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  1. #31
    tropolite's Avatar Senior Member
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    Dec 2015
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    Australia, Earth
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    Originally Posted by groff77 Go to original post
    I wouldn't go as far as saying its back to 1.3 levels. I would say that something has changed in regards to NPC taking and giving damage (purple and elites, reds are very easy). As we are all aware NPCs are super aggressive, never miss and all guns are like sniper rifles and hopefully that will be fixed. I have a decent setup (armor on all but mask and all mods have armor), not the best, but I usually have no issues doing missions or UG group or solo but I believe the DZ NPCs have been tweaked a bit over the last few weeks.
    I've got no proof but I tend to agree - recently NPC range of fire again is so very accurate and still hits hard considering I can hardly see the LMB shotty a block or two away and the sucker is still hitting point blank. That's wrong. A shotgun cannot and should not hit you from around .15 - .2km away (150-200m). Shotguns optimum range of fire is normally about 12m max.

    Crazy thing is yesterday I was running Survival (through the subway) and even though I was around the arc of the rail line the veteran cleaner was able to shotgun me down (hit a third of my health out just like that), even though my team mate confirmed he was well around the corner and had absolutely no line of sight to my location and the vet was using a shotgun.
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  2. #32
    I think you better kill the mobs then go around. This days mobs are so anoying not missing and other **** it might be lag it might ot but its kinda anoying. If you stop to kill them its all good but if you try going around you waist more then gain.
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