🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    nairda2k9's Avatar Banned
    Join Date
    Jul 2016
    Posts
    2,104
    Originally Posted by Sitka_one Go to original post
    the NPC's right now feel comfortable. If you get sandwiched between players on one side of you, and NPC's on the other side of you, it can create an issue. But if one or two people on your team turn on the NPC's you can get rid of them pretty easily and fast.

    Also I don't think the DZ will be killed off, as they made it part of survival as well. And its part of the story mission.

    Personally I like the DZ. It always has an element of unkown, I have gotten very frustrated at times in the DZ with various things. But something keeps me going back in there. Then there's times when I go in there and it's so much fun.
    Your right the DZ at the moment is OK, even alpha bridge ain't a major problem like eveyone is making out, I don't use it but my 6x seeker balls at 100k a pop with a 15sec cooldown keeps them at bay lol
    Share this post

  2. #12
    nairda2k9's Avatar Banned
    Join Date
    Jul 2016
    Posts
    2,104
    Originally Posted by PH.Gammatron016 Go to original post
    Then don't run pass them (easy fix). Even though you have X value of toughness and 10+ K of armor, it doesn't mean that you can face tank those NPC.

    NPC in DZ right now are balanced and not overpowered like from 1.3 where you will be one shotted by a mp4, which is ridiculous. They also do damage in numbers, like those rioters in DZ 1 where they will overwhelm you in your cover.
    I was meaning for rogues and when you are running from rogues and can't just stop and fight
    Share this post

  3. #13
    nairda2k9's Avatar Banned
    Join Date
    Jul 2016
    Posts
    2,104
    Originally Posted by VigoDerKarpate Go to original post
    The thing is, once you maxed out in 1.4 and even until 2 weeks ago in 1.5, you could always run past them, it was never an issue. Maybe one heal but they never downed you.

    It's not about facetanking them, it's about running by, two very different things.

    The gripe I am having with this is not the NPCs themselves, I can easily kill them quick enough, the problem is, that it makes rogue fights unpredictable and unbalanced. There seems to be zero logic to who they actually aggro, sometimes they run past 3 other players just to get to you, it just makes no sense, along with their ******ed movement.

    It just sucks big time, if you lose a fight against a rogue, just because 3 NPCs decided to gang up on you. I mean the fights in the DZ are rarely even and fair already, it's not like we need more random elements to it.
    Yeah I think npc's should only really engage when you engage them not immediately start to murder you
    Share this post

  4. #14
    UbiVertigo's Avatar Community Developer
    Join Date
    Oct 2015
    Posts
    1,445
    Hey nairda2k9, you were flagged by the spam auto-detect. I've lifted the ban and un-deleted your posts and threads, but please be cautious and slow it down a bit in the future. In situations like this thread, we recommend using the multi-quote feature.
    Share this post

  5. #15
    I think OP is kinda right i've noticed the mobes are way too accurate they just don't miss even when you have outrun them. The HP is alright but they just don't miss. Its not somethin very bad bud sometimes its anoying when you wanna skip em.
    Share this post

  6. #16
    Gamma.Gaming's Avatar Senior Member
    Join Date
    Jul 2016
    Location
    Quezon City, Philippines
    Posts
    578
    Originally Posted by ludkoto24 Go to original post
    I think OP is kinda right i've noticed the mobes are way too accurate they just don't miss even when you have outrun them. The HP is alright but they just don't miss. Its not somethin very bad bud sometimes its anoying when you wanna skip em.
    This was also my concern lately. I tried to wave my character left and right, but the bullets still hits me at the back.
    Share this post

  7. #17
    woksu's Avatar Senior Member
    Join Date
    Apr 2016
    Location
    Finland
    Posts
    812
    Originally Posted by Art.Van.Delay Go to original post
    I made a thread about that about a week ago, it's ridiculous actually.

    We constantly up our values, just for Massive to up NPC values as well. I think developers get some kind of pleasure out of this ********, tweaking numbers to **** with their players.

    They haven't raised their toughness, but their damage was definitely upped by a significant amount. You won't get any answer anyway, the 1% chance for an answer is Gabe posting smth like "I will forward this to the team", from whereon you will never hear about this again.
    There is just LAG.
    You take damage in bursts from longer periods of time.

    The NPCs are super weak still and you should not have any problems with except if you get chased by 8 cleaner axe man who can melee you from 50 meters away...

    Originally Posted by PH.Gammatron016 Go to original post
    This was also my concern lately. I tried to wave my character left and right, but the bullets still hits me at the back.
    It is the lag.

    They have hit you earlier and the server just caught up with you.

    Try playing in "poor-connection-to-host" -server and then in better one. The difference is there and you can easily see that it is very similar to the problems in the original "good connection" -server.
    It can be avoided and it usually doesn't cause harm just heal earlier not in the last segment of health. It causes problems only when you are in PVP and some rusher comes and the damage is dealt with lag and you go from full overheal to dead in 0.0001secs but that is same for everybody.
    Share this post

  8. #18
    Gamma.Gaming's Avatar Senior Member
    Join Date
    Jul 2016
    Location
    Quezon City, Philippines
    Posts
    578
    Originally Posted by woksu Go to original post
    There is just LAG.
    You take damage in bursts from longer periods of time.

    The NPCs are super weak still and you should not have any problems with except if you get chased by 8 cleaner axe man who can melee you from 50 meters away...



    It is the lag.

    They have hit you earlier and the server just caught up with you.

    Try playing in "poor-connection-to-host" -server and then in better one. The difference is there and you can easily see that it is very similar to the problems in the original "good connection" -server.
    It can be avoided and it usually doesn't cause harm just heal earlier not in the last segment of health. It causes problems only when you are in PVP and some rusher comes and the damage is dealt with lag and you go from full overheal to dead in 0.0001secs but that is same for everybody.
    I'm not sure but even im on a good server, those NPC can still hit you with precise accuracy from 40 meters and above. It's weird and its annoying. Even those shot gunners who can still shoot you at that kind of distance, tho its doesn't deal too much damage, but its annoying. :P
    Share this post

  9. #19
    I hate Rikers the most the second they see you they shoot you when you try go past the they kick you hit you everythin their shot gunners are like hounds. LMBs are cooler they look more takitival don't shoot none stop . Over all the mobs are not very bad atm capared few patches ago
    Share this post

  10. #20
    Gamma.Gaming's Avatar Senior Member
    Join Date
    Jul 2016
    Location
    Quezon City, Philippines
    Posts
    578
    And add also that NPCs tends to lock their sights on you even some of your team mates already shooting him!
    Share this post