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  1. #61
    Mike_Oxuge's Avatar Senior Member
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    Why not leave casual as it is its a good place to warmup and nothing is at risk for you. If you want a competitive experience just go in ranked ... casual is for everyone to have fun and not really caring about winning or loosing. I dont get why people wanna transform a mode into something another mode already provides.
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  2. #62
    Obviously you do have obligations which you should always do your best to fulfill within the spirit of the game.
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  3. #63
    DarthCynical's Avatar Banned
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    Because it's a free world? Simple.

    I'm just shy of 400 (though should be closer to or over 500 if the state of this game weren’t so disgusting to me that I could actually play and enjoy it like Once did), and I ONLY play casual. Here's an even better question: why the figgity fug would anyone choose to play some other mode with half the maps, only one game mode and where the dip****s around me have the power to remove operators? Ranked sucks.
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  4. #64
    Pulu.'s Avatar Senior Member
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    Originally Posted by DarthCynical Go to original post
    Because it's a free world? Simple.

    I'm just shy of 400 (though should be closer to or over 500 if the state of this game weren’t so disgusting to me that I could actually play and enjoy it like Once did), and I ONLY play casual. Here's an even better question: why the figgity fug would anyone choose to play some other mode with half the maps, only one game mode and where the dip****s around me have the power to remove operators? Ranked sucks.
    Ranked is more competive and has 3min rounds.

    It has better maps expect Fortress and skyscrapper are bad imo. I hate so much casual maps like house, plane, favela, kanal etc

    I just hope they put defuser time to seven seconds five is too low.

    But hey what a wonderful world that we can plya whatever mode we want
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  5. #65
    Raytheon...'s Avatar Senior Member
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    Originally Posted by WBBCoop Go to original post
    Exactly!

    That's why I've been promoting the win per hour rate idea for years.
    Win per hour rate would be just as useless as our current system honestly unless you're going to take 5 players lock them into a static team and put in a winrate based on that teams performance.

    Saying this player has a win rate of 3 wins an hour is useless unless there's some sort of individual contribution to this stat. That player just like the carried/boosted players would be artificially inflated without truly reflecting the players performance.

    Maybe they just solo queued and got good teams.




    9 times outta 10 a 1.5KdR team will defeat a sub 1 KD team that's facts and why I propose my KDR based matching
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  6. #66
    NATural22cHANce's Avatar Senior Member
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    Originally Posted by Raytheon... Go to original post

    9 times outta 10 a 1.5KdR team will defeat a sub 1 KD team that's facts and why I propose my KDR based matching
    But what are you gonna do when the 1.5 kd guys play against nothing but other 1.5s and their kds all level out to 1.0? The same thing would happen to the 0.5 kd lobbies as well. Somebody has to get the kills, and somebody has to die, Excluding suicides and TKs, the entire playerbase's kd averages out to 1.0. My point is that eventually everyone would level out at 1.0 if you matched based on k/d.
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  7. #67
    Pulu.'s Avatar Senior Member
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    Originally Posted by Raytheon... Go to original post
    Win per hour rate would be just as useless as our current system honestly unless you're going to take 5 players lock them into a static team and put in a winrate based on that teams performance.

    Saying this player has a win rate of 3 wins an hour is useless unless there's some sort of individual contribution to this stat. That player just like the carried/boosted players would be artificially inflated without truly reflecting the players performance.

    Maybe they just solo queued and got good teams.




    9 times outta 10 a 1.5KdR team will defeat a sub 1 KD team that's facts and why I propose my KDR based matching
    KD DOESENT MEAN ANYTHING IN SIEGE. How hard is it to understand it? Ofc if you kd is maybe 0.2 after 1000 hour then its bad but people play differently. Some people are entry fraggers some people are support players, you playstyle affect your kd. Im pretty good at shooting but im pure support/anchor so my kd is not so good, but many times some 2.0 kd diamonds are ez, it depends who they play against. But again KD doesent mean anything.
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  8. #68
    Originally Posted by Pulu. Go to original post
    KD DOESENT MEAN ANYTHING IN SIEGE. How hard is it to understand it? Ofc if you kd is maybe 0.2 after 1000 hour then its bad but people play differently. Some people are entry fraggers some people are support players, you playstyle affect your kd. Im pretty good at shooting but im pure support/anchor so my kd is not so good, but many times some 2.0 kd diamonds are ez, it depends who they play against. But again KD doesent mean anything.
    Yes and no. Is it the end all be all no. But is a decent indication of skill yes. For example even playing support you probably still maintain a 1kd so its and an indicator that you can frag when needed in a scenario. Whereas a support player with a .5 or lower cant necessarily be trusted to frag when neccessary. Of course thats not 100% but its a decent percentage.
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  9. #69
    Raytheon...'s Avatar Senior Member
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    Originally Posted by NATural22cHANce Go to original post
    But what are you gonna do when the 1.5 kd guys play against nothing but other 1.5s and their kds all level out to 1.0? The same thing would happen to the 0.5 kd lobbies as well. Somebody has to get the kills, and somebody has to die, Excluding suicides and TKs, the entire playerbase's kd averages out to 1.0. My point is that eventually everyone would level out at 1.0 if you matched based on k/d.
    like I was saying I wouldn't propose this type of system for ranked current rank system while flawed works somewhat.

    Thing is casual for a lot of people is anything but casual or fun as top tier players come in pubstomping ruining the match and creating a truly unwinnable match especially when queued up with two or more players of equal skill.

    Talk to anyone in this game and they'll tell you one of the biggest problems and causes of players leaving casual games is these horribly lopsided matches.

    I don't understand how some of you call for round timers and Casual to be matched with ranked so it's more similar yet you have a problem with leveling the playing field.

    Even in casual there's no reason for 1300MMR players to be matching with 4500MMR.
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  10. #70
    WBBCoop's Avatar Senior Member
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    Originally Posted by Raytheon... Go to original post
    Win per hour rate would be just as useless as our current system honestly unless you're going to take 5 players lock them into a static team and put in a winrate based on that teams performance.
    It would depend on the performances of a casual player. If what you say about K/D holds true, then a higher k/d dude would naturally win more..thus making a win rate stat at least a practical part of the equation. However the k/d alone is only telling part of the story.
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