1. #1

    All Oculus Rift Microphones Too Quiet

    All Oculus Rift microphone users are too quiet and we all receive complaints about the volume being too low by other users. The Vive and PSVR users are all coming across at the same volume. Rift users have turned up their microphone settings in windows and in the home application to their maximum allowed and have used ACG to boost but it still is too quiet. Every time the Werewolves Within game does its microphone setup - any sound triggers its completion and it shows the microphone properly configured with microphone level at 94 (not sure if this information is helpful). Please investigate this as I have talked to other Rift users and seen similar complaints on Reddit.

    This is a fantastic game and I want to recommend it to all Rift users but this one issue is making the experience a bit frustrating when I have to basically shout in real life to be heard.

    Edit to add: Okay, it seems some people have much less of a problem hearing me but others in the same match don't even think I am talking?
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  2. #2
    I also get complaints when I'm not too quiet that there is a clicking noise coming from my sound setup. I've been muted occasionally but only when they can actually hear me.

    I cant reproduce this effect in any other software using the rift mic. I did try a third party mic but the problem persisted.
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  3. #3

    Seems we are not alone and its not just werewolves?

    https://forums.oculus.com/community/...to-be-unusable
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  4. #4
    I did some more investigating. I can enable AGC in windows under my microphone custom setting next to level, and that setting allows me to be mostly heard better (although a tad low still). However, AND THIS ONLY HAPPENS IN WEREWOLVES WITHIN, the game keeps unticking ACG during gameplay. I've tested this with other applications and they all keep my windows microphone settings, but Werewolves Within ticks it off. In the beggining when I launch the game I can watch ACG get unticked as soon as the Werewolves Within microphone calibration pops up.

    Whatever the game is doing to take over the microphone settings to make it even and optimal for everyone is not working correctly with the Rift and nobody can ****ing hear us. Please acknowledge the issue at least. I can't recommend the game for Rift users and I'd like to do so with a nice review to the reddit to help boost sales but I simply cannot at this point.
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  5. #5
    Same issue for me using the Rift, other players were saying they couldn't hear me because my volume was too low... My solution was to select my external mic instead of Rift, and move it close to my mouth.
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  6. #6
    I did some testing of various other software using the rift last night, team speak, Altspace VR and a few others everyone could hear me as clear as day. Definitely seems a Werewolves specific issue.
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  7. #7

    Originally Posted by Copper10-7 Go to original post
    I did some more investigating. I can enable AGC in windows under my microphone custom setting next to level, and that setting allows me to be mostly heard better (although a tad low still). However, AND THIS ONLY HAPPENS IN WEREWOLVES WITHIN, the game keeps unticking ACG during gameplay. I've tested this with other applications and they all keep my windows microphone settings, but Werewolves Within ticks it off. In the beggining when I launch the game I can watch ACG get unticked as soon as the Werewolves Within microphone calibration pops up.

    Whatever the game is doing to take over the microphone settings to make it even and optimal for everyone is not working correctly with the Rift and nobody can ****ing hear us. Please acknowledge the issue at least. I can't recommend the game for Rift users and I'd like to do so with a nice review to the reddit to help boost sales but I simply cannot at this point.
    Yes I agree with your findings, I did the same test, if I enabled AGC my mic was better and people could hear me (although quiet still), problem was it kept disabling everytime a new round started. I simply re-enabled each round and it was much more playable.

    Sounds like the key...
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  8. #8
    Would at least be nice if they acknowledged they are looking into this.
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  9. #9
    Hey all,
    Thanks for letting us know. We are currently investigating a fix for this and will update you as soon as we find a solid resolution.

    In the meantime, Enabling the AGC on your PC each round is a workable solution.
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  10. #10
    UbiSkyBear's Avatar Community Manager
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    May 2016
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    334
    Thank you all for your patience as we looked further into this. Your input was extremely helpful to the team. We recently addressed the automatic gain control issue in the latest patch. Thank you again for your help!
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