS is a good thing.
    While i'll probably won't try it this time (my input won't be significant), let the most dedicated players help the devs to make a better game.
    Win/Win situation : time and money saved by Massive & Ubisoft, better game for players.

    (on the opposit, i'm completly opposed to Early Access and the like : so many studios abuses their players with this system...).

    Edit :
    Short version : PTS is NOT supposed to be used for debugging.
    This is the QA Team's job, and players have nothing to do here : they paid for a game, they deserve some as much bug free experience as possible.
    If some bugs are found on any skill, talent (player, weapon or gear) or item then it is a failure of the QA Team, and this should not happen.
    However, PTS is a very good thing for Balance, as the amount of players provide huge data for the devs to work with.
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  2. #12
    Originally Posted by Div.HITMAN Go to original post
    Make dz 2x the size and cut out group play, that would make DZ more fun, you could still run with friends but friendly fire would be a new thing to deal with
    Just two question, where would the real estate come from for the DZ to expand? Two, why does PVP deserve to expand the map, but not pve?
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  3. #13
    Kalibhan's Avatar Senior Member
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    Originally Posted by sabernub Go to original post
    Just two question, where would the real estate come from for the DZ to expand? Two, why does PVP deserve to expand the map, but not pve?
    Maybe because pve is 80% of the map and pvp just 20%
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  4. #14
    Originally Posted by Art.Van.Delay Go to original post
    I am not sure I get your first question, but since this is a video game, someone would have to design and implement it?

    The second question could be smth coming from a 4 year old, that just witnessed his brother getting a Lollipop.

    Although he has a huge box of candy hidden under his bed, this one Lolly for his brother was just too much.

    If he would have just asked, his mother would have given him one as well, but he rather assumed he can't have one, and now he's too busy rotating on the floor, kicking and screaming.
    Hahaha! That made me smile
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  5. #15
    Corrupt.be's Avatar Senior Member
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    Went in the DZ solo today for the sake of this PvP discussion.

    It's simply a matter of "procc the talent" hold m1 into someones face. Bam.

    If anything the TTK needs to drastically be reduced so that an idiot that runs into the open ... dies. That's what works in Survival and worked in 1.0 / 1.1. TTK was low enough to allow people to work methodically and tactically as opposed to dance dance revolution.

    Massive did a fine job of representing both shooter and RPG elements in PvE. In PvP however it only represents RPG unless we're in a 1v1 fight or something.
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  6. #16
    Originally Posted by nairda2k9 Go to original post
    I wish they would take the pts and shove it, why test a game you already bought so they can see if it works? That's what they are paid to do but the people who participate does it for free! What a cheek these people have absolute joke
    Community testing isn't about finding bugs, though that is a nice benefit. Its more about getting community feedback on new features or changes. What seems like a good idea in the design phase can turn out to be horribly imbalanced or just not fun once made a reality. This is a good thing and is done by other games to great effect.
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  7. #17
    I rarely agree with the articles author but this time he's right. The PVE playerbase want's this, has always wanted it and will continue to want it, it isn't going to go away.
     3 people found this helpful
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  8. #18
    F.i.x.e.r's Avatar Senior Member
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    Developer PTS procedures:

    1. Release proposed build on PTS.

    2. Open PTS Sugestions & feedback forum and request input.

    3. Gather suggestions & feedback and generate a patch notes draft.

    4. Send draft to tubers for editing.

    5. Revise patch notes per edits and release to player base.

    6. Release patch.
     1 people found this helpful
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  9. #19
    Cons72's Avatar Senior Member
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    Originally Posted by S3anS3an Go to original post
    It does have a high skill gap. You cant accidently get kills in this game like your typical shooter. You give a guy 256 gear and 55% mitigation they will beat an inexperienced player every single time if they know what they doing.

    It might be semantics, but I would call that knowledge, not skill.

    Skill would be ability to aim or the ability to execute multiple button pushes quickly to desired effect, for instance.
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  10. #20
    Cons72's Avatar Senior Member
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    Originally Posted by Art.Van.Delay Go to original post
    Skill

    noun
    1.
    the ability, coming from one's knowledge, practice, aptitude, etc., to do something well

    http://www.dictionary.com/browse/skill
    Good grief. Ya got me.

    Maybe look up semantics next.
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