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  1. #11
    Originally Posted by Force58 Go to original post
    We really don't give a F. You made it all up anyway. Fake news is fake. The cake is a lie!
    You might not give a ****! However what he writes is absolutely true. South Korea & Japan enforced the same law last year already, China as one of the biggest gaming countries if not the biggest will follow in may...

    And it's not even new news, it's out there since early december...
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  2. #12
    Honestly I never expected such a negative reaction to all of this. This thread only serves as a testament that many gamers are just sheep that could care less about the state of the industry. This law has wide reaching implications for the games we play and it will have a major effect on the developers of games. We as the consumer have to hold developers accountable for turning games which should be fun into boring grinds who ultimate purpose is to milk your wallet.
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  3. #13
    Originally Posted by Force58 Go to original post
    We really don't give a F. You made it all up anyway. Fake news is fake. The cake is a lie!
    Sorry man but what I originally posted is true.
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  4. #14
    IF that is true, then their priorities are screwed. The time would be better spent making modding online games illegal, with huge fines and internet access bans instead....
    That is a much bigger thorn in the side of gamers than drop rates....
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  5. #15
    Originally Posted by nuclearbroccoli Go to original post
    IF that is true, then their priorities are screwed. The time would be better spent making modding online games illegal, with huge fines and internet access bans instead....
    That is a much bigger thorn in the side of gamers than drop rates....
    I would agree to some extent but the problem with mods and cheats is that they come from all corners of the world. This makes prosecuting these people extremely difficult and time consuming. Some of the larger publishers have taken a hard stance on cheats though by suing those who make them but those are only the easy to access people that live in mostly well developed countries like the US and Europe. Anything beyond those countries and it is nearly impossible to stop them.
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  6. #16
    M0J033's Avatar Senior Member
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    Originally Posted by War Viper 1337 Go to original post
    Honestly I never expected such a negative reaction to all of this. This thread only serves as a testament that many gamers are just sheep that could care less about the state of the industry. This law has wide reaching implications for the games we play and it will have a major effect on the developers of games. We as the consumer have to hold developers accountable for turning games which should be fun into boring grinds who ultimate purpose is to milk your wallet.
    Each and every one of us already have the ability to hold them accountable, by not opening our wallets in the first place.

    The "sheep" are the one's who continue to reward greedy behaviour by giving their money away on pointless pre-orders, Season Passes, and lacklustre DLCs. Sure, we complain on the forums, but are then more than willing to believe the very next sales pitch.

    But no, nobody wants to take personal responsibility for these things anymore.

    Apparently, it's easier to remain a sheep and continue to spend money irresponsibly, while hoping/expecting/demanding that some overseeing body will enact legislation to protect us from ourselves.
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  7. #17
    sandpants's Avatar Senior Member
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    And what about the implications of occurrence distribution?

    What if S = success, F = failure

    100S 800F 100S

    200S 800F

    20S 80F 20S 80F 20S 80F 20S 80F 20S 80F 20S 80F 20S 80F 20S 80F 20S 80F 20S 80F

    They are statistically 20% success rate over the range of 1000 attempts.

    But the distribution will adversely impact player experience since nobody actually counts 1000s of attempts in their regular sessions.

    Either of these distribution patterns are possible and likely occur in reality.

    Statistics need to be believable, so this law achieves little and only adds more ways to scrutinize game companies for otherwise dumb assessment processes...
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  8. #18
    Force58's Avatar Senior Member
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    Originally Posted by War Viper 1337 Go to original post
    Sorry man but what I originally posted is true.
    Sorry, was just being sarcastic, but guess that doesn't come through very well via a forum post.

    To be honest though, I don't care to know in advance what "the drop rates" are on games that have them. I buy games so I can take myself to places outside of daily life, to have fun, an alternate reality thing I guess. I've bought games that were dud's as I'm sure a lot of us have, but that's not going to stop me from buying or playing them.

    As far as The Division is concerned, I'd venture a guess that the majority of players really don't care about knowing the percentage drop rate on a per item basis. It's just too much information to process when all people really want to do is enjoy themselves while they're playing a game. If I wanted to analyze drop rates "before" I purchase a game then it becomes more of a headache inducing chore that I'd rather not get into.

    The Division is no different than any of the other games like it, Destiny, COD, Battlefield, Borderlands, etc. Do we really play these games only to get that one shiny thing??? I guess some people do. I really didn't want to know what the drop rate was for the Destiny Gally, I was just surprised as hell when it finally did drop. Who cares if an item has a 001 percent chance to drop over x period of time, is that going to stop people from buying/playing the game? I doubt it.

    I'm just saying from my personal standpoint, I could give a flying F about this supposed new law. I'm sure the majority of gamers would say the same thing, well, unless they're into gaming legal matters. Thanks for bringing it to our attention though.
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  9. #19
    Force58's Avatar Senior Member
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    Originally Posted by sandpants Go to original post
    And what about the implications of occurrence distribution?

    What if S = success, F = failure

    100S 800F 100S

    200S 800F

    20S 80F 20S 80F 20S 80F 20S 80F 20S 80F 20S 80F 20S 80F 20S 80F 20S 80F 20S 80F

    They are statistically 20% success rate over the range of 1000 attempts.

    But the distribution will adversely impact player experience since nobody actually counts 1000s of attempts in their regular sessions.

    Either of these distribution patterns are possible and likely occur in reality.

    Statistics need to be believable, so this law achieves little and only adds more ways to scrutinize game companies for otherwise dumb assessment processes...
    Yep, it'll just be a disclaimer add-on within the license that'll be impossible to read once the lawyers get ahold of it. Headache inducing information isn't good for anybody.
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  10. #20
    Originally Posted by sandpants Go to original post
    And what about the implications of occurrence distribution?

    What if S = success, F = failure

    100S 800F 100S

    200S 800F

    20S 80F 20S 80F 20S 80F 20S 80F 20S 80F 20S 80F 20S 80F 20S 80F 20S 80F 20S 80F

    They are statistically 20% success rate over the range of 1000 attempts.

    But the distribution will adversely impact player experience since nobody actually counts 1000s of attempts in their regular sessions.

    Either of these distribution patterns are possible and likely occur in reality.

    Statistics need to be believable, so this law achieves little and only adds more ways to scrutinize game companies for otherwise dumb assessment processes...
    This makes absolutely no sense. What is 100S and 800F? 100 successful rolls and 800 failure rolls? This is not what this law is trying to quantify. The exact reason for this law is too allow closer scrutiny of their design because it is in essence a form of gambling we are dealing with here and that not something we should take lightly. Like I have said game developers are finding more and more ways to get us to open our wallets and that is the only thing they care about. Fun is a purely a secondary factor and it only has to be high enough to keep enough people that are willing to open their wallets.
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