Arghs, yes you are right this Samurai names are something I will not get used toOriginally Posted by Dark-Thomy Go to original post![]()
in dominion 4vs4 some classes are imune to bleed effect from perks was a knight stun 3 pokes like 3 times in a row 0 bleed effect and like 1% dmg only it should be a combination of bleed + normal dmg since you stab him else makes bleed effect poking useless since you do 1% dmg only
theres a limit how much bleeding you can give to someone but 50% is max till the bleeding effect runs out then you can reapply
you cant do 2 stun+poke combo in a row and expect to do 100% bleed dmg
Actually bleed is a very cool mechanic to play with. My main is the peacekeeper whose main source of damage is bleed.
The wombo-combos I pulled of with bleed have been super satisfying, because once inflicted the health pool of the enemy is infected with a red dot effect shown as red bar.
This red bar can only be reduced with the dot effect, so the enemy is effectively lacking of this health while your raw damage is still taking bits of the normal health.
In dominion u can scare of players by making them bleed to capture flags or just cornering them because the dot effect is taking his time. In duels its rising the tension of the player who suffers of bleed damage because the one who inflicted it, has a health advantage without trading blows. In two vs two its the same effect.
Doing dmg without being in the attack range of your enemy, is super helpful when your opponent doesn't even know he is bleeding.
Lol, you haven't played very much have you? Let me tell you, people don't realize they are bleeding until they start to run away and it's too late. Plus, as Nobushi you have a feat or a passive I think called way of the shark or some crap like that which makes other attack do more damage to targets that are bleeding.
Classes like the naginata do more initial damage on a opponent that is in bleed effect. Soo you already got what you wanted which is more raw damage. But bleed are for character that are out fighters. Meaning they need to move in and out of the attack range of their oppents. So bleed is great way to pressure the oppent into moving into and maintaining a short distance with these outfighters. Now if they didn't have bleed then a fight between a sheild infighter vs any bleed outfighter would last too long.Originally Posted by Dark-Thomy Go to original post
Bleeding is too extreme in its current state. The effect stacks, and all a Nobushi needs to do to deal as much damage as a couple of the Raider's strongest attacks is to just land a couple long range pokes. Since most of the cast which needs to be within her range in order to deal damage, it's often easy. Then she can just run away or turtle up until the bleed does its thing and not even worry about getting hurt in the mean time. What's worse is that she has a tracking kick that makes what should be one of the better ways to handle her (dodging to the left or right beside the poke) not work, because you can dodge the spear, but not the kick that puts you at spear range. Everything about Nobushi is for making passive bleed-out play work, and passive play is boring play.
I guess you don't like Warlocks and other Doters then? I do though and I think it's nice that they have classes that's not all about getting in close and personal. Diversion among the classes is a good thing. As long as there is balance.Originally Posted by Mojiquee Go to original post