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  1. #21
    Cortexian's Avatar Volunteer Moderator
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    Originally Posted by FighterForJC Go to original post
    already unfortunate that there are no cover mechanics in the game


    There are cover mechanics in Ghost Recon Wildlands... They're just not contextual, they happen automatically when appropriate.
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  2. #22
    Originally Posted by Cortexian Go to original post


    There are cover mechanics in Ghost Recon Wildlands... They're just not contextual, they happen automatically when appropriate.
    Huh? Did you mean to say that the ARE contextual, only happening "when appropriate?"

    Do you have any links about the cover system? "Contextual" is better than no cover at all, though I have a problem with a game deciding what's "appropriate" for me. The way you say it though, if it's truly what you meant and if it's true, sounds like cover only happens on specific, scripted moments rather than the game recognizing the environment and automatically snapping you to cover if you're close enough to it, which wouldn't be so bad.
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  3. #23
    Cortexian's Avatar Volunteer Moderator
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    Contextual in relation to game cover typically means that you need to press a button or something to attach/enter the cover.

    The cover system in Wildlands is a lot more fluid, if you walk up to a fence or short wall or side of a building your character has been noted to automatically hug that cover. It seems you can also use syour ADS button to peak over/around the cover based on what we've seen in some of the E3 gameplay videos so far.

    It's not for scripted moments, but it does seem like the developers have to define areas that your character will automatically enter cover. As far as I can tell from the gameplay videos we've seen, it only happens when your characters are near applicable man-made cover.

    AKA, no automaticity taking cover behind a large tree or log.
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  4. #24
    AI BLUEFOX's Avatar Senior Member
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    It's also not clear if it's a cover system or simply a cover animation
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  5. #25
    Cortexian's Avatar Volunteer Moderator
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    If there a difference? I mean, if you're in cover you're in cover. There's not much more of a system there.. You're either taking on holes, or the cover in front of you is doing it for you.
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  6. #26
    AI BLUEFOX's Avatar Senior Member
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    A cover system will usually have a pop out and shoot mechanic but more importantly the hit boxes will be carefully adjusted to be in cover. A cover animation just makes it appear that you're in cover, but won't adjust the hitboxes to align with the cover geometry which takes a lot more work especially with organic looking cover - not a problem in PvE because the AI can be told to ignore you or shoot at the cover if you're in an "in-cover" state, but in a PvP mode (if we get one of course) the model will need to make sure that every pixel is hidden at the correct angles. In a big open world this could be a problem.
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  7. #27
    Originally Posted by Cortexian Go to original post
    Contextual in relation to game cover typically means that you need to press a button or something to attach/enter the cover.

    The cover system in Wildlands is a lot more fluid, if you walk up to a fence or short wall or side of a building your character has been noted to automatically hug that cover. It seems you can also use syour ADS button to peak over/around the cover based on what we've seen in some of the E3 gameplay videos so far.

    It's not for scripted moments, but it does seem like the developers have to define areas that your character will automatically enter cover. As far as I can tell from the gameplay videos we've seen, it only happens when your characters are near applicable man-made cover.

    AKA, no automaticity taking cover behind a large tree or log.
    can you back these statements of a contextual fluid cover system with proof? can you show a couple of points in a video of this?

    because if you mean that you've seen a character crouching behind a low wall then look over the wall tgan thats not a cover systen. its just the posture of the soldier when aiming is more upright than when he is walking crouched.

    what we need is a way to lean around corners (left and right). not only look over cover. such a mechanic hasnt been shown even once and is the main reason why im not buying the game. im not i to running left and right like a moron to fire around cover. i want to act like a soldier - only exposing a gun, head and a shoulder.
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  8. #28
    Cortexian's Avatar Volunteer Moderator
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    The proof is in the gameplay videos that have been released. It's subtle and automatic so not a lot of players have actually utilized the system. You can peek around corners and/or peek over short cover using your ADS button once your character is actually "in cover".

    It's kinda similar to the system in Far Cry:


    Or Battlefield 4:


    However, it seems to allow you to also "peek over" unstead of just "around" from side to side.
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  9. #29
    ThePollie's Avatar Senior Member
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    Honestly, I don't like contextual cover systems. I'd much rather control unregulated by position relative to cover. Battlefield 4 gave me such trouble with this. You can not lean around a corner without being pressed up against it, and sometimes that is not a good position to be. Sometimes I need to be a few meters back, but the system won't allow me to make that lean from that far back. This will get worse if we can't control the system as it is, and are forced to lean/peek at every opportunity. I'd hate to have an idea of where someone is, ADS early in preparation to fire just as a peek out of cover, only to lean automatically and have to fight with the system to keep my aim straight.
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  10. #30
    Originally Posted by Cortexian Go to original post
    The proof is in the gameplay videos that have been released. It's subtle and automatic so not a lot of players have actually utilized the system. You can peek around corners and/or peek over short cover using your ADS button once your character is actually "in cover".

    It's kinda similar to the system in Far Cry:


    Or Battlefield 4:


    However, it seems to allow you to also "peek over" unstead of just "around" from side to side.
    This is NOT a cover system. This is a lean mechanic, which is fine. Everybody understands that a cover system is something like past Ghost Recons and Gears of War.
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