Even though I mostly agree that the HUD goes a little overboard most of the time, a lot of the stuff y'all are claiming is pointless may not be so.
The team Icon next to the health of all warriors is very important in my opinion. That is usually the very first thing I look at when I see another character. ESPECIALLY at zone B where there are a whole bunch of soldiers and I don't have time to identify if a character is wearing blue or red.
The white circle underneath your targeted opponent I agree is a little big. Middle ground could be just making the circle much thinner and not so intrusive, same with the directional arrows. I don't really have an opinion on the R Stick symbol in the middle of the arrows... Although it may be largely pointless once you understand the game, but It doesn't bother me so much.
Finally, I disagree that the guard break icon is pointless. They display that so that when you are guard broken you know immediately, so that you are able to respond with counter guard break. This game is a skill based dueling game and if things happen to you and you have no idea what, that would be a problem. EXAMPLE: Being white or blinking white while being hit means uninterruptable, The flame thing when you swing means unblockable, your character blinking red means you are taking bleed damage, and they also have a kind of orange flame to indicate a "push" or whatever such as the Warden's shoulder charge and Warlord's head-butt. These indicators are there so that you can know exactly what's happening to you, why blocking didn't work, why you couldn't move, or what you will expect the next time you see that indicator. Without these indicators there would be much more "Oh how did I just die?" or "Why did I block and still get hit". They are there so you have all the information that you need to fight back.
Also the buffs were brought up. I didn't really like the idea of those buffs in elimination myself; However, If they are sticking with these buffs the indicators would really be needed. Blue flames on the feet indicate increased movement speed. If you ran from someone and they caught up to you and killed you, you wouldn't understand how they were so fast without seeing the indication of increased movement speed by the blue flames on his feet. Same with blue flames on the hand indicating increased damage. Without it there would be a bunch of "how is this guy doing so much damage".
One last note: you really can't compare their current builds with the one back in E3 2015.. That was probably way before they had the idea of different combos, uninterruptable, unblockable, and even different classes.
All in all I think they can easily find a middle ground with the HUD and indicators. Making most things less intrusive and taking some of the less important flashy elements out would be a good step. Even though I think Hardcore mode would be awesome, I fear it just be a bunch of unblockable and uninterruptable attacks ruling that game type since you wouldn't be able to tell that that was happening.... Still hope they add it though haha!
thats niceOriginally Posted by waraidako Go to original posti didnt know that already happens, but to be honest, i hardly noticed those marks on the kensei, they made the wounds really small in some situations. But its awesome to know this
![]()
The simple solution is to just let us turn off HUD elements as we please. Me turning off circles around the feet, or the stick icon, or guard break icon, doesn't effect anyone else, after all. The main one where I really want them to change it for everyone, is the guard directional arrows. They are so big! And I get that not everyone has a 32 inch monitor, but at least have a few options or something. Large, regular, small, minimalistic, etc. etc. or let me resize it manually.
Not saying that I think this is a bad idea or that I disagree with it. But I could see something happen where people start using that as an excuse on why they lose. "Oh you only beat me because I have my HUD turned off" or "Turn your HUD off like a real fighter, scrub". There is already talk that throwing people off cliffs or into spikes is considered "dishonorable"; so I wouldn't be surprised if using the HUD started becoming a symbol of "no skill" or "dishonorableness". As far-fetched as that possibility sounds, it could happen, especially with certain gamers nowadays.Originally Posted by waraidako Go to original post
I still think the middle ground of just generally minimizing the HUD where possible is a better solution that keeps everyone on equal footing. Or just adding a Hardcore mode for the purists. Either way though I wouldn't mind the option to personally customize/turn-off the HUD as I please. As you said, doesn't really effect anyone else.
Blaming various other things when you lose is the hallmark of a true scrub anyway, so who cares what people like that say? I'm the type of gamer who will play multiplayer shooters and only use a revolver, when everyone else is running around with assault rifles. If I put myself at a disadvantage because I think that's fun, I have no one to blame but myself when I get killed. Same thing here. If you could turn off guard break icons and you miss one because of it, that's on you. Whining about it just makes them sore losers, and nobody likes those.
Good points! I guess what I am saying is that it gives people more things that they can create an excuse from. examples from other games I've played are: Gears of War, people would complain about people using actives. MMO's, "oh you only beat me because I am not on my main account that is level 118". Call of Duty, a quick-scoping sniper would complain that someone hard-scopes. All of these examples are of people complaining when they had a choice of utilizing a part of a game and choosing not to, but then go and antagonize someone else for using it. They had a choice weather to active reload, use their best character, or hard scope, but they chose not to. They still complain even though it was their choice.Originally Posted by waraidako Go to original post
Again this probably is less likely to happen in this scenario but I wouldn't eliminate the possibility. I think what we are really learning here is that gamers are going to find a way to complain with the ability to customize their HUD and without it. lol
While totally agree with the OP I would rather suggest making all those HUD elements and buffs look eh... more uniform. Say, instead of floating shields (Elimination defence buff) - the whole body greenish hue like the revenge yellow one. Or none at all. The HP increase is clearly visible from the HUD.
Instead of glowing circles around banners and the such - simple border line like the ones that indicate zones borders in Dominion.
Some of the feat icons look ugly in comparison to others accurate and geometrical ones (for example, Vikings Fury feat icon).
And so on.
Yes, exactly. It's not the amount of UI on screen that's the problem; it's their design. I preach this all the time. It doesn't look bad, but they could be much, MUCH simpler and clean. I was playing a demo of a highly anticipated game of mine a few weeks ago, Nier Automata, and something I realized by the end of it was just how incredibly clean the game looked throughout. The UI design was elegant and matched the art style so well that it blended into the experience without obscuring my immersion. The health bar, the tutorial, lock-on, damage numbers, map, particle effects, I never had an issue with any of them.Originally Posted by MusCanus Go to original post