Kensei: The Kensei overall feels balanced properly.
Nobushi: The Nobushi feels underwhelming, she's feels slightly too wonky and slow for a supposedly nimble harass/distance character, her damage feels proper, overall her speed needs simply be re-worked slightly faster and she'll be fine.
Shugoki: The Shugoki feels somewhat toned correctly with the exception of his guard break being exploited to kncok people down, and then his charge attack being used to MLB AllStar People off cliffs and the Damage for his Grapple Back break may need to be scaled back slightly to accommodate for the free hits that will follow it.. Also his attack from a block speed may need to be toned down MARGINALLY.
Orochi: After the Alpha rework, the orochi currently feels very balanced, a fairly high skill ceiling character with the exact high risk high reward playstyle that was portrayed.
Conqueror: The conqueror needs a speed reduction to his attacks, primarily after a block, his range feels balanced taking into consideration his weapon type, his damage accounting for his speed, is far too high aswell. These leave us with a simple solution reduce his speed slightly and keep his damage or vice versa.
Warden: Well rounded, a fair skill curve to them, a few of their abilities and play styles feel overbearing but its simple to adjust to and easy to counter.
Lawbringer: The LB feels balanced, perhaps increase the stamina cost his sprint grapple poke, its a little to easy to constantly run and turn to a pike, consequently cliff knocking someone.
PeaceKeeper: The PK is suitably balanced, although her jump poke ability needs to be reworked range wise, its far to long reaching, its being exploited for a chase ability with no falloff as it literally turns a PK into Achilles, allowing them to lunge an unspeakable distance again and again to guarantee a kill they should not have.
Berserker: The Berserker seems well tuned, but his damage may need to be scaled down slightly, as he nearly hits as hard as the warden but far more frequently and in greater succession than any other character combined with their mobility and the fact they can bleed their weapons at one point make them somewhat unbalanced.
Raider: The raider is easily the most balanced of the vikings. Thats all that need be said of them.
Warlord. The WL is FAR too fast, and deals FAR too much damage for how tanky, and consistently defensive he is, he nearly has no fall off aside from people knowingly exploiting him with guard break spams. He is centered around building revenge, yet he deals damage as fluently as the orochi. Which is blatantly lacking in balance. Seems simple to fix though. Just scale down his damage, he is a counter based character with a one hand sword, so speed is logical in the warlord but maybe associate its scaling with his damge as theyre both far to high his speed should compensate for his lack of damage and his focus on defensive play.
Valkyrie: The most frustrating and poorly balanced character, the Valkyrie attacks with the speed of lightning, but she strikes more than once, and even more than twice, yes, she strikes THREE times. Her constantly spammed ability of jump lunge pokes is immensely over powered, for more than one factor, its chase potential is through the roof, its used more than the PK's jump lunge, its damage is far too great for its speed and fluency. Her defensive capabilities are far too great for such an overwhelmingly offensive character, she can mix combos incredibly easily but with such insane rewards such as two different CCS's both unblock able, one with an insane hit frame (something unusual for this game). In short her damage speed and defensive capabilities are all far too great, her combos all far too rewarding and her play style far too easy, she has nearly no skill curve, shes unchecked in so many fields its unprecedented. Please please please nerf this biblicaly overwhelming force.
I disagree about the Kensei.
If nothing else, he needs a HP buff (he's a vanguard and he has the same health as Orochi). If other changes were to happen, he needs better offensive capability. The side dash attacks are only useful as a reaction (they are easily parried otherwise). The unblockable top can be rolled out of, so even despite the fact that it is easily parryable, one can just avoid it now. His damage is low.
Despite the fact that I can make a Kensei work, he needs some upgrading. Perhaps make the side uninterruptibles unblockable as well.
To summarize, he could use an HP buff and some better offense.
Just my two cents.
From,
A Kensei Main
About the Shugoki i feel he already weak almost no people playing him only met about 4 times and sometimes its a good Shugoki and sometimes.....well you can say they still learn how to use him. but but about the guard break you maybe mistaken because the only how he can throw you is using the move name Demon ball and its basicaly you break the defense and do the heavy attack. if he does not do that maybe you ot of stamina so he can throw you down.
Charge attack never ever make send people fly only give them a very high damage.
The damage from his grapple is based on your health so if the Shugoki do that while in very low hp you can die instantly regardles your health. if you use it in full health its only give moderate damage.
Conclusion : Shugoki not need more nerf, he need BUFF and what is the buff ? you can see on my post named "Shugoki what is my opinion and why i want you to see this"
Sincerely,
Zeppeloni of the First
Shugoki main almost entire test
PS : everything you post besides shugoki kensei is good keep up and i agree with you for valkyrie they need nerf badly
Wow.Originally Posted by EnderVex Go to original post
I can't believe what you're saying !
Of course the Kensei's dodge-attacks are meant to be responses to the opponent's attacks !
I even suspect that move to be the reason why he has so few HP.
The top heavy finisher can be canceled into ...basically any finisher.
The idea would be to always start it but only rarely let the attack continue, to surprise your opponent.
Ultimately, I could agree that it's surprising to see him having as much HP as the Orochi.
I wasn't saying that the way the dash attacks were used needed to be changed. I agree; they are meant to be a reaction. I was saying that it isn't enough.
The fact that you can feint the unblockable into the side heavy is somewhat negligible. To change into that different attack, you have to feint so early that neither the unblockable nor the side heavy will hit a good player. And given that response time, that's enough for somewhat to make a decision on whether to just roll out of the top or parry the side heavy. I seldom do it for that reason, and I usually just feint into a GB or light attack.
I don't think his mobility is enough to justify him having the same HP as an Orochi.
This Giant Lawbringer has basicly no stamina and hes so clumsy he cant compete and even defend himself from peacekeeper. Lets sum it up. Big Armored Knight with no stamina to swing his halberd (which takes eternity and is dodged unless you're fighting him for the first time lol), with ability to defend himself from a little woman half of his size weilding two daggers. And not only he cant run from peacekeepers but also can't fight them not ending up in pieces. Even if it takes little longer for her to kill lawbringer she brings him to his knees piece by piece. I've been in those situations and that was the only time I was helpless and not having fun. Its just not possible to win those fights. Charging/Sporking enemy with lawbringer doesnt get any easier after the first duel or battle your opponent guards his lefts side blocking it for the rest of the game, and if he already fought Lawbringer he will disable your charging ability after the start of the match. Swinging that great halberd ends on dealing moderate damage if possibly hit once.Originally Posted by ITTIXITTI Go to original post