Sorry to keep bringing this up but
They should of never allowed a 15% damage increase for free. PERIOD.
Thanks to the Famas Alpha bridge can stack 20% damage increase thats like Banshee set plus all talents to one weapon.
Every BIG DAWG Streamer is rolling Alpha Bridge Famas.
Every player I see (In the DZ) has a famas on their back with their M4 or LOVA
Hell even AK-74 with Famas AB can reach up to 30k Base Damage thats like the MDR fully automatic.
This is becoming just like the Sentry SMG builds back in the 1.1 1.2 days 90% of the player base in the Dark Zone copy cat the same build because of how Over Preforming it is compared to many other builds. ( Sure other builds are decent but you damn well know Alpha Bridge+FAMAS is Top dog its easy to make and its insane raw damage output)
I can only hope others agree its not cool to have one build be this good it kills the variations that I love to hear from other players and the community as a whole.
The best opinion I've heard about balancing Famas Alpha Bridge is to Reduce the damage of the "Uncomplicated" Talent and raise the base damage of the famas.
This would even out people trying to exploit the famas and using the best assault rifles with no repercussions. This would also not harm the Famas on its own in any way.
Please don't be too much of a troll and try to defend Alpha Bridge + FAMAS because you want the EZ PZ way of things. So I'm hoping I get more people who agree with me and want to support more Variations to builds rather then this Cookie Cutter.
I just feel dirty using this build now... and I've always plays Alpha Bridge back from the 1.3 1.4 days Now I feel like I'm nothing but a cheesy *** try hard trying to get any and every advantage I can just to win.
/endrant
Do the actual math and you'll realize that that 15% isn't a lot. But thanks for making yet another thread.Originally Posted by DankMemesBlazer Go to original post
The problem is not AB, Famas or every thing that can make you a dps monster. The main problem here is the lack of options to have an effective tank against them. You have no options, wanna be a tank? Sorry but you will invest everything in armor and stamina and you gonna die in half second... does not matter how you will configure your build, because is just one way: roll armor in chests, backpacks, kneepads and holsters. Doing it you will not be a tank, just another average player like many many others
Yeah going from 20K to 23K on an LVOA-C isn't much. Clearly we should go for other talents.Originally Posted by sandpants Go to original post
/end sarcasm
You can't math your way out of everything, there are things such as weapon handling to consider and when you look at the real TTK ingame, it's pretty damn OP on any AR other then the FAMAS, especially on PC where some of us can control those AR's with 0 stability mods..
And it's not like I'm pissed or envious of people running this build, I'm running it myself. On top of that the FAMAS is pretty underpowered (which has mostly to do imo with odds of landing headshots in this game on PC).
It's one of the things devs these days seem to fail at (not just Massive, every single on of them) when balancing guns. There's not just raw damage numbers or math, there's also handling and how people use weapons and that's a human, unpredictable factor that you can only finetune based on feedback from people who can actually use them well.
And from most of what I've seen, the devs themselves aren't that great in the aiming departement (n/o intended <3 Hamish).
An example from another game: Excessive AEK usage in BF4. No matter how much they tried to "math" their way out of it, good players always found a way around it and that's simply because it all comes down to how a gun handles in the end and how fast you can drop targets while ACTUALLY playing.
For instance: The AEK was to good at range, you'd think nerfing damage over range would solve this? Nah, they had to BUFF (aka reduce) bullet drop on lower RPM guns instead. Half the aiming a decent player does is based upon predictions of enemy movement. It's easier to hit a moving target at 900 RPM then at 600 RPM because you can compensate much quicker for changes in direction, pacing, ... in enemy movement. Reducing crosshair inertia / bullet drop would've been the correct move here (on the 600 RPM gun), to compensate so that hitting a moving target was more fluent.
Math's are good to start with, but devs need to start taking note more of the end result in human hands.
Alpha Bridge set has a 5% weapon damage hrmmm I dunno h2math don't you think you can add that with the 15% from the uncomplicated talent to your Lova or AKOriginally Posted by sandpants Go to original post
and yes, its makes a hell of a different to those who dont have 20% damage increase to their crits and headshots.
Predator set gives you 8% and banshee gives you what 10% usually on pvp both of bigger than 5% from Alpha.Originally Posted by DankMemesBlazer Go to original post
Maybe you should do the actual math on how much uncomplicated gives you damage compared to other talents... It is somewhere in 3-7.5% like Sandpants and others have showed in multiple posts in these forums.
Of course you can try to deny math but then again that only shows why you have problems in this game in the first place.
Neither can you make an argument and then change the subject. I thought this was about the amount of damage a 15% additive talent gives you and not about how weapon handling makes the AB+FAMAS combo really "strong"... My bad.Originally Posted by Corrupt_be Go to original post
And yeah, Math isn't just a start. It's a way to filter through all the BS that's being spout here. At 4.8k Firearms a LVOA isn't going to have 20k damage. If you are sitting at 20k damage, then Uncomplicated won't move you to 23k. I'd do tell you why but you've already decided to dismiss actual deterministic proof so whatever I guess?
Hurr durr 20% right?Originally Posted by DankMemesBlazer Go to original post
Remove Uncomplicated and it's going to be swapped out for something else in 24h and put on YouTube as the next go-to AB build that does like 5% damage less than what it is now. I bet people wouldn't stop screaming AB is OP even then.
And they'd be right. Because the real problem with AB isn't that AB is inherently strong. It's that there are a lot of damage talents that are easy to acquire with low Firearms, you know the thing that's supposed to improve damage? So you get builds that have a lot of damage talents and tons of HP and Armor.
Removing Uncomplicated won't fix this. It's not like we never had 6 damage talents before...
I think burst fires need some love and attention in general.Originally Posted by Reaper-Two Go to original post