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  1. #21
    Originally Posted by Nopvedz4you Go to original post
    Finish rates for who? It's evident to me after playing alot of survival there's some really bad players out there. My last run I was last one in dz and still had 30mins left on timer, so I decided to extract as there was no one left to kill smh
    sounds like my last run last night. we went pvp. had a hellacious fight about 6 minutes in, killed 6 other players, and then not a soul. we extracted with about 12 minutes left and were the first/only extract.
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  2. #22
    Originally Posted by gt2k Go to original post
    I don't play Survival for the loot. It's nice in all but I rather play something for fun.



    Is it weird that I don't get that feeling. For me it is "they have no chance in hell."
    Originally Posted by Andrewszed Go to original post
    I typically max out at 24 items extracted. Usually sell most if not all. I probably average 45-60 min to take my time and gear up.

    An hour of dz farming can net over 60+ items easily. Easy. Survival is just a different game mode. But yes it should reward you better but tbo RNG sucks azz in this game and most likely I'd sell most extra crap anyways. I don't play survival for the loot.

    Lastly, nopvedz4you, who are you to say players are good vs bad? Are you a so-called hard core gamer here who spends most days hours in the division? Perhaps you are some division God who we should all pray to.
    Well from my experience hardly anyone even makes it to the dz, and that says enough to me that their bad at this game.
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  3. #23
    Originally Posted by TheSpaniard1876 Go to original post
    sounds like my last run last night. we went pvp. had a hellacious fight about 6 minutes in, killed 6 other players, and then not a soul. we extracted with about 12 minutes left and were the first/only extract.
    Sadly this is a common theme for me although it's early days in survival so I hope eventually people will get their act together.
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  4. #24
    MaximeBizZ's Avatar Member
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    Originally Posted by Nopvedz4you Go to original post
    And yet another person wanting things handed to him on a plate smh


    Far from it i dont ask to get loot for nothing but just make it worth for the time we put in it, if you want people to play survival you have to give them a reason to play it.
    I dont mind if its difficult to extract i actually enjoy it but lets put it that way if you put 1 hours in the darkzone , 1 hour in LZ and 1 hour in survival your gonna get 50 % less loot in survival and of course if you managed to extract under a hour.
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  5. #25
    Originally Posted by MaximeBizZ Go to original post
    Far from it i dont ask to get loot for nothing but just make it worth for the time we put in it, if you want people to play survival you have to give them a reason to play it.
    I dont mind if its difficult to extract i actually enjoy it but lets put it that way if you put 1 hours in the darkzone , 1 hour in LZ and 1 hour in survival your gonna get 50 % less loot in survival and of course if you managed to extract under a hour.
    I guess if they increased the bag size that could help with the problem.
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  6. #26
    MaximeBizZ's Avatar Member
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    Originally Posted by Nopvedz4you Go to original post
    I guess if they increased the bag size that could help with the problem.
    Few people actualy make it to the darkzone it wouldn fix the problem at all but maybe if you give them a survival cache if they manage to enter the darkzone it would be a good way to make people play survival because even if they dont extract they know some of their time wasn't wasted.
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  7. #27
    I would not mind no rewards at all if this actually was fun.. It is well made alltogether but the infection is ridiculous and destroys it for me as I would rather kill npcs and improve my gear than search for pills. Will likely not bother doing it again unless the infection is somewhat toned down..
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  8. #28
    Originally Posted by MaximeBizZ Go to original post
    Few people actualy make it to the darkzone it wouldn fix the problem at all but maybe if you give them a survival cache if they manage to enter the darkzone it would be a good way to make people play survival because even if they dont extract they know some of their time wasn't wasted.
    Pretty sure you already get a survival cache if you make it to the dz.
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  9. #29
    Corrupt.be's Avatar Senior Member
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    Originally Posted by Nopvedz4you Go to original post
    Well from my experience hardly anyone even makes it to the dz, and that says enough to me that their bad at this game.
    I'm also quite surprised every time I play Survival, the amount of people that die to the easiest things.

    Or when very early on it says "An Agent Reached Darkzone" ... 10 minutes later you hit the DZ as well to loot his corpse at the first sight of red/blue enemies.

    Honestly, on the PvE side of things, my only cause of death is (sometimes indirectly though) the cold, which is early on.

    And yes, back in the PTS my first Survival run was successful (tried in PvE first though, to explore how everything worked). The only difference is that I was far more cautious back then and clinged to heat sources at the start.
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  10. #30
    Originally Posted by Corrupt_be Go to original post
    I'm also quite surprised every time I play Survival, the amount of people that die to the easiest things.

    Or when very early on it says "An Agent Reached Darkzone" ... 10 minutes later you hit the DZ as well to loot his corpse at the first sight of red/blue enemies.

    Honestly, on the PvE side of things, my only cause of death is (sometimes indirectly though) the cold, which is early on.

    And yes, back in the PTS my first Survival run was successful (tried in PvE first though, to explore how everything worked). The only difference is that I was far more cautious back then and clinged to heat sources at the start.
    It really is surprising seeing people drop like flys, would love it if it was more than me and someone else. Once you learn how to play the mode it's pretty easy hopefully more people down the line will to.
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