I am sorry but I do not recall the Original GR having a Hollywood Realism. I also don't remember being ARMA where you have 257 key binds and you must go to MIT to learn them all or face death in the next 2 minutes. Oh and I am talking PC by the way so I will respond accordingly so we may differ on some aspects since I don't stereotype, like most, that because I like how the console game was, I choose to believe that the PC game must be the same.Originally Posted by FighterForJC Go to original post
I do agree that it requires more tactics than CoD. Then again, Cod has never been Hyped as a Tactical Shooters like GRAW & GRFS were.
Personally, I don't want a military shooter but I also don't want an arcade-ish shooter (at best) being called Tactical just cause they want to use that word as a punch line.Originally Posted by FighterForJC Go to original post
Oh and I also ONLY do Campaigns so to me having a cover system is a must but I am ok with having Peek & Lean, prone, crouch and standing. to me, snap-to-cover while pressing a key or two, while slick & leet, is arcade-ish and the pollie explained it better than I can so I won't bother. I want to do everything in the game, that is why I paid for it and not the game grabbing my by the hand and telling me when to cover, when to duck and when to shoot because the cinematics are just Gangster.
Again, NO... I am also old school and I would gladly pay 50 cheeseburgers to play the OGR games if they remastered but I do not want a snap-to-cover system like in GRFS. Again, I am talking PC and on the PC, it ruined the enjoyment I could have gotten out of GRFS once I was over the fact that the game had no resemblance to GR and I played it for what it was... an arcade shooter.Originally Posted by FighterForJC Go to original post
Now if by cover system for the campaign you are talking L&P then... hell yeah, I am all for it.
I do happen to agree with you that Ubisoft is Lazy and they could easily implement both system if they wish but they won't because they like to sell vinegar for the price of champagne.
At least you are getting some of your wishes with Third Person View, I only get to have imy First Person View when we switch to ADS... big whoop.![]()
Here's also hoping they improved the melee take-down animations. I recall one in particular that was just insultingly stupid and ineffective. The Ghost kicked a man square in the nads and then pushed his face to the dirt.
And that's it. That RKO's the guy, he's done, GG no re, never to fight again.
I'd rather they have just shot him.
The takedown scenes were cool in GRFS, perhaps better than FC but sometimes they got in the way of something else I wanted to do or thought I wanted to do instead right after I press the key to do the takedown. Some other times I pressed the wrong key or not enough holding of the key and I had to shoot the guy and alerted all the guards so, yeah... that was fun LOL
I'd like to see more gun-play in takedowns. Rather than risk noise and failure by clubbing a man or trying some martial arts move, just tap him twice in the back of the head with a sidearm and let him drop. I don't know why so many people and developers insist on these Judo flips and throat chops.
The original Splinter Cells had some great takedowns. Easily my favourite, in Chaos Theory, was that Sam simply grabbed the man and stuck the knife deep into his back. No action-movie maneuver, no spin kicks or backflips. Just quick, dirty lethality and then he moves on.
I've never liked them. Beside the fact most wouldn't even work, they just look silly, and are sometimes slower than I'd prefer. We're expected to be killing criminals and the world isn't meant to know the Ghosts did any of it, so why bother showboating? Just plug the sentry and get in with it. There is a satisfying quality to simple, efficient brutality.
I suppose, if nothing else, I can simply shoot the guard manually. Might even feel more engaging than pressing Q and watching a pretty animation cycle over.
Originally Posted by ThePollie Go to original post
Haha, good one
@FighterForJC, you aren't destroying anyone's arguments. You're only showing off your ignorance.
For the record, Ghost Recon Phantoms was the only GR with a cover system I've played (for the first six "levels" lol) and I'm not impressed.