Originally Posted by
onenightnparis
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There is no playstyle bigotry here. I do not look down on gankers, carebears, solo players or opportunists. Here you are all equally worthless.
Bad start there OP.
Friendly Fire
should be enabled everywhere,
- PvE: dying there should have some negative consequences
- DZ: would improve a lot PvP fights, less clusterf UK situation
I can agree with FF in the DZ but not needed in PvE, it really wouldn't add anything but frustration/fuel for trolls
Manhunts
- should be events visible from every distance
This should be a thing, or at least let them still ping on the map like normal rogue status
Rogues
- deserve unique rewards (cosmetic/gear/guns) if they are sistematically able to survive manhunts
Rogue Hunters
- deserve unique rewards (cosmetic/gear/guns) if they are sistematically able to kill rogues
I like both of these ideas
DZ rank
- 4 characters sharing the same DZ rank, no more exploits like kill my worthless alt to boost yours stats.
This and DZ credits.
DZ loot
- everything should be available in the DZ, PvE can't have better loot than the DZ
Not sure about this, but there should definitely be more was to obtain the named gear rather than running easy missions over and over. Proficiency caches are not a great alternative.
DZ difficulty
- DZ is a team activity not a single player area, NPCs need their toughness back
I have to disagree, DZ is both a team and solo environment. Maybe we have separate DZ brackets for solo players and people in groups?
Banshee
a set that helps to survive DZ if you want to farm NPCs not PvP with no risks.
- no XP loss was a mistake (makes DZ rank worthless)
- so much damage output was a mistake (defensive set)
- buffs armor while not shooting or using an offensive skill
In the current state of the DZ, I have to disagree with you on this. It is a great set for solo players. DZ rank was worthless before this set was introduced.
Alpha Bridge
miserable situation thanks to Uncomplicated but AB is OP anyway.
- remove it from the game. it just adds a huge amout of damage not an ability
now ammo are not even scarce anymore.
I wouldn't get rid of this set, though something needs to change.
Revive
- reviving should cost a medikit (everywhere)
- downed players should have a lot less toughness, reviving can't be faster than reloading an AR and try to finish that player with a 400k dps
- headshot kills with bolt actions should be final (no revive available)
I like this idea.
Signature skills
Tactical Link so OP it's broken
Recovery Link so OP it's broken
Survivor Link completety useless
Signatures shouldn't be a press a button to win, but press a button to survive or press a button to obtain something
- Tactical Link regenerates skill power
- Recovery Link regenerates medikits
- Survivor Link buffs armor but you can't shoot, run Forrest!
I say no sig skills in the DZ, that would help a lot. In PvE they seem to be fine mostly.
Talent Requirements
- lowering them listening to some players was a bad idea, if I invest in firepower for example I should have advantages cosidering how bad firepower scales
Talent requirements weren't lowered, don't know where you got that from.
Famas
- a 2nd version (same 3d model and different color to reduce to zero the extra work) without Uncomplicated and LVOA-C stats or buff its damage cause controlling that recoil in not worth it (PvP)
It's an interesting talent that got abused by AB. The gun on it's own is a bit meh. It could do with being looked at again.
Seeker mines
- they travel through objects, wtf?
- the scrambler pulse should be able to protect from them
I disagree, this would then just make seeker builds worthless, and everybody will be running booster shot and conceal pulse. You can already roll away from them before they explode or shoot them too
Consumables
- possibility to assign a consumable to the D-pad up arrow (like for grenades) I never use consumables cause the inventory is impratical
Suppressors
best bonus (+HS damage) and lowered threat just cause someone wanted to use them?
- a muzzle with no threat attibutes needs the +HS bonus instead
Yes, though the threat mechanic needs to work properly too.
Named items
playing hundreds of times the same boring activity to obtain an items with bad stats?
- named items need fixed stats, so if a player likes a piece so much he will accept the boring farming
their presence in field caches is not necessary
Fixed stats no, but maybe give them higher rolls than normal gear.
Underground
- Heroic should come back, robbing from an extra paid content was a bad move
Yes please, we need some tougher PvE content.
PvE difficulty
- a modifier that lets NPCs ignore part of our armor cause PvE is too easy
Nope, lets have some better AI instead.
PvE bosses tour
- obtaining at least 40 256 items from a 30 minutes no effort 14 PvE bosses tour is simply ridiculous
- red mobs shouldn't drop 256 gear but phoenix credits
- phoenix credits shouldn't be contained in vendor caches that should disappear too
I don't see this as a problem, you can only do this every 4 hours per character. They could make the encounters a little tougher. Hunters as bosses?
As far as get PC from caches, I would rather have that than having to run lexi over and over to get them. Farming 1000s of red mobs is not a good alternative either.