For the developers cause it's long and it doesn't support a particular interest like "make the game extreme cause I'm good" or "sell everything cause I play one hour a week."

A fiew the last time replied to every point or to the points they cared about, I appreciated a lot even when they didn't agree with me, that's the only kind of useful comment you can write here but I don't expect something like that cause it requires time. I just hope someone that can fix the game will read it.

- I'm not a tester so I'll talk only about what I know
- no new ideas, just fixes of the existing ones
- I'm not against PvE I asked a lot during 1.3 for rewarding story missions and an alive LZ, I'm against ridiculous activities-givaways.
- that's the best English I can provide


PvE Bosses - LZ
Extremely rewarding. One 15 bosses tour in less than 1 hour, at least 40 256 items. with 4 characters you can farm them 24/7. Do you want players not playing harder activities? This is how you get players not playing harder activities.

- I'd like to see a more populated LZ, enemies shouldn't be only red.
- Hunters and cold would be an addition appreciated by everyone.
- Field caches are more rewarding than DZ caches and extremely easier to obtain (???)
- vendor caches are too cheap
- including Phonenix Credits in vendor caches is a bad idea
- 256 items dropping every 10-20 red bar killed are ridiculous

HVTs
I like doing weekly HVTs, I'd like to be rewarded not only the first time (considering there are no effort activities like PvE Bosses).
it would help less experienced players if I replay them too

Story Missions
Everyone would like to see the other 10 upgraded to a harder difficulty
Challenging is not challenging at all considering Hard already rewards the best gear

Incursions
I like incursions, Falcon Lost is my favourite. why not giving a real incentive to play them instead of making them easy and unrewarding? (cause a lot easier activities rewards incredibly more)

Underground
Heroic difficulty Required.

Survival
I don't see it as endgame activity so im not interested I find boring to have to loot and craft the same basic resources everytime) instead on focusing on powerful enemies the cold and other players since the 1st minute.

I'd play a Rescue version of it where you go there with the gear you already grinded for to find and save someone.
I don't have it so if you are happy with the sales and you don't think it's necessary to add something like that I'm fine too.

DZ vs other players
Alpha Bridge - Uncomplicated destroyed the better balancing provided by 1.4, worse than 1.3 - facing shotgunnes with auto aim and 1hit kill build with an AR was easier.

I played mainly the lone hunter without a meta build vs groups of rogues (1vs4) so I'm not against unbalanced situations and those ideas emerged

- when they are is superiority they know death is a pointless circumstance cause if downed they still have too much toughness and a team mate can quickly revive them
- killing from range with a bolt action is for the 90% of the times pointless. the downed player can move and hide behind something. 1 headshot or 3 bodyshots necessary to kill a downed player with a classic M44 (140k damage - 193 HS bonus...) make HS kills with bolt actions final please (no revive available)
- reviving is too much fast and should cost a medikit
- players should be able to auto revive using a medikit but it should require time
- I hate signature skills even more in the DZ

- I'd introduce friendly fire cause PvP is a clusterf uk

DZ vs NPCs
an optional 255 bracket with NPCs scaling for 4 players and better AI cause current DZ is easier than the LZ scaling for 4 players.

DZ rank
- 4 characters sharing the same DZ rank, no more exploits like kill my worthless alt to boost your stats.

DZ loot
- everything should be available in the DZ, PvE can't have better loot than the DZ

Rogues
players sistematically able to survive manhunts deserve unique rewards (cosmetic/gear/guns)

Rogue Hunters
players sistematically able to kill rogues deserve unique rewards (cosmetic/gear/guns)

Signature skills
Tactical Link so OP it's broken - I'd remove the extra damage bonus
Recovery Link so OP it's broken - I'd reduce the revive range
Survivor Link completety useless - +50% extra toughness if not moving (cover/hijack) and or shooting/deploying an offensive skill +80% if moving.

Dead Eye
Finally tested it, it's very powerful but completely impratical. ideal for the camper distant from the danger that can't aim well that's how I would sell it.
it asks for a particular playstyle (zooming before shooting so better if you are behind cover cause you can't move) but doesn't require precision just bodyshots...

the good
- semi-auto DMRs used as battle rifles (powerful semi-auto rifles shooting full powered rounds like the 7.62NATO)
- the damage

the bad
- having to zoom
- DMR ammo capacity

so I'd like to have the zooming requirement removed in exchange for less extra damage and more ammo capacity.

Banshee
a set that helps to survive DZ if you want to farm NPCs not PvP with no risks.

- no XP loss was a mistake (makes DZ rank worthless)
- so much damage output was a mistake (defensive set)
- buffs armor while not shooting or using an offensive skill

Seeker mines
- they travel through objects,
- are invisible/too small,
- should have a max autonomy (distance covered) and if they alredy have it it's too long.

Named items
while rare items are fine forcing to play the same activity hundreds of time to obtain an item with low or indesirable stats is bad
many activities should give the chance to have named gear dropping so same time to obtain them but doing an activity we like.

If a boss has the chance to drop 3 named items it's shouldn't be like if one drops the others can't
in the perfect-ideal case that will never happen (1% x 1% x 1%) the 3 should be able to drop at the same time.

Consumables
- possibility to assign a consumable to the D-pad up arrow (like for grenades) I never use consumables cause the inventory is impratical playing with a controller.

Suppressors
best bonus (+HS damage) and lowered threat just cause someone wanted to use them?
- a muzzle with no threat attibutes needs the +HS bonus instead

PvE difficulty
- an optional modifier that improves NPCs AI

PvE gameplay
- medikit to revive/ auto-revive
- gun specialization (one active at the time, for example ARs) that also improve the % of the drops for that category

Aim Sensitivity
- 2 bars are required, one for when shouldering one for when zooming
right now if shouldering speed is good enough zooming is too slow and vice versa