🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Seeker mines are broken. Premature explosions and no damage to player.

    https://www.youtube.com/watch?v=S0wPzK-nEb0

    So, look, I'm testing out some new builds and one that I finally got the gear to do is a seeker mine/predator build... a bleed build. I thought the build would be fun, but it's unplayable because the mechanics with the seeker mines are broken, and if they're not broken, then it's bad netcoding/latency.

    The video I posted above is just one example of how bad the seeker mine is. I remember in 1.4, the seeker mine was able to hit targets majority of the time, but now since 1.5, it's back to this buggy crap. The seeker mine will on many occasions prematurely explode before it even reaches its target... The seeker mine often explodes and does no damage to its player target, but applies a bleed debuff, however the bleed debuff doesn't do any damage, nor does it slow the target down, and very often the seeker mine explodes near the player target, but does no damage at all. Furthermore, my own seeker mines kill me sometimes if I'm behind cover and they attempt to go over the cover and then explode right in my face for no reason. It's really disappointing.

    This problem also exists with the sticky bomb. Many times I'll aim the sticky bomb directly on the target player and he/she will be right in the center of the blast radius.. the sticky would explode. but do no damage. So, this is a problem that has been there since release of the game...

    So how do we fix it? Yes, there are +explosion radius performance mods that barely increase the range of the sticky/seeker mines, but because the range bonus is so small, the seeker mines will still explode prematurely and/or explode but do no damage...

    So how do we fix this annoying problem? I don't see Massive fixing the horrible netcode/latency in this game, so the only way I see fixing this issue is to buff the range of mines/sticky bomb and/or buff the range of +explosion radius mods significantly for both sticky and seeker mines.

    Both these skills are not working as intended. They should damage the target if they are within the explosion radius, and I think increasing the radius to compensate for bad netcode/latency in this game is a harmless/needed fix.
    Share this post

  2. #2
    gt2k's Avatar Senior Member
    Join Date
    Mar 2016
    Posts
    5,445
    What skills was the player in the video using?
    Share this post

  3. #3
    hyper---sniper's Avatar Senior Member
    Join Date
    Jan 2014
    Location
    SCOTLAND
    Posts
    2,984
    Yes they are broken , throw them and they blow up in your face and you burn the enemy is not touched .. A real pain at the moment, also dps is junked the same weapon never hits the same with 2 enemy..
    Share this post

  4. #4
    Lol. What kind of fight is that just doing circles around truck
     2 people found this helpful
    Share this post

  5. #5
    SKORPIQN's Avatar Senior Member
    Join Date
    Sep 2015
    Posts
    1,187
    I run a powerhouse seeker build atm.

    They are buggy as hell. This is what ive learned.

    They prematurely detonate if they climb over an obstacle you are hi**** behind, killing u.

    They glitch in place, unable to auto detonate/cancel them when their pathfinding glitches and so you have to wait for their life cycle to end.

    There are instances with certain players where they detonate meters away in bursts hitting nothing. Dunno why.
    Share this post

  6. #6
    I didn't see any seeker mines thrown. All I saw was someone running around in circles get smashed in the DZ.
    Share this post

  7. #7
    komplikCZ's Avatar Banned
    Join Date
    Aug 2016
    Posts
    1,021
    he just quick deploy them, not thrown, they explodes behind target.

    It is absolutely fine as there is possibility to counter play seeker mines. They are absolutely different than stick bomb which you cant counter


    anyway, there is typical "players PvP skill demonstration circle dance"
    Share this post

  8. #8
    Ubi-gabelikes's Avatar Community Developer
    Join Date
    Aug 2016
    Posts
    6,969
    We've seen reports of seeker mines exploding too early or actually exploding on yourself that we've passed on. I would appreciate if anyone has reliable steps to reproduce this that you open up a thread on the technical support forum for your platform so we can continue to investigate.

    /gabelikes
    Share this post

  9. #9
    Originally Posted by Ubi-gabelikes Go to original post
    We've seen reports of seeker mines exploding too early or actually exploding on yourself that we've passed on. I would appreciate if anyone has reliable steps to reproduce this that you open up a thread on the technical support forum for your platform so we can continue to investigate.

    /gabelikes
    I've got your steps. Play the game you developed. Don't you have a bug testing team, or does the customer do it free for you?
     1 people found this helpful
    Share this post

  10. #10
    gt2k's Avatar Senior Member
    Join Date
    Mar 2016
    Posts
    5,445
    honestly I saw your seeker mines hit the other players deployed skill. Turret or his own mines.
    Share this post