Guard break countering/repelling
It seems like I can't pull off a grab counter half of the time every time I predict it. You have to do it at the same time you get grab but I keep doing it too soon. It's like either the p2p system is messing up with the timing or you have to be frame perfect. I did repel them half the time so I know the timing for them but when I was sure I countered it properly and yet it didn't work felt very frustrating. Same thing for backstepping and getting grabbed but I guess that was the devs' intention, so as to make it a tool to prevent the opponent from evading, wheres if they'd attacked instead the opponent would've evaded, making it a balanced option.
I've also had instances were I reacted too soon but I ended up being the one grabbing my opponent but that only happened twice in my almost 30 hours of gameplay.
Has it happened to anyone else? IMO allowing the grab counter timing to come up a little tid bit earlier would help.
Also, I like how guard breaks don't work while the oponent is attacking, makes it clear that being too close to an opponent is dangerous and you have to be proactive to prevail. It adds to the spacing game. ^^)b
1 people found this helpful