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  1. #1
    Veldaz's Avatar Senior Member
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    How to give more purpose to everything in the game beyond different loot drop?

    Been a little talk about this here and there. I made a suggestion thread about "new, random missions". Someone brought up loot drops being the same which would make that pointless (which it doesn't to me since I play for fun, not loot) and blah blah blah.

    In other words, what I think we need is more purpose to what we're doing in the game. Because, despite my "I make things fun" approach this person had a good point. But how do we go about doing that?

    I'm thinking along the lines of "Do these mission types to keep your abilities active" or something. Instead of dailies how about security missions to keep the security wing up? Hospital missions to keep hospital wing up? With difficulty increasing how long they remain up and running or something? For example, one challenge security mission would add about 2 hours of having the security abilities (which means 5 missions of that type would add up to 10 hours). This alone would give us players a "direction" within the game and still leave us the option of which missions to do. Which would help contribute to something else that we would then do. Like an incursion. Which could help with... I dunno, something else. Reduce threat level to a base if that ever becomes a thing or something? I'm just spit balling some examples of how one things can affect other things in the game. To have it all affect each other. To have it all be immersive beyond plot and story.

    Right now the only focus in the game is "loot and gear". Which means there's not much reason to be playing beyond "Get better loot". My idea of longer play time is "more fun things to do, which can be fun when they're the same as long as it's random in terms of how we do it". In Hitman (a very different game but an example of going about a mission in different ways) I can choose how to go about things in what order. There's a purpose in what I'm doing with everything I do. I have a goal and I set out to do it in my own way.

    That reminds me, the old Hitman games did the "Do this mission to get that gear" thing. Basically what I think we need here is different missions giving us DIFFERENT rewards. Not "Do whatever and have it rain candy". Have HVTs gives us some nice, different loot or something. Put in another reason like "Reduce threat to base" to have it provide an immersive, in game benefit or something. We need different things. It's been said that "Better loot is extending play time". But I'll say it straight, if that's the only goal in a game I'm going to end up losing interest by doing nothing else other then that. I need variety. Not just in terms of what I do in the game but also in terms of what benefits I get from doing them. Loot is only one reason. It is not varied in any way, shape or form. Just having "A shotgun that drops from bosses and chest armor from the Riker lady" doesn't cut it there either. It's STILL loot based only. Where's the immersion for what I'm doing in this RPG game world?

    Don't get me wrong, I'm managing to keep interested for now and for now I'm having a blast. But if I don't start "feeling immersed" outside of the "this is the plot at the point in time of the mission" then I'm probably going to end up losing interest. Even GTA has a purpose and a reason for everything. Jack a car? You got the law after you. But when we shoot a civilian we can't even kill them. And can't have JTF after us for a time. Which only further breaks immersion.
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  2. #2
    dev only want you to "git gud" and spend your eternal end game life on DZ
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  3. #3
    No one wants to do tedious missions for the sake of keeping their skills + talents available to use. If you don't play for a week, your character would essentially be level 1 in relation to no skills or supers unlocked under such a model. How will you do the missions with no skills? If its matchmaker you are going to get kicked because of that. If its too much bother people will quit, if its too easy its a pointless addition. Even if it "worked" it would become annoying and people would only keep 1-2 skill trees because effort. This will only further make pub games worse. I think the devs need to speed up the release schedule on last stand because survival isn't cutting it. If the game had 2-3 times the amount of loot it has now or more than that, then yes it could live as a true looter. If I were the devs I would bee adding in new weapons and sets every month or even every two weeks for free.
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  4. #4
    Originally Posted by N01Lik3Mike Go to original post
    No one wants to do tedious missions
    You could have left it at that, which pretty much sums up all this game has to offer. The only decent fun I've found in the standalone game is weekly HVTs, which you get to do once. And even to have fun, you have to grind doing tedious ******** to get intel. If we need to get that intel in the first place, don't make it tedious, either just give it to us for free or make gathering it a challenge. And why on earth do we only get to play the HVTs once? I log in to the game once a week now, play those, then go back to another game.

    As for DLC, it's the same story. I miss 1.3. I like current 3 phase challenging with all directives, but I have to grind through **** Underground missions to play something which I think is fun. So I just don't play this game. They're ****ing it all up. The newest Skill Up video does give me some hope, as they listen to him and he has a lot of the same gripes I do.

    OP:
    I could be down with something similar to what you suggest, but I think a lot of people wouldn't be, and in the end it wouldn't be a net positive change. Instead, I think you should be able to customize your open world. Just as you can change the world tier, you should be able to select directives the way you do in Underground. Add elements from Survival if you wish, add diminishing capabilities like what you've selected, all for the trade of higher loot drop chances. That's something I think everyone would be on board with, or they'd at least be able to ignore.
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  5. #5
    mezzatron's Avatar Senior Member
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    Well, they really can get a few pointers from Diablo 3 Reaper of Souls.

    - Give an incentive for playing more which would help you spend points to make you stronger in Firearms, Stamina or Electronics. Eg, Like Paragon levels in D3. And also gem levelling for Ancient gear pieces and gems in your rings and amulets which have significant impact on your stats.

    Right now in The Division I can make a character with similar strength and toughness in 1 day to a character I've spent 900 hours on...
    Yes I know this can become unbalanced but they can do matchmaking where people are on similar Paragon levels. And each point you put into different category, eg. Firearms, would only increase by 0.1%. These points can be undone and re-distributed at the Base. Eg. If I put 100 points into Stamina and I feel like I need more FA and Electronics I can go to Base and re-distribute 25 to FA, 25 to Electronics and 50 to Stamina.

    - Also an ability to use points to make certain gear items stronger. Eg. Putting points into Chest pieces or Weapons. These points can not be undone. But when there are new gear score items eg. 290 score items, you can upgrade your current 256 gear to 290 without losing the bonuses you've spent hours on.

    - Give an ability to extract talents from gear. But limit it to only 1 or 2 pieces of gear to prevent the game from becoming unbalanced. Once a talent has been extracted it can not be changed. Make this only available to a new level of extra-rare items. Even rarer than Barrett's chest piece.
    Eg. Being able to use Savage on Gear piece items. However I would need a gear piece item that is very rare which allows you to extract and combine the Savage talent on it... Once you've chosen a talent and merged it, it can not be undone. If you want to change it, you would have to find another super-rare gear set piece item.

    This would give incentives for people to build upon their one chosen build and game-style.

    - Give an option to transmorg gear pieces. Eg. Make my AB gloves have the skin of Striker gloves by using 500 Blue, 100 Yellow Fabric. This would make the purple drops more useful.

    - Give an option to put skins ballistic shields for 50 Blue Fabric.(You can do it for free, but I'm just coming up with ideas to make purple drops useful)

    These are just ideas and the devs can come up with more balanced numbers and percentages.

    I know this isn't D3, but the amount of depth D3 has for making builds compared to this game is a lot more, which makes it a lot more enjoyable to spend time on playing.
    They are both similar in many ways as well though.

    - For PvE gameplay missions we need more challenging content. I know a lot of people complain about difficulty levels of certain missions, but they need to understand that the challenging missions can be tackled by using the right combination of players. Eg. Healers, Tanks, DPS. We need to stop reducing the game to just DPS run and gun style gameplay. Eg. for current Challenging missions introduce lvl35 enemies for the last 3-4 waves on each mission.
    Beyond Challenging have an even harder level where you can't just run and gun with 4 DPS guys but need a proper team. There was a time when Challenging missions were actually challenging and during my first few tries we had spent hours trying to complete Warrengate on Challenging. Now I can run through the mission by myself in probably 15 minutes.
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  6. #6
    Ground-Hugger's Avatar Senior Member
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    They tried to create Call of Duty with grinding and crafting and it failed but they refuse to accept that. And yes the game needs more content but the are incapable of accepting what gamer wants. It's a case of " This is what we made and you will play it and you will like it because we say so!"
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  7. #7
    The BOO is an old post office and for some reason no NPCs group up and attack it, how about if you are roaming the open world all of a sudden you get a message from Kandel or Lau saying they are under attack and you need to get there A.S.A.P. The longer it takes you to get there the more damage is done to the BOO and it's Medical, Security and Tech wings take damage dimishing your skills that are equipped and related to which wings are under attack.

    So, if the Medical wing is under attack then your healing/medical skills work less effectively until they fail to work at all until you repair the BOO, to fix these wings you would have to find the right loot boxes to collect the number of items needed to fix it up again along with the correct people for example medical staff to fix the medical wing after they all ran away during the attack.
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  8. #8
    teado25's Avatar Senior Member
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    I've previously suggested something similar. The current LZ map is clearly broken up into regions, each region should have some sort of possession mechanic either based on missions completed that week or other criteria. If you hold possession of that region at the end of the week you receive a bonus.

    I would like to see something like bonus supplies for each region held which would enable you to buy bonus strength skills for that week (nothing drastic, an extra 2.5% damage on a pulse or an extra 15 second duration or something).
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  9. #9
    teado25's Avatar Senior Member
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    Originally Posted by Dyslexic-Snail Go to original post
    The BOO is an old post office and for some reason no NPCs group up and attack it, how about if you are roaming the open world all of a sudden you get a message from Kandel or Lau saying they are under attack and you need to get there A.S.A.P. The longer it takes you to get there the more damage is done to the BOO and it's Medical, Security and Tech wings take damage dimishing your skills that are equipped and related to which wings are under attack.

    So, if the Medical wing is under attack then your healing/medical skills work less effectively until they fail to work at all until you repair the BOO, to fix these wings you would have to find the right loot boxes to collect the number of items needed to fix it up again along with the correct people for example medical staff to fix the medical wing after they all ran away during the attack.
    Yes, that's Last Stand, the next DLC.
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  10. #10
    It is? Ohh, Didn't realise that.
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