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  1. #21
    Originally Posted by Bigodon Go to original post
    i saw the fog yesterday it still good and better than we had, but it's not the same from nvidia trailers
    it is a more dense fog, but nothing like the one they sold for us.

    I agree with you, maybe they can reach us and say the truth at least? "We can't add the fog like we show on marketing trailer because there is no PC or at least a very minimal percentage of machines that can handle this with an acceptable fps, so we downgrade the fog"

    this would be MUCH, so much better than they keep lying about it.
    Their "sf fog" option just add a little more density in the distance. BUT eat tons of fps.... I mean, i had to do on / off screenshot to really see the difference...

    Thoses guys should rather have worked on decent volumetric fog, so lightning like we can have in GTA5 ( or / and better a GI ) instead of that unoptimized crap certainly added in 5min during their coffee break.
    And its certainly not because "only few computer can really handle that". I bet my virtual hand that its because they didnt spend time on correctly code their shader to have a good ratio : visual / resources needed.

    Or they are just not good enough to achieve the "same result" with cheaper tech... i mean, since Crysis2 there is particle that can receive lightning - soft particle.. you can perfectly give a nice "cloud" feeling only with particle... = not that expensive
    Without the need of going all out with very expensive "true volumetric cloud or whatever what's their "fog" really is...
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  2. #22
    i think gameworks volumetric fog all over the map would be impossible for handling and also would make the game pretty buggy for normal play, i was talking this to a friend just right now in a few minutes ago, they have to review this into a less demanding soluction, we can have different layers of particles and textures to achieve this cloud feel without compromise the gameplay and improve the visuals at low cost.

    honestly, i think this is what happened too, not only bad implementation of the fog, but also they couldn't translate their vision for ingame/in engine without compromise the most important thing here: gameplay and performance
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  3. #23
    Originally Posted by Bigodon Go to original post
    honestly, i think this is what happened too, not only bad implementation of the fog, but also they couldn't translate their vision for ingame/in engine without compromise the most important thing here: gameplay and performance
    This is what's really important. There's a lot of time between when they put out a video debut and releasing the game. I wish people could appreciate that compromises might have to be made for overall quality instead of crying foul over something ridiculous like fog.
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  4. #24
    Flanker1Six's Avatar Senior Member
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    Originally Posted by jeffies04 Go to original post
    This is what's really important. There's a lot of time between when they put out a video debut and releasing the game. I wish people could appreciate that compromises might have to be made for overall quality instead of crying foul over something ridiculous like fog.
    Well said!
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  5. #25
    Be.Vik's Avatar Member
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    I think the actual fog is really nice, it's kinda look realistic. The other "decent" fog might be heavily performance demanding.
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  6. #26
    The cloudy fog exists!! It really exists!! I'm not kidding and I'm not trolling you. I'm late for work at this moment but give me a day or so and I'll get you a video. It happened for me right after the Gallilei mission.

    Edit: And yes, after 2 pm it burns off back into the normal fog. I didn't get somewhere to see it until about 1:30 but the whole bay was covered in cloudy fog.
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  7. #27
    Be.Vik's Avatar Member
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    Today I witnessed a cloudy fog aswell with godrays slashing through the beautiful fog.. Couldn't belive actually. After 40 hours of gameplay it's the first time I've seen this cloudy fog. This game can surprise me every single day. Amazing job Ubisoft.
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  8. #28
    Originally Posted by jeffies04 Go to original post
    This is what's really important. There's a lot of time between when they put out a video debut and releasing the game. I wish people could appreciate that compromises might have to be made for overall quality instead of crying foul over something ridiculous like fog.
    actually, this is a topic speaking about the fog. If i want to rant about their other crap performance issues and other problems, i would create a topic for this okay? not because you think this is unnecessary really means this is useless. It's a bad codding and bug

    i'm on right to speak about this
    if you don't like this, please leave.
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  9. #29
    Umilton's Avatar Member
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    I've been going around looking for the sf fog since the last patch a few days ago. Well I've been looking for it since the game came out. Now I'll check into the trainer if it will help me see the fog in the screenie posted above.
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  10. #30
    I think the fog depends on the video settings.

    I pretty much allowed Nvidia to optimize the settings for the game. When I was playing with my GTX 680 I didn't see the fog once. As soon as I installed my new GTX 1080 and optimized the drivers... holy cow!

    So foggy that I was having trouble driving a boat.

    I literally had to go into the settings and turn it off. It is very cool but I'd rather be able to play effectively, at least in multiplayer.
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