🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Viking the Thunderer

    I want to suggest new class character for the Warborn DLC.

    Name: The Thunderer.
    Physical shape: the big guy.
    Weapon: huge hammer.
    Specials: overhead (even if blocked) will disable enemy for a while, with a bit large penalty for stunned-time if not blocked.
    Ability: rage mode, in which his attacks becomes a little bit faster and unstoppable. Also he will still be capable to survive and fight even with 0 health, until his rage mode is on. When rage mode is over, he dies.

    If someone have thoughts, feel free to share.
    Share this post

  2. #2
    Just a quick question, do you know what balance is ? this class has no weakness whatsoever and basically has everything in the game (unblockables,unable to die,attacks that stun and still stun even after a block ? wtf is this) at the very least give it some obvious weaknesses because so far that's just an op class that has no point in being in the game.

    PS: Slow attack speed isn't enough to be the only weakness (since i'm guessing he is slow since he has a "huge hammer").
     1 people found this helpful
    Share this post

  3. #3
    HAHAHAHAHA

    No offense Soknheith_Axe but that sounds like a champion from league of legend called Tryndamer:
    http://gameinfo.na.leagueoflegends.c...ns/tryndamere/

    epic Undying Rage:

    HAHAHAHAH mate you just killed me there i have tears in my eyes
    Share this post

  4. #4
    Originally Posted by keizersozer Go to original post
    HAHAHAHAHA

    No offense Soknheith_Axe but that sounds like a champion from league of legend called Tryndamer:
    http://gameinfo.na.leagueoflegends.c...ns/tryndamere/
    didn't knew xD
    Share this post

  5. #5
    Originally Posted by Pokajew Go to original post
    Just a quick question, do you know what balance is ? this class has no weakness whatsoever and basically has everything in the game (unblockables,unable to die,attacks that stun and still stun even after a block ? wtf is this) at the very least give it some obvious weaknesses because so far that's just an op class that has no point in being in the game.

    PS: Slow attack speed isn't enough to be the only weakness (since i'm guessing he is slow since he has a "huge hammer").
    yes. But you will be able to dodge his overhead obviously. Warden can punish overhead-attacks of other classes with two quick slashes, Orochi can inflicting free damage after the parry, Warlord can block the opposite side according to his own right or left attack. This game have a deep balance system and what i've suggest is not an OP at all. Just dodge and hit, when it's overhead. This game based on reaction. Unblockables and Unable to die - only if he in the rage mode. You just can do enough damage and move away from him, waiting for his death. I didn't meant a 1 minute long rage mode anyway.
    Share this post

  6. #6
    If dodging was as easy as you put it then why isn't anyone dodging everything in the game then ?, warden's overhead counter hit needs to be timed well or you're just eating unnecessary damage, Orochi can inflict damage AFTER A PARRY which is no easy task, Warlord and Conq can both block all sides but that's just it, they're free to guard break if they rely on that all the time not to mention it consumes stamina every time they get hit while blocking all sides.

    In your suggestion i saw no clear disadvantage or weakness that the overhead STUN even on block has, and if you didn't mean the rage mode lasting long then at the very least explain it a bit more instead of just giving an ability and whatnot.
    Share this post

  7. #7
    Originally Posted by Pokajew Go to original post
    If dodging was as easy as you put it then why isn't anyone dodging everything in the game then ?, warden's overhead counter hit needs to be timed well or you're just eating unnecessary damage, Orochi can inflict damage AFTER A PARRY which is no easy task, Warlord and Conq can both block all sides but that's just it, they're free to guard break if they rely on that all the time not to mention it consumes stamina every time they get hit while blocking all sides.

    In your suggestion i saw no clear disadvantage or weakness that the overhead STUN even on block has, and if you didn't mean the rage mode lasting long then at the very least explain it a bit more instead of just giving an ability and whatnot.
    Man, you seriously want to say that it's difficult for you to dodge an overhead?
    Share this post

  8. #8
    let me get my hands in to the beta and i ll let you know if it s easy :P
    Share this post

  9. #9
    Vikings didn't use warhammers.
    Share this post

  10. #10
    Originally Posted by waraidako Go to original post
    Vikings didn't use warhammers.
    It's a fantasy game...
    Share this post