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  1. #41
    YodaMan 3D's Avatar Senior Member
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    Feb 2013
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    Originally Posted by III_Hammer_III Go to original post
    It doesn't affect anyone, other than the people who do not want to use it. It's already there. It's that really big area outside the DZ.

    I agree. If people want it more DZ like take their stuff if they die.
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  2. #42
    Originally Posted by III_Hammer_III Go to original post
    Most be a language barrier or something. Having the ability to make a group doesn't make the game team based. Team based assumes you enter an arena as a team, and go against (an)other team(s). Sure you can show me screen shots of the group you formed, being 2, 3 or 4 players, but you cannot show me screenshots of teams, because there aren't any. Which team are you when you enter the DZ? Blue? Red? Marines? Spetznaz? Vikings? Saxons? Templar? Illuminati?.


    Remember the very first video shown of the DZ, before the game launched? The one with the player leaving the group and killing everyone at the extraction point? That is what the DZ should be, treacherous, dog-eat-dog, trust absolutely no one, be alert at all times.


    After the exploits, hacks, 4v1, 8+ grouping, spawn camping, verbal insults, jumping jacks, invite to group then kick out to kill, etc etc etc etc... like peeing in the ocean.

    What, you afraid you can't handle it?
    Yes I get all that and that's fine. But to say "eliminate grouping" is ludicrous. Having the option/preference to join a solo DZ or grouped DZ would be better. But remember players can always group up in a solo game and probably would exploit that to.

    Introducing a solo DZ option IMO would require some more new content. We'd need some new gear sets and perks etc or we'd all be running 1 or 2 sets. Most gear sets we have now are not diverse enough for solo play.

    Back onto the friendly fire debate - Again its ok as a hardcore option. With 'option' being the key word in this debate.
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  3. #43
    Originally Posted by Silz616 Go to original post
    So where is the tension if everybody shoots on sight? And you've pulled the carebear quote out of the hat. If that's the case, you shouldn't be able to group up. It's not the ****ing carbear zone. Why do you need "friends" in there? Every person for themselves. That'd make you a true online gaming hero and you could brag to hearts content. Think about that. Wow.
    I'm all for a 'team killing - hardcore mode' as an option. As a new direction however, i just can't see it working. Not all players are hardcore.

    I don't take sides in regards to the PVP, PVE, newbies, or vet preferences. I'd like everyone to be happy. I'm all for OPTIONS that make sense.
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  4. #44
    Originally Posted by D-Y-N-4-M-0 Go to original post
    I'm all for a 'team killing - hardcore mode' as an option. As a new direction however, i just can't see it working. Not all players are hardcore.

    I don't take sides in regards to the PVP, PVE, newbies, or vet preferences. I'd like everyone to be happy. I'm all for OPTIONS that make sense.
    That's cool. I had a great time in the DZ yesterday. 4 man group vs 4 man group. It was back n forth all night. When there is team balance it's great, but there should be a solo option for sure, as sometimes I don't have the time to invest in a group and like to run solo n dip in and out of check points as I make a brew or grab a munch etc. Sometimes I just want a solo experience and get frustrated with the 4v1's. Why a team of 4 do that I do not know. When I'm in a group we don't kill singles.

    Now.... people would find it hard to exploit a solo DZ IMO because if they were to try to group, and circle jerk in amongst non rogues (which some rogue players will do to try n get rogue hunters to go rogue to distract attention) your "team mates" could inflict damage on them and even kill them. I'd like to think it'd stop all these gunfights within punching distance scenarios.

    Teams of 3-4 in one DZ and a solo option. Or the team DZ being arena (ala TDM, rogue vs division) and the solo as the DZ is now if you get me?

    *and something has to be done with the rogue timer and these marathon running it off sessions. It's tedium personified.
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  5. #45
    Originally Posted by Silz616 Go to original post
    That's cool. I had a great time in the DZ yesterday. 4 man group vs 4 man group. It was back n forth all night. When there is team balance it's great, but there should be a solo option for sure, as sometimes I don't have the time to invest in a group and like to run solo n dip in and out of check points as I make a brew or grab a munch etc. Sometimes I just want a solo experience.

    Now.... people would find it hard to exploit a solo DZ IMO because if they were to try to group, and circle jerk in amongst non rogues (which some rogue players will do to try n get rogue hunters to go rogue to distract attention) your "team mates" could inflict damage on them and even kill them. I'd like to think it'd stop all these gunfights within punching distance scenarios.

    Teams of 3-4 in one DZ and a solo option. Or the team DZ being arena (ala TDM, rogue vs division) and the solo as the DZ is now if you get me?

    *and something has to be done with the rogue timer and these marathon running it off sessions. It's tedium personified.
    Well, what if the rogue timer stops when a player sprints? No running them off then. Let the clock run down whilst defending your rogue status. Bigger the rogue status bigger the timer. I'm not saying a player can't run away. Its just the clock stops until they man up
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  6. #46
    Originally Posted by D-Y-N-4-M-0 Go to original post
    Well, what if the rogue timer stops when a player sprints? No running them off then. Let the clock run down whilst defending your rogue status. Bigger the rogue status bigger the timer. I'm not saying a player can't run away. Its just the clock stops until they man up
    I like that idea
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