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  1. #1

    Lack of Dueling in Duel

    From my time with the alpha and watching the recent vids that have been posted one thing I noticed is the abundance of environmental deaths and opportunities for non combat related deaths. While I think they should be there to an extent because combat requires situational awareness. I don't think it should be so prevalent. In the alpha it seemed less about the moves and skill of a character and more about who got an uncountered guard break first. Vanguards would just spam guard break from the start just to throw you and from what ive seen on vids many peoples strategy is to still just throw the opponent off.

    Id like to see dueling be more about player skill and combat. Make people fight instead of just getting a cheap throw off the map. If i remember correctly it even says under duel to test your combat skill 1v1. Personally I find throwing someone off a map less skill full than winning a fight. Especially given some classes traits. I might be alone on this, but i just thought id throw it out there. Maybe add less fall points and spikes and more fire or something. I just want to fight in 1v1, not have a throwing contest.
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  2. #2
    DrExtrem's Avatar Senior Member
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    it is a valid but cheap tactic.

    and it only works, until your opponent finds out, that the second guard break (the push) can either be countered or avoided. i have seen videos, where very good players duelled each other ... successful double guardbreaks were extremely rare and both players were effectively countering each other all the time.

    imvho, it is only a "first day problem". players will learn fast, how to not get kicked off the bridge in 1vs.1.
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  3. #3
    You can only counter the first guard break I believe. Once your guard broken the person can throw you or hit you as they see fit. Not to mention several characters have moves that are not guard break but still move the enemy back alot when hit. Conq shield bash, warden shoulder charge, i saw the warlord had one, and the shugoki can just send you flying which is cool. but could be really simple to exploit and don't get me started on the Raiders capabilities.

    You're right it is a valid tactic, my suggestion is removing some of the environmental deaths so its not the primary tactic. One thing my history of gaming has taught me is people will do whatever is easiest to win. I just don't want to see 1v1 turn into a throwing contest. It's like in other games when people find out a weapon or character is OP they all use that weapon or charcter and to me that just ruins the fun. Again its a valid tactic but its cheap and ruins the fun. I'd like to hope its a first day problem but I'm not that optimistic.
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  4. #4
    The problem is the environmental hazards don't actually make duels more fun. Maybe for 2v2, but for 1v1, even without environmental hazards, guard breaks and throws and all of these things would still be very useful. So all the hazards add is an element of randomness that's pretty pointless. I would be all for removing them entirely from 1v1 duels.
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  5. #5
    Thats pretty much the point i was trying and probably failing to make. I have no problem with throws and players moves. I just think environmental deaths play to much of a role in 1v1. In 2v2 4v4 yeah go for it. But like you said it just adds randomness and to me that takes away from skill.
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  6. #6
    DrExtrem's Avatar Senior Member
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    i think the problem is not the ability to send someone flying.

    it is the choice of duelling grounds. the murder pits and bridges are far too numerous. in addition, some abilities are way too strong ... like the raider football-fight and the excessive amount of knockback, the shoguko has. maybe its just map selection and rotation.

    from what i have seen in a video from 'warriors keep', looks like a counter move after the first guard break.it looks like the players are using their guard break, directly after their guard whas been broken. at least it looks like this.

    like i wrote before ... it certainly is a cheap tactic, that can especially kill the fun of new players. maybe some maps in the 1vs1 rotation were chosen ... unwisely and mainly for testing the feature. it should not be a problem to modify the map selection and rotation.

    and from what i saw on youtube, the raiders footfall-fight will not make it into the beta the way it was during the alpha.

    i guess, that the devs are aware of the "problem", that most enemies fell to theit death, rather then being taken by the sword. ... btw ... do vikings go to valhalla, if they were thrown off a cliff?
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  7. #7
    Yeah I agree with you this problem could really be mitigated by the map selection. You wouldn't have to really change any map aspects. Just where you fight and what maps are in the rotation.
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  8. #8
    Maybe if only one of the three sub-maps of duel mode had something to throw someone... eventually..
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  9. #9
    It's always simultaneously hilarious and depressing when you're playing the castle duel map, and after thoroughly whopping someone, they turn and run away to the spikes and pits and just stand there. ABORT! ABORT! SCRUB MODE ENGAGE!
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  10. #10
    TCTF_SWAT's Avatar Senior Member
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    Seems fine to me. I mean, I wouldn't make it my objective, I'd just play it where "oh....we are near a ledge......hmmm watch your step."
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