Originally Posted by
killer5x5
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I ran Lex last night with the same group over and over, enough to save up 15 prof caches.
I spammed them all and you know what i got?............nothing, no named gear, no named weapons. Not one useful item, I sold it all.
Sounds familiar. Oh wait...that's me after every Survival session. Not 15 proficiency caches, but a few Survival caches, weapon caches etc. 14 caches in total, zero useful items. Unless someone considers three double barreled shotguns useful. Currently I'm sitting at 100 mil credits, and that is after spending 100 mil on sealed caches which give...trash. And overpriced performance mods.
But that's how it is when you have endgame content based on grinding. I would just like to know...when somebody got, let's say, god rolled Barrett's chestpiece...then what?
Currently, only two named items are worth using...Barrett's chestpiece and Skulls MC gloves.
I'm actually more or less okay with drop rates. I'm not okay with named weapons and items being total trash. If something is that rare, it should be borderline OP.
Got Urban MDR last week from survival cache, tested it on one mission and then put it in the stash. Working as intended. As a stash placeholder.
I'm not even farming Lex because...I dunno, I'm not agreeing with that kind of grind. Locking content into one mission. That's bad design.
We should be able to get those named gear pieces from any named enemy from specific faction...eg. Rikers for Barrett's chest. With a 1% drop rate. And that would be fine...since we wouldn't be forced running same sh*t over and over and over again.
Also, what in the hell is the drop rate on Skulls MC gloves? Got about 14 or 15 of those damn things in the last two weeks. RNG working as intended, Massive?
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