🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #81
    Originally Posted by he1nz Go to original post
    I posted the link in hope of the "new generation" would chip in.. not to start a ****storm.

    I think that Ubisoft is underestemating this so called new generation, and need to be careful, and not casualize their TC gameplay, matchmaking options, and host options too much, which has been the route they've taken the last many years with many TC titles.

    I can't wait to try the open beta, so I can make up my mind if this is something I want in my game collection.
    New generation, old generation, it matters not, they have no excuse for casualizing the gameplay at all. Much of the old generation were in their teens when they started playing Tom Clancy games. I was no older than 14 at the time. Using age as an excuse for dumbing down the gameplay was no valid excuse back then and it isn't now. And like I said before, its not like the older Ghost Recon and Rainbow Six games was like trying to learn rocket science. The learning curve was no steeper than Command and Conquer or Warcraft, which had huge numbers of teenagers as its fanbase. In fact, someone once pointed out that much of the Tom Clancy fanbase today are adults, so they have even less of an excuse for watering down the gameplay. So if by "casual" they mean "the young", then there really is no such thing. However, if they want to be honest for once and say that by "casual" they mean the Call of Duty/Halo audience, only then will Yves and others actually start making some damn sense, because we can certainly see the call of duty being put in Tom Clancy with features like the wolverine health system. To put it simply, you are either a fan of the game or you aren't. There is no real in between.
    Share this post

  2. #82
    Originally Posted by xIMayhemIx Go to original post
    If we have full map PvP 4 groups of 4 I will be stoked. But I just cant see it happening. They cant. I have a theory: The Division cannot have a full map PvP why?? Cause they dont know how to make it work(view-distance-popins). So they restrict the size of the area. But you could make it work if you say, obscure your vision with a snowstorm to hide bad texture popin and view distance etc.
    Farcry series had very average view distance and the enemy popins are comical when they materialize in front of your eyes. I hope they have learnt from these games and dont put it into this game.

    BTW The most fun I have had in any ubisoft game was the old original GRs playing LAN PvP in massive maps with snipers in ghille suits. Bring back that plz.
    Weve been told we have 21 regions on the map, I'd be over the moon if PvP was 8v8 and each region = 1 map.
    Share this post

  3. #83
    Originally Posted by Flaw3dGenius23 Go to original post
    Weve been told we have 21 regions on the map, I'd be over the moon if PvP was 8v8 and each region = 1 map.
    That would be absolutely insane..

    Have any of you guys played Red Dead Redemption online PVP? I could see GR emulating this style of PVP. In all honestly, there's no reason that this couldn't be done successfully given the advancements in dev technology since the days of Red Dead.
    Share this post

Page 9 of 9 ◄◄  First ... 789