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  1. #161
    GiveMeTactical's Avatar Banned
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    Originally Posted by FighterForJC Go to original post
    I've always enjoyed the GR series for their "Hollywood realism. " It requires more tactics than rail shooters like COD
    I am sorry but I do not recall the Original GR having a Hollywood Realism. I also don't remember being ARMA where you have 257 key binds and you must go to MIT to learn them all or face death in the next 2 minutes. Oh and I am talking PC by the way so I will respond accordingly so we may differ on some aspects since I don't stereotype, like most, that because I like how the console game was, I choose to believe that the PC game must be the same.

    I do agree that it requires more tactics than CoD. Then again, Cod has never been Hyped as a Tactical Shooters like GRAW & GRFS were.

    Originally Posted by FighterForJC Go to original post
    Do you want a military shooter where you get to kill less than 20 dudes for the entire campaign (yes I'm talking campaign that's where my head is, single player ftw)? My point is if you're going to argue for realism, then argue for EVERYTHING pertaining to it. Don't praise the non-cover system for its "realism" then move on and mow down 100 bad guys. Fact is, a cover system LOOKS awesome, it's exciting. Plus as a means of moving from cover to cover, it's efficient and slick (and that is optional, btw, even in The Division or Splinter Cell; you could always opt to just "do it yourself.")
    Personally, I don't want a military shooter but I also don't want an arcade-ish shooter (at best) being called Tactical just cause they want to use that word as a punch line.

    Oh and I also ONLY do Campaigns so to me having a cover system is a must but I am ok with having Peek & Lean, prone, crouch and standing. to me, snap-to-cover while pressing a key or two, while slick & leet, is arcade-ish and the pollie explained it better than I can so I won't bother. I want to do everything in the game, that is why I paid for it and not the game grabbing my by the hand and telling me when to cover, when to duck and when to shoot because the cinematics are just Gangster.

    Originally Posted by FighterForJC Go to original post
    The way people talk on these boards the only thing they care about is multiplayer anyway. Why not implement a cover system for the campaign and leave it out for multiplayer?
    Again, NO... I am also old school and I would gladly pay 50 cheeseburgers to play the OGR games if they remastered but I do not want a snap-to-cover system like in GRFS. Again, I am talking PC and on the PC, it ruined the enjoyment I could have gotten out of GRFS once I was over the fact that the game had no resemblance to GR and I played it for what it was... an arcade shooter.

    Now if by cover system for the campaign you are talking L&P then... hell yeah, I am all for it.

    I do happen to agree with you that Ubisoft is Lazy and they could easily implement both system if they wish but they won't because they like to sell vinegar for the price of champagne.

    At least you are getting some of your wishes with Third Person View, I only get to have imy First Person View when we switch to ADS... big whoop.
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  2. #162
    ThePollie's Avatar Senior Member
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    Here's also hoping they improved the melee take-down animations. I recall one in particular that was just insultingly stupid and ineffective. The Ghost kicked a man square in the nads and then pushed his face to the dirt.

    And that's it. That RKO's the guy, he's done, GG no re, never to fight again.

    I'd rather they have just shot him.
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  3. #163
    GiveMeTactical's Avatar Banned
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    The takedown scenes were cool in GRFS, perhaps better than FC but sometimes they got in the way of something else I wanted to do or thought I wanted to do instead right after I press the key to do the takedown. Some other times I pressed the wrong key or not enough holding of the key and I had to shoot the guy and alerted all the guards so, yeah... that was fun LOL
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  4. #164
    ThePollie's Avatar Senior Member
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    I'd like to see more gun-play in takedowns. Rather than risk noise and failure by clubbing a man or trying some martial arts move, just tap him twice in the back of the head with a sidearm and let him drop. I don't know why so many people and developers insist on these Judo flips and throat chops.

    The original Splinter Cells had some great takedowns. Easily my favourite, in Chaos Theory, was that Sam simply grabbed the man and stuck the knife deep into his back. No action-movie maneuver, no spin kicks or backflips. Just quick, dirty lethality and then he moves on.
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  5. #165
    GiveMeTactical's Avatar Banned
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    Gangsta Moves baby, Gangsta moves... they are L33t and they sell.
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  6. #166
    ThePollie's Avatar Senior Member
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    I've never liked them. Beside the fact most wouldn't even work, they just look silly, and are sometimes slower than I'd prefer. We're expected to be killing criminals and the world isn't meant to know the Ghosts did any of it, so why bother showboating? Just plug the sentry and get in with it. There is a satisfying quality to simple, efficient brutality.

    I suppose, if nothing else, I can simply shoot the guard manually. Might even feel more engaging than pressing Q and watching a pretty animation cycle over.
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  7. #167
    GiveMeTactical's Avatar Banned
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    Hey, you are preaching to the choir brother... Fossil and Dinosaur here. But like I said, once you wrap your head around the fact that this is in no way a Ghost Recon experience, you enjoy the game for the arcade shooter that it is... at least that is what I did with GRFS.
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  8. #168
    ThePollie's Avatar Senior Member
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    I have no doubt this game will be more Arcade-y than I'd prefer it to be, but I have hope it will be an enjoyable experience all the same. At least I can disable drone markers, and hopefully there will be brutalizing difficulty settings.
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  9. #169
    Sp--pyBrown's Avatar Senior Member
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    Originally Posted by ThePollie Go to original post
    Sometimes I argue with my tea cup, and it yields similar results.


    Haha, good one



    @FighterForJC, you aren't destroying anyone's arguments. You're only showing off your ignorance.

    For the record, Ghost Recon Phantoms was the only GR with a cover system I've played (for the first six "levels" lol) and I'm not impressed.
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  10. #170
    ThePollie's Avatar Senior Member
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    Oh, boy. Phantoms.

    That was a marvel to play with.
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