Originally Posted by TKNORWAY Go to original post
My belief is that the devs wanted an environment that looks organic and natural, that means that the available cover isn't suitable for such a mechanic. Snap-to cover mechanics lead to unnatural half-height pieces of cover being dotted around the map. We'll soon see how this hybrid-esque design works.
More fluid than the division?Originally Posted by M_Ulukai Go to original post
WIldlands doesnt lend itself to a standard stap-to-cover style system cuz its mostly based in nature like rocks, cliff-sides, jungles, etc. The Division can do it because it takes place entirely in a city which has blockiness and doesn't distort the aesthetic of the environment. Seeing a bunch of chest high walls and little cement blocks in the Division isn't weird while dotting a mountain side with smooth rocks just to hamfist a snap-cover mechanic on is just gross.