Too many things are flashing on screen, creative director Jason VandenBerghe has a vision that the player feels like they were actrually there when playing and felt like a true warrior in battle. this is not possible with pulsating blue or purple beams and blue flames radiating off of players who activated buffs it takes a game set in antiquity and almost makes it sci fi. some of the latest elimination game play is the worst example of this with little icons floating around the players bodies you just can't feel like you where there, please therefore, i'm begging you if nothing else at least make this optional.
In battlefield 1 you can turn off the HUD and immedaitly it feels like your in a movie or there for real. It's true this does present gameplay challenges like not knowing who's on your team or where objectives are, but with for honour the colour schemes of opposing sides and the need to get up close to duel an opponent makes those drawbacks irrelevent.
In this mode buffs wouldn't ruin the immersion, Revenge mode would be obvious because the player would still roar and throw me on the ground and if it is a passive buff i'd still se the flag in the ground so despite not seeing the effect i'd still know there was a buff activated.
Granted other buffs are more obscure... perhaps then information like for those cases could be as minimal as possible so say I've turned the Hud off but now my opponent has increased attack or defence from a buff just a singular exclamation mark atop his head when the buff is activated could alert me. that would be better the pulsing ultraviolet purple rays going all over the place because honestly those effects just cover the beautiful detail the game makers have put into character and environment design
Please consider, acknowlege and reply to suggestion
in this game, it is a necessary evil - at least in pvp.
i saw a video on youtube, where people stated that it is possible to turn off the hud elements in single player. ctually, this happens on the highest difficulty level. naturally, the game gets more difficult without the enemy telling you, what stance he/she has chosen and whether the attack is part of a combo or not.
my gess is, that it is not possible for players to play without the hud in pvp combat. people without would be at a disadvantage and competitive pvp is based on having he same "ruleset" for everybody. in addition. if you decide to play without hud and get hammered every turm by the enemies, you are hampering your own team. that would not be cool.
maybe thy add private modes where you can set the rulesets by yourself. difficulty level (hud), number of bots on each team, game mode etc.
that would be really cool.
Clearly Ubisoft felt they needed to make it easier to get into while retaining that high-level challenge more experienced players will thrive on. Early gameplay didn't have so much HUD cluttering the screen, but somewhere along the line they must've concluded that the lowest common denominator would quit once they discovered there was a hefty learning curve. I'm fine with the excessive UI elements, but a specific game type or rule set to disable it would be very much appreciated.
But as I said battlefield is a pvp based game, and they don't have a hud.
It should be up to the player to decide hud could be a default for those who feel they need it, but we should be able to disable it if we feel confident
Since it can be done in single player it is a learnable skill to be undertaken by those who feel they can
HUD design should always strive to be minimalistic IMO. Whenever you consider adding something, you should ask if it's really necessary, or if it can better be told through ingame cues and hints. And when it is necessary, how much is needed should be taken into consideration. Do you really need a HUD element to take up 25% of the screen etc. etc.
There are HUD elements in For Honor that are necessary. But I think the HUD is cluttered right now.
1. The scoreboard in the top right corner is larger than necessary
2. The team icon next to the enemy name is pointless, the enemies are colour coded already and you can't lock onto friendlies.
3. The guard break icon is pointless
4. The guard directional arrows are too big
5. The controller stick icon in the middle doesn't serve a purpose. The arrows are highlighted, and the character gives off an animation cue as to their stance, no need for a third thing to tell us the exact same information.
6. The circle around the feet of the enemy is fairly pointless. Some people might like it, but for most of us it's obvious who we're locked onto. We don't need that indicator.
7. All of these 3D HUD elements are pointless. The same information is available on the radar.
8. Once you've learned the controls, L1 Quickchat is just clutter. It should be something you can disable.
The healthbars are probably the least egregious part of it. Sure they too could be simplified and reduced in size, but they're fine. The game is beautiful, don't hide it behind a bunch of unnecessary HUD elements.
It's the same with all Ubisoft games. They have beautiful game worlds and then they spray these hud elements all over just to make sure no one gets too immersed in the game. Instead of big white icons representing pickups - how about some actual models of the pick ups in the game with a slight glow?
Instead of all the borders around control points being big fat lines, how about making an ingame representation of where the zone is and a physican ingame flag getting raised to signify capture progress.
I have never seen more intrusive HUDs than in UBIsoft games. It would be nice if they some day figured out to do all these things in a different way. Game world icons really suck.
What do we need from the HUD?
1. The Block tri-thingy
2. Health / stamina
3. Skills
Remove everything else and make a way to represent it naturally in the game world. You can have a minimap to find control points instead of having all these game world icons littering the screen.
You nailed all the problems ive seen so far with the HUD man, nice perception! thats exactly what the devs should think of if they decide to reduce the HUD, making perfect for an Hardcore Mode i was so hyped forI couldnt have said it better myself
I really dont like all those neon flashes, give us more blood instead and (going a little off topic) maybe even cause wounds on the target, as an aesthetic indicator for -practically speaking- making attacks in that specific region (left/ top&torso /right) deal more damage based on some math between your weapon and the target's armor, like for example having X% chance of piercing through armor and causing wounds, but maybe its for another thread.
There are way too many icons and flashes on the screen, all of them pointless. Like when you do an guardbreak there is a "shockwave" with white neons and an icon JUST TO SHOW WHAT YOU ALREADY KNOW, you did an guardbreak......... and the animation is the best indicator you have, not neons and icons. All of this make this game so.....Disney....so casual....that really breaks all the immersion for me. Sometimes it looks like Street Fighter, with all the effects coming from every action you do :/
That part already happens. If you look at the gif you can see already going into it the blue kensei has a gash across his stomach, and when he gets poked he gets another one on his left shoulder. When I played the alpha my warden pretty much always had a huge gash in her helmet because I had ****ed up and gotten smashed in the face.Originally Posted by LastMoh1can Go to original post
In fact, looking at the gif I think the orange kensei has that too. A gash across the helmet with blood stains on the right side.