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Member
Having only just started experimenting with this game and the offline campaign element, I'm starting to realise how it can become so addictive.
I said to myself I would only fly 1 or 2 missions yesterday and that turned out to be 6. What amazes me though is the damage modelling, even though I have been "preparing" myself by flying QC missions for a few weeks before embarking on campaigns.
I have to say in over 3 weeks of trying this game out, I don't think my plane has suffered exactly the same type of damage at any time. It's always been something different.
Last night I was absolutely amazed when a few rounds from an enemy aircraft not only hit my engine, but actually destroyed my throttle linkage
So there I was, 50 kilometres from home base, 200 metres off the ground,, in enemy territory, with a cockpit full of oil and a broken engine screaming at full throttle with absolutely no way of slowing it down (except turning it off of course).
I checked my map to see how far I was from my own lines, and luckily realised at worst I could definitely get behind my own lines, gain altitude and bail out.
Although my engine has thrown oil out before (and usually ceased up pretty quickly - even with the power drastically reduced), I decided to see how far I could make it back home, as I thought it would be a cop-out to simply jump out. And it would not have been very challenging either.
I finally made it to the aerodrome and cut my engine just at the right time for a dead-stick landing without further damage.
This game really is amazing. When I look at other flight sims I've ever played, they really haven't been much more than an airborne FPS. In this game, you really enjoy that extra immersion and real feeling of anxiety - not knowing what might go wrong or when, and trying to find the best solution if and when it does.
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Member
Having only just started experimenting with this game and the offline campaign element, I'm starting to realise how it can become so addictive.
I said to myself I would only fly 1 or 2 missions yesterday and that turned out to be 6. What amazes me though is the damage modelling, even though I have been "preparing" myself by flying QC missions for a few weeks before embarking on campaigns.
I have to say in over 3 weeks of trying this game out, I don't think my plane has suffered exactly the same type of damage at any time. It's always been something different.
Last night I was absolutely amazed when a few rounds from an enemy aircraft not only hit my engine, but actually destroyed my throttle linkage
So there I was, 50 kilometres from home base, 200 metres off the ground,, in enemy territory, with a cockpit full of oil and a broken engine screaming at full throttle with absolutely no way of slowing it down (except turning it off of course).
I checked my map to see how far I was from my own lines, and luckily realised at worst I could definitely get behind my own lines, gain altitude and bail out.
Although my engine has thrown oil out before (and usually ceased up pretty quickly - even with the power drastically reduced), I decided to see how far I could make it back home, as I thought it would be a cop-out to simply jump out. And it would not have been very challenging either.
I finally made it to the aerodrome and cut my engine just at the right time for a dead-stick landing without further damage.
This game really is amazing. When I look at other flight sims I've ever played, they really haven't been much more than an airborne FPS. In this game, you really enjoy that extra immersion and real feeling of anxiety - not knowing what might go wrong or when, and trying to find the best solution if and when it does.
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Senior Member
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Senior Member
Glad you are getting hooked just like the rest of us. At lesat it keeps us off the streets. Now try online multi-player, it adds a whole new level to the game.
http://flyingknights.lordsofwar.com
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Senior Member
I love hearing stories like these from new players that are amazed and always wonder how many more people are out there that are missing out. I've been flying for 4 years? since the IL2 demo came out and I'm still amazed to this day some of the things this sim accomplishes. Take your story for example: In the thousands of hours I have played this game, I have yet to experience a break in my throttle. Trust me, you will continue to be amazed for a while. Welcome to IL2 
Vertically challenged since 1984.
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Senior Member
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Senior Member

I suspect that u will have many more fun hours ahead.
Yes...I agree! The damagemodel is incredible.
Some planes like the singleseat il2 (1941 ver.3 ),I think it was , and Brewster (B-239 ,1939 )evenhave bent up, torn edges on some of the damage holes on wings.
I posted some observations on the ACTUAL and VISUAL damagemodel in olegs readyroom.
here is a link if u want to take a peek:
ACTUAL and VISUAL damage
well, Im off to bed.....goodnight.
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Member
Yes, I agree that I will remain amazed. Once a game reaches a certain level of realism, the interest will remain. It's the reason I played GPL for 4 years and only just "coverted" to NASCAR 2003 last year - both by the same developer. Those sims have a common bond to Oleg's sims in that they are as high fidelity as is achievable with the technology.
If I'm excited now, I can't wait to try the HE-111 campaigns. I can just imagine struggling home with my wings full of holes and one engine dead and the prop feathered.
btw, I have not seen the Castle yet, although I have heard of it. I will have to go hunting for it.
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Senior Member
there are a few castles and a couple of other easter eggs
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Senior Member
Yeah there are
a fortress up the coast from the castle on... was it Crimea map
I dunno anymore lol
But no real easter eggs :P
www.eeggs.com :P LOL
Night is better than Day