Ok, so I'm getting extremely frustrated with the frame rate lag in this game over the last year or so.. I've been playing TF for nearly 2 years and had 0 problems with lag until several months ago when I noticed fires and buzzsaws slowing the game down considerably.. I play on an HTC One M9. I read a post that Redlynx was aware of an issue with TF not utilizing all cores of the phone's processors and it was being worked on.. Nothing has improved. Tracks that I used to fly through with no issues have been nearly unplayable and what pisses me off the most as that in the midst of this issue that they were supposedly aware of, they release a new track that starts out with a waterfall, fire everywhere and moving pieces in the entire map that brings my phone's temperature up to 128F. Why is this issue not being addressed instead of making MORE graphically intense maps to kill my phone?
hey noxamus,
see this thread http://forums.ubi.com/showthread.php...erformance!!!?
and this http://forums.ubi.com/showthread.php...Issues-(VIDEO)
and this http://forums.ubi.com/showthread.php...4-Lagggggggggg
you are not alone
cheers
Originally Posted by pga777 Go to original post
I'm surprised to hear this, I'm running on an iPad (4th gen, 2012) and it's quite playable. On rare occasions (once every 30-50 tracks) there's some stutter, as if the level were reloading in the background. Doesn't seem to matter if there are spinning blades, ghosts, etc. Guess I'm lucky?
On second thought, maybe it has more to do with how I use my device. I always force-close apps when I'm not using them and I reboot the device semi-regularly (at least once every few days). Safari has a tendency to keep dozens of tabs open so I try to close these as I go.