🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    I would like to see more areas opened, incrementally to give us the complete Manhattan island.

    I would like to see light, realistic blood spatter, on walls, vehicles etc.

    I would like to be able to recruit up to 3 npc's and have an ai squad in PVE that are not invulnerable,
    if one dies, it's for good, you go recruit another one from the safehouses.

    That's about it.
    Share this post

  2. #12
    I want expansion on the story. Expand the map and add missions along with that. They could think of at least a few more factions. I think a truly complete Manhattan should go south all the way to Battery Park and north to the northern border of Central Park. Though if they wanted they could make the streets around the northern part of the park unexplorable (not much interesting there after the Gugenheim on the East Side honestly) and narrow the map to just Central Park.

    I could easily see a faction based around Central Park. Maybe like some crazy "nature" nut jobs who think the virus is actually the "planet taking itself back". They believe in helping "further along" the destruction of society to help the virus with those it hasn't infected. They are based in Central Park because it's "natural".

    You could have another faction in the downtown area. Not sure what yet. Maybe fanatic Stock Exchange workers? They spent their entire life on something that is meaningless now so they all go insane? Their base could be the NYC Stock Exchange. Maybe they start worshipping some false idol at the Stock Exchange?
    Share this post

  3. #13
    I agree they need to add more to the game and not just addons. Did all the 1.626 million (2013 census) people in Manhattan die or get out? 3 gangs? There must be at least 40+ gangs in Manhattan itself.
    Here is a list I made from a previous post. No idea if doable. Of course fix the current bugs first.



    Tom Clancy's " Ground Hog Day"

    First I love this game but hate they direction its going. IMHO I think most have had enough with the arcade style gaming.
    We need an open world way of thinking verses the arcade way. Just my personal opinion the novelty of survival won't last long.
    You want to improve this game then change the way of thinking. Right now it is too predictable and static. And you guys at Massive seem
    to take one step forward and two back.

    1. Hold GS scores at 229 for now.
    2. Stop trying to balancing gear between pve and pvp and forcing both to play together. It won't work.
    3. Add new type pvp levels.
    4. Add pvp gear or a conversion method to make pve gear permanent pvp once converted.
    5. Fix the match making for both pve and pvp
    6. Add load-outs for both types gear.
    7. Increase storage space with pve/pvp tags or separate for each.
    8. Open more buildings and add populations to both them and the streets.
    9. Add random re-playable side missions.
    10. Add the current WT5 as is.
    11. Randomize the spawns locations.
    12. Add a few more street faction gangs etc.
    13. Make the DZ an pve raid area and rename it.
    14. Add new pvp Dark Zones using the districts and randomize which ones are active.
    15. Add the new weapons base on current GS/levels.
    16. KIll the whole game timer stuff. Its not immersive and a cheap tactic.
    17. Revamp the current incursions to a more tactical game play, not the current Atari Defender Game
    using modern methods.
    18. Add trophy medallions for players to collect.
    19. Add bunk area with a trophy wall for the players in the BOO.
    20. Subtract some of the vendors.
    21. Add a 4th BOO skill set and missions that's actually logistic based. higher score equals more specialized
    vendors and skills.
    22. Add a third regular skill icon for the new skill sets.
    23. Add more area to the under ground and add an above ground style similar to the under ground area.


    When all said and done then continue to add more map areas, dark zones,factions, higher WTs, GS scores and equipment.
    Share this post

  4. #14
    New idea, to get rid of the cheese that is hipfiring PVP:


    1. Walking-ADS (you automatically walk when aiming down sights anyways): -50% penalty to stability and accuracy, -20% optimal range
    2. Walking - Hipfiring (would have to toggle walk): -70% penalty to stability and accuracy -40% optimal range
    3. Running - Hipfiring: -90% penalty to stability and accuracy -60% optimal range.
    4. When in cover all weapons receive a bonus of +10% to accuracy, stability and optimal range.


    This means moving is a huge detriment to the performance of your weapon and it also promotes using cover to increase weapon handling. This might help in missions as well. because people just seem to face tank everything while moving now.
    Share this post

  5. #15
    A new system of acquiring named items:

    To keep the stuff rare and hard to obtain then have all named items available to purchase at the BOO for max phoenix credits (2000), an absurd amount of money, 20 million+, target intel and directive intel. This will diversify what is needed to obtain it and take away the grind type nature of the pieces. In turn making players happier being able to play different content knowing that they will eventually 100% be able to get the piece that they want.
    Share this post

  6. #16

    Free for all PVP Survival

    In order to make load times shorter, why not have two categories of Survival PVP and PVE. Make a free for all (no groups) 10 Agent Survival mode in a more restricted area and a group survival mode that is the current number of agents. 20+ for PVP. This would ensure that if a player wants to go into survival PVP and not get ganged up on it would be possible. The loot would remain the same but the reward for completing would be MUCH greater. The team size PVP survival would remain the same as far as loot and end reward.

    For PVE survival, the 10 man "free for all" would give you less of a reward at the end because of the small number of agents attempting to survive and loot the city. The team PVE survival would provide much greater rewards and the enemy NPC's would be ALOT tougher in the city across the board.

    To me this gives players more options and I feel would decrease wait times for players that just want to go alone.
    Share this post

  7. #17

    Clean up the city?

    Can we finally clean up the city and have more attacks on the Post Office, How about a faster travel options on the ground. New intel locations and more weapons enhancements. IF this has already been said, please forgive me, I didn't take the time to look through the forums. Sorry
    Share this post

  8. #18
    Originally Posted by The_Caretaker Go to original post
    I would like to see more areas opened, incrementally to give us the complete Manhattan island.

    I would like to see light, realistic blood spatter, on walls, vehicles etc.

    I would like to be able to recruit up to 3 npc's and have an ai squad in PVE that are not invulnerable,
    if one dies, it's for good, you go recruit another one from the safehouses.

    That's about it.
    Sooo... The Divison meets Freedom Fighters? I wouldn't need any other shooting games.
    Share this post

  9. #19
    Originally Posted by ThaHammerofLife Go to original post
    Can we finally clean up the city and have more attacks on the Post Office, How about a faster travel options on the ground. New intel locations and more weapons enhancements. IF this has already been said, please forgive me, I didn't take the time to look through the forums. Sorry
    That is what this thread is here for, to attempt to unify feedback! Also, I was thinking about a similar idea the other day. Why don't the gangs attack safe houses and the BOO? It is not like the safe houses are well protected. The BOO would take some manpower to overtake, but having attacks that could potentially disable your use of the safe house or BOO until you clear out the intruders would add a lot of depth and realism to the game, and of course be extremely fun.
    Share this post

  10. #20
    I wish I could associate a piece of gear with original major/minor attribute based on its name.I have multiple pairs of Operator Gloves. Looking at the name, I have idea of what these gloves are capable of. I wish I could know by looking at the name (Operator Gloves) some basic information.

    For example (and forgive me because I'm just working out of memory and don't have the game on screen), let's say all Operator gloves have the Critical Hit Damage % bonus and an SMG damage bonus. So just looking at the name of a pair of Operator Gloves can provide some useful info. Maybe Hybrid Gloves ALL have Critical Hit Chance % bonus and LMG damage bonus. Maybe recalibrations could only affect the number of the chosen bonus... but that's another story. The real request is make it so that the names of the gear can be associated with some of the gears attributes so as to ease some of the (unnecessary?) pain out of managing one's inventory.

    Can I get an Amen!
    Share this post