The Werewolves Within 1.1 Patch will go live today (Dec. 22) around noon EST.

It contains fixes for a broad variety of the reported bugs including:

PSVR
• Sometimes an eighth player cannot join the match.
- This is an unreported bug that we have detected and cleared up.
• Any number of spectators will quick match into a 7 player game.
- This was the bug where spectators were not guaranteed a slot in the next round.
• Mic may not work on joining a match.
- This was the problem where you had to exit the match and re-enter.
• Game unplayable after rebooting the headset while receiving an invite.
- This was an unreported bug.
• Fixed an issue where the game would not end correctly due to a combination of roles.
• Fixed an issue causing the book to disappear.
• Fixed the “looping scenes” matchmaking bug.
• Fixed a bug where kicked players were not removed in a timely manner.
• Fixed bug with main menu buttons/selections not responding. If you are experiencing this on a PC, please make sure that the game is selected before you put the headset back on. This is as easy as clicking on the main game window on your screen. If the game is not selected, it will not recognize button input.

*With a great deal of assistance from our partners at Sony, we have prepared and are releasing a patch for crashes on PS4 Pro consoles. We are getting this released as quickly as it is possible to push it through testing and compliance processes and it is targeted for release approximately January 26th (it may be different by a day or two, sooner if we can manage it).

OCULUS
• Fixed an issue where players are unable to enter a room if all players leave with a spectator during discussion phase.
- This is an unreported bug that we have detected and cleared up.
• Fixed an issue where Automatic Gain Control is disabled every round of play.
• Fixed an issue where Sometimes an eighth player cannot join the match.
- This is an unreported bug that we have detected and cleared up.
• Fixed an issue where any number of spectators will quick match into a 7 player game.
- This was the bug where spectators were not guaranteed a slot in the next round.
• Fixed an issue where the mic may not work on joining a match.
- This was the problem where you had to exit the match and re-enter.
• Fixed an issue where the game was unplayable after rebooting the headset while receiving an invite.
- This was an unreported bug.
• Fixed an issue where the game would not end correctly due to a combination of roles.
• Fixed an issue causing the book to disappear.
• Fixed the “looping scenes” matchmaking bug.
• Fixed a bug where kicked players were not removed in a timely manner.
• Fixed bug with main menu buttons/selections not responding

VIVE
• Fixed an issue where Vive controllers could not interact with book while spectating.
• Fixed an issue where players are unable to enter a room if all players leave with a spectator during discussion phase.
- This is an unreported bug that we have detected and cleared up.
• Fixed an issue where Automatic Gain Control is disabled every round of play.
• Fixed an issue where Sometimes an eighth player cannot join the match.
- This is an unreported bug that we have detected and cleared up.
• Fixed an issue where any number of spectators will quick match into a 7 player game.
- This was the bug where spectators were not guaranteed a slot in the next round.
• Fixed an issue where the mic may not work on joining a match.
- This was the problem where you had to exit the match and re-enter.
• Fixed an issue where the game was unplayable after rebooting the headset while receiving an invite.
- This was an unreported bug.
• Fixed an issue where the game would not end correctly due to a combination of roles.
• Fixed an issue causing the book to disappear.
• Fixed the “looping scenes” matchmaking bug.
• Fixed a bug where kicked players were not removed in a timely manner.
• Fixed bug with main menu buttons/selections not responding.