I want to suggest new class character for the Warborn DLC.
Name: The Thunderer.
Physical shape: the big guy.
Weapon: huge hammer.
Specials: overhead (even if blocked) will disable enemy for a while, with a bit large penalty for stunned-time if not blocked.
Ability: rage mode, in which his attacks becomes a little bit faster and unstoppable. Also he will still be capable to survive and fight even with 0 health, until his rage mode is on. When rage mode is over, he dies.
If someone have thoughts, feel free to share.
Just a quick question, do you know what balance is ? this class has no weakness whatsoever and basically has everything in the game (unblockables,unable to die,attacks that stun and still stun even after a block ? wtf is this) at the very least give it some obvious weaknesses because so far that's just an op class that has no point in being in the game.
PS: Slow attack speed isn't enough to be the only weakness (since i'm guessing he is slow since he has a "huge hammer").
HAHAHAHAHA
No offense Soknheith_Axe but that sounds like a champion from league of legend called Tryndamer:
http://gameinfo.na.leagueoflegends.c...ns/tryndamere/
epic Undying Rage:
HAHAHAHAH mate you just killed me there i have tears in my eyes![]()
didn't knew xDOriginally Posted by keizersozer Go to original post
yes. But you will be able to dodge his overhead obviously. Warden can punish overhead-attacks of other classes with two quick slashes, Orochi can inflicting free damage after the parry, Warlord can block the opposite side according to his own right or left attack. This game have a deep balance system and what i've suggest is not an OP at all. Just dodge and hit, when it's overhead. This game based on reaction. Unblockables and Unable to die - only if he in the rage mode. You just can do enough damage and move away from him, waiting for his death. I didn't meant a 1 minute long rage mode anyway.Originally Posted by Pokajew Go to original post
If dodging was as easy as you put it then why isn't anyone dodging everything in the game then ?, warden's overhead counter hit needs to be timed well or you're just eating unnecessary damage, Orochi can inflict damage AFTER A PARRY which is no easy task, Warlord and Conq can both block all sides but that's just it, they're free to guard break if they rely on that all the time not to mention it consumes stamina every time they get hit while blocking all sides.
In your suggestion i saw no clear disadvantage or weakness that the overhead STUN even on block has, and if you didn't mean the rage mode lasting long then at the very least explain it a bit more instead of just giving an ability and whatnot.
Man, you seriously want to say that it's difficult for you to dodge an overhead?Originally Posted by Pokajew Go to original post
It's a fantasy game...Originally Posted by waraidako Go to original post