And there it is! Happy DaysOriginally Posted by Dcopymope Go to original post
the main way a PvP can ruin SP or COOP is in the budget. if a game development needs to allocate 30% of it's budget to PvP than the rest of the game suffers. ofcourse sometimes a budget is allocated according to what the game wants to do so a coop+pvp game needs a budget than it gets more than a coop only, but still - a coop only game would get more money towards its coop feature than a coop+pvp.Originally Posted by AI BLUEFOX Go to original post
and if the pvp section is done by a secondary company than we can only assume it's very limited and tacked on.
there are chances this is wrong and the pvp can be , while small - a lot of fun, but IMO, it will only be fun if it will use the vast map and not be some kind of lame been-there-done-that map based MP where each map is small, like in 99.9% of the games. if it's unique than it has a chance to be good (if it exists at all).
I am not a MP kind of guy so i mostly fear the SP (player+3 AIs) will suck (but i have enough concerns with the game to let THAT tiny detail worry me) so i wouldnt mind much of the PvP doesnt exist, but if it DOES and it's UNIQUE, than i WILL gladly give it a go and see how it is.
Seriously! In which of the last dozen or so Ghost Recon games was 'multiplayer' not a separate option from the main menu? The argument holds no weight, nor does it adhere to the history or values of the Ghost Recon franchise, and furthermore implies either a lack of interest in Ghost Recon in general, or is an admission that they didn't completely enjoy previous GR titles. Which makes it odd for them to be here in the first place, always making sure to chime in on every thread regarding PvP to denounce it. Let's call it what it is: trolling. Why would you act passionately on a message board for a game that won't come out for months if you were never a huge fan of the design choices in the first place, of the dozen GR titles that came before this one? This isn't a franchise with just one previous title that newcomers have a right to fine tune. You're mucking with a franchise with roots that predate 9/11. It's fine if people are looking forward to Wildlands, but don't detract from us Ghost Recon diehards that are doing whatever we can to keep the damn thing from falling off the tracks.Originally Posted by AI BLUEFOX Go to original post
For many of us that have played Ghost Recon PvP since it was Xbox Live's very first major success, demonstrating console multiplayer gaming at its finest, Ghost Recon PvP is the only experience - not game - that brings the heart racing intensity and thrill of trying to outsmart real people trying to find and kill you. Coming to terms with that vanishing is a daunting proposition considering the weak substitutes these "no PvP please" players are telling us to go play. They're obviously way more accostomed to these weak substitutes than we will ever be. EA formed on a Monopoly with the NFL and took my NFL 2K away - this is all I have left from the original Xbox days. Take this away, and well, I don't know.
Also, I think I have a pretty solid argument against "but co-op has over 100 missions, it's NOT the same game over and over". Consider this: every one of the 1,000,000 unique missions is against the same "A.I.". Therefore, you could argue that every mission is actually the same. Will your heart ever race to outsmarting or outrunning "A.I."? Really? Well, can you imagine getting that feeling 10 years later from the same programming? I played GRAW 2 last night, ten years after release, and every single match is still different due to the human element. Even if GRW has 1,000 co-op missions, it's always the same "A.I.". Multiplayer prevents this from ever occurring, even once, and works that way with no expense and no effort from Ubisoft because human brains, and willing, enthusiastic, Actual Intelligence. Want actual realism? Put a brain in there. You can never "master" multiplayer because every ten minutes is a completely unique situation that has never happened before. You can't ever figure it out, as it's a living, breathing, adapting thing. You'd think this would be a no-brainer selling point to have PvP in a game that's supposed to be a living world. And people like me and AI BLUEFOX are what make it so, unpaid, because we want to be in there, occupying this world. You hear that Ubisoft? There are people willing to make this "world" actually living, and our commitment to this will last years and years, FREE. OF. CHARGE... How could A.I. ever accomplish this? Simply put, it is not even a possibility.
Fandom like ours, fostered from PvP is what keeps the game fresh after all of these years. Considering the desire to right the ship, and make games that people inhabit past a release window anymore, it would seem that this would be a must. It makes no sense, and actually would seem to sabotage their own efforts and sales to act otherwise. Like I said, ten years later, people are still playing GRAW 2 on Xbox Live. I don't know the statistics and am genuinely interested in finding out - but what other Ubisoft titles have held a population and interest this long? I would be willing to wager some money that for Ubisoft franchises, none more than GR. The only title I could even think of is GTA, or Super Mario Bros. which Ubisoft isn't fortunate enough to be in possession of, nor are either of those two examples on Xbox Live.
2% -That is very generous of you, and you certainly come across as a pleasant fellow gamer ha ha.. especially considering we're in a thread discussing a feature that has been in every single Ghost Recon since the beginning in 2001.Originally Posted by Milkski_ Go to original post
two words and you should be worried!! THE DIVISION!!!!Originally Posted by xWTOx SkiLLz Go to original post
I would not touch this game on launch day, I learned from the over hyped division. the division had the worse pvp of all time and still is!