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  1. #11
    Originally Posted by pbar69 Go to original post
    All they gotta do is turn friendly fire on and that particular problem be solved - you should be able to have an option when you enter a check point at the door before you enter the DZ - turn friendly fire on or off
    I love this idea, and think it should actually apply to all parts of the game, players having to take more care while they fire is a game changer. And also adds a whole new level of difficulty throughout the game.
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  2. #12
    Winslow-the-Dog's Avatar Banned
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    I've said this before but friendly fire either needs to be ON for everyone or OFF for everyone. The whole running around in circles hip firing nonsense is encouraged by the fact that you can spray and pray without any concern about hitting another player on your own team. Anyone trying to run in a group of more than four knows how dangerous even PvE can be if you are able to accidentally hit a friendly.

    So, either it is a free for all where getting hit by a bullet from any other player causes damage OR non-rogue agents cannot shoot other non rogue agents.

    This means you have to consciously make the intention to go rogue BEFORE you shoot someone. I don't think that needs to be done at a checkpoint necessarily, but I do think that when you select rogue status in your menu there should be a short delay before you can shoot your weapon. Whether or not you agree that AB is overpowered, I have 495k toughness with around 55% armour mitigation but if a player points his gun at me without warning and opens fire with a good AB build, I'm pretty much down before his red skull is up. Realistic? Yes of course, but conducive to good PvP? Not really.
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  3. #13
    Cadillac-Jack's Avatar Senior Member
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    Originally Posted by zknight4 Go to original post
    I respect skill up and he's an asset to the division community..
    Well he is so much of an asset when he got invited to attend the ETF or whatever it is, these players go and discuss the future of the game and forthcoming PTS/patches and stuff with the DEVS (ie massive/red storm etc etc )
    Supposidly skill up turned it down and went to the Battlfield 1 Live event instead of the ETF for the Division yeah big asset

    As for his suggestions nope (this game needs a dedicated P v P set up the DZ doesn't work for many P v P players let alone P v E players it's a mess )when you mix P v P players with those who have no intention of wanting to P v P in an area set aside for both sets it's never going to work thus we end up with the situation and mess we have now.
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  4. #14
    woksu's Avatar Senior Member
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    Originally Posted by Winslow-the-Dog Go to original post
    This means you have to consciously make the intention to go rogue BEFORE you shoot someone. I don't think that needs to be done at a checkpoint necessarily, but I do think that when you select rogue status in your menu there should be a short delay before you can shoot your weapon. Whether or not you agree that AB is overpowered, I have 495k toughness with around 55% armour mitigation but if a player points his gun at me without warning and opens fire with a good AB build, I'm pretty much down before his red skull is up. Realistic? Yes of course, but conducive to good PvP? Not really.
    You should be able to go rogue when opportunity rises so no there shouldn't be any delays or toggles that have to be selected in checkpoint.
    However, I do agree there should be friendly fire for everyone, including your teammates.

    The instant death problem you described has nothing to do with AB and in fact if you manage to find server that is not laggy AB is one of the easiest to survive when someone starts killing you.
    Way harder (impossible) are combos where somebody uses grenade(with shortbow kneepads) and has seeker ready next to you or fire turrent behind you. That is always death before you can even heal and usually kills you so completely that teammates can't even help you with recovery link.

    But anyway that should be possibility in DZ because you should ALWAYS be weary of your surroundings and if you let somebody get to a position where he can shoot you in the back or do those that is your own fault.

    The problem lies in the fact that after change of NPCs in 1.4 (and in 1.5) after somebody kills you there is no way you can catch up with them if they want to run, because NPCs posses no threat.
    In 1.2 and in 1.3 you usually had easier time to just stay still in try to defend you spot because the NPCs could easily kill you even when you just ran by them now there isn't such a risk anymore and when running away that 90secs isn't enough time to catch up even if you take shortcuts etc. and when running in manhunt it is super easy if you can pop those seekers or turrents behind you because they always hit everyone chasing you and makes them fall behind. When compared to the chasers who can't use seekers etc to stop/slow you down.


    When it comes to skill UPs ideas they are pretty stupid.
    You already see all the rogues on the map if they are not running conceal or are not underground and that other idea would just make it super abused and even the whole concept sounds really stupid tbh.
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  5. #15
    Bothain's Avatar Banned
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    The problem with the DZ are the developers, they created the cesspool and the niche community of gankers of which they are part of. Telling the ******bag *******s to change the DZ they created is like telling....******bag *******s to change the DZ, it s a big circle jerk of getting nowhere. There is no PVP anywhere in this game except the Survival mode.

    And the ******bag *******s comment are the devs own words.

    Until the devs stop making this game for themselves, a bunch of hipster ******s with no common sense the gameplay will continue to suck in the DZ and PVE will take a second seat to any development and the games population will remain low.

    Change the devs, change the game.
     3 people found this helpful
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  6. #16
    Originally Posted by Bothain Go to original post
    The problem with the DZ are the developers, they created the cesspool and the niche community of gankers of which they are part of. Telling the ******bag *******s to change the DZ they created is like telling....******bag *******s to change the DZ, it s a big circle jerk of getting nowhere. There is no PVP anywhere in this game except the Survival mode.

    And the ******bag *******s comment are the devs own words.

    Until the devs stop making this game for themselves, a bunch of hipster ******s with no common sense the gameplay will continue to suck in the DZ and PVE will take a second seat to any development and the games population will remain low.

    Change the devs, change the game.
    I love the DZ the way it is and I'm no ganker.
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  7. #17
    Gamma.Gaming's Avatar Senior Member
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    Originally Posted by S3anS3an Go to original post
    2. This is the big one. When you fire 1 bullet at another agent you are marked as PVP flagged.

    The other player then.....

    Gets Full health
    Cooldowns get reset
    Is invincible to all damage for 3-5 seconds giving people a chance to prepare or run away.

    Lets say in a perfect world where players dont decide to abuse this into the ground do you think this is a good idea?

    People misunderstood the idea and i will try to explain as far as i understood Skill-Up's idea.

    PVE Player (the one with no intention to fight)
    PVP Player (the on with intention to fight)

    if the PVP player fires a bullet, no matter how many he fired to that player, the PVE player will received the bonus from what Skill-Up says from his video. Now within the 3-5 second notification, that PVE player will have time to prepare if he wants to fight back to that player (it's like a duel invitation) or run away since he have this 100% boost move speed. If the PVE player wants to accept the duel, he needs to wait for that cooldown before he commence his attack, but if the PVE player will attacked within the given cooldown, the bonus should immediately removed and the skill cooldown will be return from what was it before the 3-5 notification, even if the countdown has 1 second left. That PVE player was given enough time to prepare, but doing so he is not allowed to attacked the PVP player since he had this bonuses and this will be the exploit you guys are thinking.

    If the PVE player didn't make any move within the 3-5 second countdown, and the PVP player fires again after that countdown, the PVP player will be automatically turned to rouge.
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  8. #18
    Cadillac-Jack's Avatar Senior Member
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    Originally Posted by PH.Gammatron016 Go to original post
    People misunderstood the idea and i will try to explain as far as i understood Skill-Up's idea.

    PVE Player (the one with no intention to fight)
    PVP Player (the on with intention to fight)

    if the PVP player fires a bullet, no matter how many he fired to that player, the PVE player will received the bonus from what Skill-Up says from his video. Now within the 3-5 second notification, that PVE player will have time to prepare if he wants to fight back to that player (it's like a duel invitation) or run away since he have this 100% boost move speed. If the PVE player wants to accept the duel, he needs to wait for that cooldown before he commence his attack, but if the PVE player will attacked within the given cooldown, the bonus should immediately removed and the skill cooldown will be return from what was it before the 3-5 notification, even if the countdown has 1 second left. That PVE player was given enough time to prepare, but doing so he is not allowed to attacked the PVP player since he had this bonuses and this will be the exploit you guys are thinking.

    If the PVE player didn't make any move within the 3-5 second countdown, and the PVP player fires again after that countdown, the PVP player will be automatically turned to rouge.
    Or they Massive could do one simple thing (they could add a passive switch like GTA for those who don't want to partake in P v P in the DZ) it works perfectly in GTA or the only other choice is a P v E DZ and we know they won't do that.

    The DZ is meant for both sets so make it viable for both sets.
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  9. #19
    sgtnogo's Avatar Senior Member
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    IMHO the problem with turning on friendly fire is it favors rouges. If you enter the DZ with the intent to gank, you really don't care if you accidentally hit a friendly player. Your intention is to already gun down people at random. All this accomplishes is too make it more difficult for those that do not want to go rogue.

    In most, if not all other PvP games, you can easily identify your enemies. In this game you can't easily identify enemies, unless they are already rogue. The rogue timer times out and then enemy can no longer be identified.

    Many like the DZ as it is, many don't. There are obviously problems. And the problems are bad enough that 75% of active players won't go in. I would PvP if I had at least a 2% chance. But being not GUD I guess I won't. It's pointless to go to the DZ just to be someones target. You lose DZ funds, and experience. I would remove the penalties for being rogue and and a target (without have to put on an otherwise worthless gear set).

    Hope they fix PvP, looking forward to being a target.
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  10. #20
    Gamma.Gaming's Avatar Senior Member
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    Originally Posted by Commander-Blue Go to original post
    Or they Massive could do one simple thing (they could add a passive switch like GTA for those who don't want to partake in P v P in the DZ) it works perfectly in GTA or the only other choice is a P v E DZ and we know they won't do that.

    The DZ is meant for both sets so make it viable for both sets.
    I personally don't like the switch thing in DZ as it will ruin the experience and the very sole purpose of that map in The Division, and that is the feel of risk that you take once you stepped in, the harsh environment (NPC) that you will never find in LZ (except incursions?). If players needs to farm something like in DZ, then massive should increase the mob size, increase the locations where mods can be found and increase elites per district, which already has the level requirement to check if you can survive with your current gear and level. And also, massive will not do this kind of idea as the current missions and incursions will be useless as everyone will go inside the DZ, and with that, servers will also become unstable due to number of players per SERVER.
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