1.6 focuses on PvPOriginally Posted by tuffnis22 Go to original post
they haven't said much beyond that.
Where is a lot of stuff indeed. Lets break it down a bit. This is what I was getting from the hype train before I bought the game. A world in which crafting was a thing and a persistent world in which your agent performed missions, that didn't happen. What we got? A static world with daily missions that are simple rote actions with the status quo never changing once you finish the main story.
The DZ. What I expected. A seamless PVE gaming experience with the occasional rogue in red needing to be hunted down. What we got? A section of the gaming world, a full third of it, nothing but a gank zone, with a small but voicefull niche crowd nesting in it. There is no "seamless" PVE/PVP experience, it is 100 percent hunt to gank.
Friends dropping in and out seamlessly, pretty much everything showed in the original vids never happened.
The Game was going to be made for the masses to enjoy and have some great times. What we got? A world in which developers went haywire making the game for the 1 percent of lifers that exploited and ground their lives in both time and spreadsheets. The devs failed their main player base horribly. The population shows this, even today with numbers up. The devs had to backpedal quickly and reset the game to day one in a patch with increased loot, only then did numbers creep back up.
The underground, what I expected. A never ending foray into the dark depths of the new york underground subway system with a "how low can you go before being killed or trapped". What we got? Instanced crap.
Hell, the vertical assaults a few folks suggested via skyscraper or room to room fighting seems out of these devs capabilities. Or they simply don't give a rats arse and will stick to their original schedule.
Survival. I was on the wall with this, thinking the devs just may have pulled off something of a save, but again, the devs never fail to disappoint. The mode was worth playing one time. Everything was static, everything was in the same spot, nothing was canon and was a story line fiasco for the sake of making a quick dlc. Nothing about survival was about survival, it was 2 hours of wasted, non enjoyable time that seems to have garnered some support from those that like the rote grind. Just my opinion.
Survival also happens to be the games only legitimate PVP experience.
The last patched expansion?.....Well, i do not hold any aspirations that it will be anything other than more of the same developer incompetence. I do feel the devs may be playing alot of "Orcs and Mutant plants" tower defense games so they get the last DLC close to functioning.
So much wasted time in fixing exploits, hacking, poorly thought out dev ideas and the time in reversing those lousy ideas. Imagine if the devs had listened to the community from day one instead of trying to be spiteful. Now they are paying the price daily and playing catch up, in way over their pay grades and capabilities.
After all this BS, people still want raiding.......how on earth can you even think this developer is capable pulling that off? Not that several other folks already laid out what they need to do, but hey, this is Massive.
I don't know anything about the third DLC, other than its name, so please correct me if I'm wrong. My guess is that the "Last Stand" DLC will involve taking on enemies in waves, where each wave is slightly stronger than the last. I really hope I'm wrong, because this idea has already been done to death in other titles and is boring as heck IMHO. The repetitiveness of this would get old very fast. Yes?
If they absolutely must copy something, Diablo III's legendary gems would be a better way to go, at least for starters. The enemy waves you face there are merely for determining how difficult your run through a randomly generated dungeon will be, something The Division can now do thanks to the Underground DLC. At the end, provided you were able to complete the entire run within a certain amount of time and kill the boss, you then have the choice of leveling up your special legendary gems.
In terms of The Division, the equivalent to these "legendary" gems would be various "phenomenal" gear mods that could each be leveled up individually, each of which having their own very special abilities that are some what similar to those you get when you wear four pieces of set gear. There are currently four slots in total for the performance type of gear mod, so Massive could make it so you only get the specific talent(s) they offer if you have all four pieces together. This would also mean you can't use any of the current performance mods we have when using these new set based ones, thus making this a means of keeping things some what balanced.
This is something I could get behind since it would give people something to aim for in PvE, especially if they involved doing raids to get. It would give everyone something new to do, at least for a little while (several months, say, to find them all, including the four pieces of a particular set one wants, then level each set piece up). The only problem I foresee is their use in PvP where they might introduce a little bit of unfairness (and probably a whole lot of complaining lol). Then again, this may be what creates the determination people need to get it done for themselves (i.e. to not simply level them up, but find them in the first place).
Your thoughts?
PS: I would love to see proper team based PvP in The Division instead of the 4-vs-1 ganking we have now, like capture the flag, domination, etc, provided these modes were implemented properly and above all fairly. Battlefield is where the devs should be looking for inspiration IMHO. Like many others, I don't bother with PvP at all because it's just too badly designed and implemented. If this were to change for the better and become fun, I'm sure a whole lot of folks would come to embrace PvP religiously and thank Massive profusely for it.
I just love how people set themselves up for disappointment. If we follow Massive's track record, I wouldn't expect anything "beefy," just another single game mode with both PvE/PvP options added at the last minute...Originally Posted by tuffnis22 Go to original post
The Division is on many people's "Top Disappointments of 2016" lists, for precisely the reasons you listed.Originally Posted by Bothain Go to original post