Originally Posted by
onenightnparis
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There is no playstyle bigotry here. I do not look down on gankers, carebears, solo players or opportunists. Here you are all equally worthless.
Friendly Fire
should be enabled everywhere,
- PvE: dying there should have some negative consequences
- DZ: would improve a lot PvP fights, less clusterf UK situation
I'd be interested in seeing if this would work out or flop to even worse depths...
Manhunts
- should be events visible from every distance
Ok.
Rogues
- deserve unique rewards (cosmetic/gear/guns) if they are sistematically able to survive manhunts
Whatever works for people i guess...
Rogue Hunters
- deserve unique rewards (cosmetic/gear/guns) if they are sistematically able to kill rogues
Whatever works for people i guess...
DZ rank
- 4 characters sharing the same DZ rank, no more exploits like kill my worthless alt to boost yours stats.
Fair enough.
DZ loot
- everything should be available in the DZ, PvE can't have better loot than the DZ
Yes on one hand. Diluted loot pools on the other. If they can add to specific bosses in the DZ so that people fight over those spawns, sure...
DZ difficulty
- DZ is a team activity not a single player area, NPCs need their toughness back
Debatable, and generally unhealthy.
Banshee
a set that helps to survive DZ if you want to farm NPCs not PvP with no risks.
- no XP loss was a mistake (makes DZ rank worthless)
- so much damage output was a mistake (defensive set)
- buffs armor while not shooting or using an offensive skill
Have to agree that it's carefree sets unfitting to the DZ catering to the whiners as a kneejerk reaction.
Alpha Bridge
miserable situation thanks to Uncomplicated but AB is OP anyway.
- remove it from the game. it just adds a huge amout of damage not an ability
now ammo are not even scarce anymore.
Disagree that Uncomplicated is the problem. Will be replaced with another talent with a small DPS drop.
Revive
- reviving should cost a medikit (everywhere)
- downed players should have a lot less toughness, reviving can't be faster than reloading an AR and try to finish that player with a 400k dps
- headshot kills with bolt actions should be final (no revive available)
Agree on all accounts, but I think if BRs bypass down state then they can't one shot under any circumstances.
Signature skills
Tactical Link so OP it's broken
Recovery Link so OP it's broken
Survivor Link completety useless
Disagree, Recovery Link and Survivor link are effectively identical as far as EHP goes - both double your survivability. The differences are where and when you use then. Recovery link ends up being more efficient and Surivor Link scares people away so it doesn't do much. But the added speed is a considerable bonus. Otherwise they are not that different from each other and saying that Survivor Link is severely worse than Recovery is a mistake.
Signatures shouldn't be a press a button to win, but press a button to survive or press a button to obtain something
- Tactical Link regenerates skill power
- Recovery Link regenerates medikits
- Survivor Link buffs armor but you can't shoot, run Forrest!
Talent Requirements
- lowering them listening to some players was a bad idea, if I invest in firepower for example I should have advantages cosidering how bad firepower scales
Agree, this was a mistake, again a kneejerk reaction to a very few complaints.
Famas
- a 2nd version (same 3d model and different color to reduce to zero the extra work) without Uncomplicated and LVOA-C stats or buff its damage cause controlling that recoil in not worth it (PvP)
Seeker mines
- they travel through objects, wtf?
- the scrambler pulse should be able to protect from them
They travel over objects. Making Scramble "protect" against seekers would make seekers useless because there is no counter to Scrambler Pulse. No.
Consumables
- possibility to assign a consumable to the D-pad up arrow (like for grenades) I never use consumables cause the inventory is impratical
Suppressors
best bonus (+HS damage) and lowered threat just cause someone wanted to use them?
- a muzzle with no threat attibutes needs the +HS bonus instead
Named items
playing hundreds of times the same boring activity to obtain an items with bad stats?
i think named items should roll at the top end of the stat range, but never have better max stats.
- named items need fixed stats, so if a player likes a piece so much he will accept the boring farming
their presence in field caches is not necessary
Underground
- Heroic should come back, robbing from an extra paid content was a bad move
It was never paid content... everyone had it.
PvE difficulty
- a modifier that lets NPCs ignore part of our armor cause PvE is too easy
Don't see the point.
PvE bosses tour
- obtaining at least 40 256 items from a 30 minutes no effort 14 PvE bosses tour is simply ridiculous
Hardly an issue. Most people will run these once a day and the average items per minute over the downtime is still low. Just highest burst item count in the game but lowest sustained.
- red mobs shouldn't drop 256 gear but phoenix credits
Don't see the logic. Reds dropping 256 gear HE opens an avenue and stepping stone for progression.
- phoenix credits shouldn't be contained in vendor caches that should disappear too