Originally Posted by brav0limadelta Go to original post![]()
I have another idea based on this.Originally Posted by SkyNet.... Go to original post
just remove rogues and let players choose a faction when they enter the DZ and make those factions Agents(JTF), LMB, Rikers, Rioters or Cleaners and let those NPC`s be also friendly towards you.
This will open up a lot more possibilities like defending a Boss of your own faction, and this means no more rogues but always enemy faction players, also with this you can get ranked up on this faction to open up more or different gear or maybe even skills to use.
Any thoughts people on my idea??
This is exactly what i was thinking when i think of a PVP area, and i think it's quite easy to implement the choice, left entrances are for Agents, and right entrances are for rogues and vice versa for the pick up spots. This is just flagging the player by use of entrance instead of shooting another player.
Or ofcourse they could keep it that way and implement smaller instantiated PvP arena's for free the prisoner ( CTF ) Detonate the Bomb etc..... The PvP was what i liked and played most in WoW until they balanced and dumbed the hell out of it, this game with so incredibly much variaty in gear possibilties could potentially be a great PvP game and bring back the fun in PvP. Wouldn't it be great to have the whole DZ as a big Team DM Zone like this ?
Give players some extra PvP only gear as PvP rewards to attract more people to the DZ.
Mind you, i really do like the DZ as it is, but this could and would be great additions to give players more end game.
And then insta melt rogues as they enter dz from checkpoint? Checkpoint camping done the other way around, no penalties for you but all the penalties to your opponent. No. Wont work.Originally Posted by ludkoto24 Go to original post
That's why i would suggest no chosing at the checkpoints but assign all left sides to Agents and all right side to rogue, this way it would be a lot more dangerous to camp at a checkpoint. And maybe even put sentry guns as a safeguard against entrance campers.Originally Posted by Aaron_Clover Go to original post
Isn't this just basically 'Arena'? You know, team A vs team B?Originally Posted by brav0limadelta Go to original post
Not really. An arena is pure PvP, this is basically the actual DZ, so PvPvE, bosses, loot and the other stuff but you know who's on your side and who's not.Originally Posted by D-Y-N-4-M-0 Go to original post
Once you meet an "enemy" you can choose if engage him or not...so in my mind is not a PvP arena.
I really like the East vs West idea.Originally Posted by Captain0bvious. Go to original post
As he's already said, it will be a lot more difficult to camp at an enemy CP because you'll be sorrounded by a lot of spawning enemies. Or/and you (the developers) can add sentry guns at every CP, or just make an enemy free area near the CP, or again introduce something like a 15 seconds "God mode" timer after spawning...the spawnkilling problem is easily resolvable, but it doesn't seem Massive want to take actions about it.And then insta melt rogues as they enter dz from checkpoint? Checkpoint camping done the other way around, no penalties for you but all the penalties to your opponent. No. Wont work.