🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    Cadillac-Jack's Avatar Senior Member
    Join Date
    Mar 2016
    Location
    Deepest darkest Chernarus
    Posts
    8,059
    Originally Posted by Reaper-Two Go to original post
    Situational build. Try to solo Challenging Russian Consulate with your build (Or even Lexington) You wont pass the hallway.
    yeah I know

    I build my stuff for my enjoyment only doing the stuff I want to do, so HVT's/Underground/Named in the LZ/Dailies etc etc etc.

    But my build in a group and with the Pakhan I have at 322,000DPS and 22k damage can steamroll through higher NPC's in less than a 92 round mag I have on it.

    But i know what you mean it's all situational and that's the beauty of it you can build for anything.

    The OP was complaining it takes 3 mags to kill an NPC (he didn't say what level/tier or anything) just it does when we all know it doesn't (Done Lexington many times with a PP-19/G36 etc etc took less than a mag to kill in that)
    Share this post

  2. #12
    Some of us are starting from scratch after waiting for the game to drop in price, this game IS tuned up from the BETA I experienced and I can agree 100% these "gang members" soak up a hell of a lot of damage considering they only have hoodies on but thats probably because people were rinsing these guys in a group. Playing solo now, im only lv5, is a slow and steady affair. I play cover based, tactically but always seem to be rushed by the AI and forced to concentrate to move in order to stay alive rather than getting stuck in like an alabama tick and suppressing THEIR movement with fire.

    For the rusher AI I can only reload my shotgun at a certain pace and I only have so many health packs so some encounters are more luck based than skill, I wont let this game beat ME though!

    Edit to add: the constant "Connecting: username" im experiencing on the PS4 might beat me though as well as UBISOFT and their enfuriating poor customer service. The main reason why I wait for their title prices to drop out of the proverbial arse end.
    Share this post

  3. #13
    Something i don't here much on the forum's is when under attack and you cannot move forward because of the onslaught.....do people not think 'I will fall back and regroup and work from a distance then move forward again when I can'
    Share this post

  4. #14
    yes... WOW.... in WoW there are also Cartoon Orcs, Mage, And Zombies.. I know what is an RPG.... And i also know what mean built...... and is good for me... But like all RPG this game is made by zones! What changes if the leveling was the same but the ammo for kill an enemy was Less but proportional to the zone where you are ? Like in low level i have to shoot 4 bullets in a low zone for kill an enemy... and at highest level in an high zone i have still to shoot 4 bullets but because i have my super built!!!! I'm probably not a genius but i think was the same thing only with a little bit more of a shooter game.... also for be a little bit innovative!! also because we are not talking about cartoon swords of WoW or similar things But rifle, GUNS!!!, things that shoot a lot of bullets for minutes...
    So you are sayng no sense things sayng "IT'S AN RPG"! Yes It is, I KNOW! you dont understand what problems im underlining! PROPORTIONS!!!
    Share this post

  5. #15
    Force58's Avatar Senior Member
    Join Date
    Jan 2016
    Location
    Virginia, USA
    Posts
    1,295
    Originally Posted by Onirak Go to original post
    With the last update you sayd: "...We will make this game more realistic...", "more like a shooter"... what do you mean for more realistic? shoot 3 mag for kill an A.I. enemy is more realistic (an enemy with a t-shirt and a baseball cap? how much can be armored?), have 3 enemy that run to you without fear with shotguns is more realistic? it's frustrating... A game with a good graphic a good storyline but so frustrating.... its not what you presented at the E3 ( a fluid game )... and this is like u lied... People buy games, and have to know what they will buy.... i see a lot of my friends that everytime reinstall this game hoping that something changed... and everytime they uninstall the game.... the enemy HAVE to die after 2 shots or 3 of an handgun. not at 51° shot with 3 headshots with a rifle..
    very unsatisfactory.
    was not better to make this game more "hardcore"? like i die earlier, but i kill with 2 shots? why you designed a realistic scenario but with a so unrealistic way to play?
    Also in the dark zone.... i can understand that between operators (more shoots for kill), (also if should be always under 12 shots for kill also an operator in my opinion)... Maybe add an hardcore mode like this? cant be a good idea? an alternative way to exploit better a well made game?
    And another thing... i play with PS4 but i think is the same also for XBO.... If u do the season pass you HAVE to give all content of the game! not something!!! because is a theft... you make pay the double for have only something! like ubisoft did also for the crew (for have some cars and the ugliest and poorlymade paintjob i ever seen and then appears wild run), and in R6 Siege (for have only some operators more and 1 map for time but you have to pay for a camo or for an helmet...)... also here... why i have to pay also the clothes? why people should pay like 150€ (and also 50€ for years for play with psn) for get all content and play a so frustrating game bad balanced?) Is a theft..... you think more how to make pay people rather to fix your games... i dont see love in your products and your fans but only way for make more money...
    I hope you will understand what im sayng...
    (sorry for my bad English)
    I had the same feeling after 1.4 was released, but I found out I was geared wrong, both my armor and weapons. Once a lot of nice agents clued me in I can now compete with the 33's and 34's in the game. It's changed the game for me for the better. Get with your buddies or check out some youtubes on gearing up in 1.4/1.5 and you'll see what I mean.
    Share this post

  6. #16
    Force58's Avatar Senior Member
    Join Date
    Jan 2016
    Location
    Virginia, USA
    Posts
    1,295
    Originally Posted by Misterscruff63 Go to original post
    Something i don't here much on the forum's is when under attack and you cannot move forward because of the onslaught.....do people not think 'I will fall back and regroup and work from a distance then move forward again when I can'
    Sadly, the mentality of most millennials is to rush ahead at all costs, ignoring the notion of cover, and pretty much sacrificing themselves at the expense of speed...
    Share this post

  7. #17
    F.i.x.e.r's Avatar Senior Member
    Join Date
    Mar 2016
    Posts
    2,539
    What for me would be a welcome change (apart from more content) would be if they removed the perimeter restriction in HVT's. It is extremely frustrating when as a solo player, you have to retreat or move Lateraly to regroup or attempt a flank and you fail the mission because you can't get back inside the mission perimeter in time.
    Share this post

  8. #18
    Originally Posted by Onirak Go to original post
    yes... WOW.... in WoW there are also Cartoon Orcs, Mage, And Zombies.. I know what is an RPG.... And i also know what mean built...... and is good for me... But like all RPG this game is made by zones! What changes if the leveling was the same but the ammo for kill an enemy was Less but proportional to the zone where you are ? Like in low level i have to shoot 4 bullets in a low zone for kill an enemy... and at highest level in an high zone i have still to shoot 4 bullets but because i have my super built!!!! I'm probably not a genius but i think was the same thing only with a little bit more of a shooter game.... also for be a little bit innovative!! also because we are not talking about cartoon swords of WoW or similar things But rifle, GUNS!!!, things that shoot a lot of bullets for minutes...
    So you are sayng no sense things sayng "IT'S AN RPG"! Yes It is, I KNOW! you dont understand what problems im underlining! PROPORTIONS!!!
    Cartoonish swords, light sabers, guns are just skins. The basics, the mechanics in all RPG's are pretty much the same. The TTK ( time to kill ) an elite or named enemy in TD is the same as the TTK in SWTOR or WoW. It's not 2-3 shots at endgame content.
    Share this post